Here is a NEW plugin recently released a few weeks ago on the PSP that i think many may of missed and i would like to thank PSX-Place member and Community developer @Joel16 for making more of us aware of this recent homebrew release. ScanLine v0.1 by PSP developer Omega2058 is a plugin created per request from braders1986 that adds that Retro Scanline effect to PSP Games or Homebrew. This is a BETA release and the developer does warn it could have some issues. Full release details can be seen in the details provided
[BETA] ScanLine v0.1
This is a simple tool to create a scanline effect for PSP games and homebrew. I'd recommend trying this on an 'actual' PSP first instead of a Vita eCFW since it's in beta stages.
I made this per the request of this thread: viewtopic.php?f=28&t=45810
I completed this simple POC in under 2 hours with some modifications after googling for information since I had free time before bed. It has a 'shaky' effect from the scan-lines being drawn too (not really intended, but oh well).
Tested on 6.60 PRO-C (PSPGo).
- Be warned that I'm not a graphics person and I did the best I could and it definitely needs improvement. Chances are that some games might run really slow. Or the scan-lines may/may not be produced in certain situations (I haven't tested it that much).
There's no button functionality yet for toggling.
How to use:
- place 'ScanLine.prx' in your plugins folder and enable it in your game.txt file.
Source Code via: https://github.com/BernardJacobs/ScanLine
PSP [ScanLine v0.1 [BETA] - A New PSP plugin by Omega2058
By STLcardsWS on Jul 13, 2016 at 8:45 PM
Universal Media Server v9.2.0 ReleasedUniversal Media Server has now been updated and matured to v9.2.0 by the UMS team, lead by developer Subunk. The UPnP / DLNA & HTTP/S Media server works on your PS Vita / PlayStation TV, PlayStation 3 (PS3) and PlayStation 4 (PS4) and a tons of other devices you may own (see tab below for all devices supported) This is an extremely well built project that has been in development for years now and continues to evolve and grow with the dedication from the UMS development team. This utility will run on many operating systems and will connect to your supported devices to stream your personal collections of media (audio/video) via your locally connected network. See many details included below and also at the UMS official website we have linked below:Continue reading
[UPDATE] RetroArch v1.8.4: PS Vita & PSP Ports "massively increased core collection"The RetroArch project keeps evolving and has been updated to v1.8.3 (UPDATE: Now on v1.8.4 [16th January 2020] - see Changelog for more Information) as a number of new improvements come to both the PS Vita & PSP ports. Developer's and libretro contributors from all over have been elevating the emulation project. In particular @frangar and @fjtrujy are coupe of the devs who have been porting new cores to the PSP. Now MAME 2000, freeIntv, TGB Dual and Handy are some new libretro cores running in the PSP port. Then the PS Vita port has seen performance improvements for MAME 2000, 2003 and 2003_plus. Additional details below and also on the official blog post linked below.
vitaQuakeIII v0.9 Released - Data Files Downloader Added + "Urban Terror" support addedRinnegatamante has released version 0.9 of VitaQuakeIII for your homebrew enabled PS Vita for when your on the go or your PlayStation TV / Vita TV when your gaming away on the big screen. Either way this is an enjoyable homebrew port. In this version marked as 0.9 the developer has added an Automatic Data FIle Downloader when data files are not present. This makes the release much easier to install and setup and a nice edition to the vita homebre. There has been alot of attention to performance as well in this update the addition of dynamic libraries support for OpenArena core has provided a significant boost. Also, this update provides some experimental support for Urban Terror. This add-on is multiplayer, but as the vita port developer explains in the release notes provided below there will be some issue as outlined due to this was a release designed for the PC and the Rinnegatamante had to do quite a bit of work to get it running on the Vita:Continue reading
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