PS3HEN Solved!![Memory Card Erro]PS2 Classic Placeholder

Discussion in 'General PS3 Discussion' started by Danxx444, Jun 24, 2019.

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    Danxx444

    Danxx444 Member

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    After several attempts to make the games (In my case Guitar Hero) emulated via PS2 Classic Placeholder recognize the Memory Card, I finally found a solution that solved my problem, and also for those facing the same problem.
    Unfortunately the default method of creating two Memory Cards ("MC1" and "MC2") did not work in my case and I discovered the reason.
    The PS2 Classic Placeholder program has a save in: Saved Data Utility (PS2).
    So, I went looking for this save in the multiMAN, to see what I found, so I found something interesting.
    For those who do not know, classic PS2 games in pkg are saved in "Saved Data Utility (PS2)", and these saves have 17MB for each saved game, that is, the same happens when we created the two Memory Cards so that the games emulated via PS2 Classic Placeholder recognize the Memory Card, but that does not mean that we will have to create Memory Cards for each game lol, finally, the files referring to the Memory Card of the PS2 Classic Placeholder save, has the following name:
    SCEV * MC0 * .VME
    SCEV * MC1 * .VME
    Until now it was normal, so I went after the Midnight Club 3 save in pkg PS2 Classic format to see if it made any difference. When you find the same files referring to the Memory Card, but Midnight Club 3, I noticed that it has the same name as the PS2 Classic Placeholder save.
    Okay, what does that mean in the end? ... It means that in order for games in Iso.Bin.Cue format via PS2 Classic Placeholder to recognize the Memory Card, we will have to create two Memory Cards with the same name as the program's save, then it will look like this:
    SCEV * MC0 * .VME = Memory Card 2 (MC0)
    SCEV * MC1 * .VME = Memory Card 1 (MC1)
    That is, the difference between the standard form "MC1" and "MC2"
    memory card 2 to "MC0"
    "MC1" and "MC0".

    In this way, the game will recognize Memory Card, so it is as if you save from the PS2 Classic Placeholder program were our Memory Cards that we created for the games to work, so the MC1 and MC0 must have the same name as the save file of the program to operate.
    Do this if method "MC1" and "MC2" did not work.
    I do not know for sure, but I think in PS3 Slim and fat, the PS2 Classic Placeholder program has the SCEV * XX * .VME and SCEV * XX * .VME files, with the MCs in the form MC1 and MC2, that is:
    SCEV * MC2 * .VME
    SCEV * MC1 * .VME
    And on the PS3 Super Slim it changes by getting:
    SCEV * MC0 * .VME
    SCEV * MC1 * .VME
    Only for those who have one of these consoles (Slim or Fat) with this program is that you can take a look and see if that's it.
    I do not know if everything I said here makes sense, but that's how mine worked.:D

    I hope it will help someone.:rolleyes new:

    Please, if you had the same problem with Memory Cards and solved it with this method that I quoted, please report back.
    Thank you :smile new:
    [​IMG][​IMG]
     
    Last edited: Jun 24, 2019
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    HMetter777

    HMetter777 Forum Noob

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    So i have the same problem of the game not recognizing the MCs (the game in this case is Persona 4). I've tried to use your soluction of naming the MCs those respective names (the 2 methods), and the game still not recognizes the MCs. I´ve put the Cards in the respective slot but it didn't make any changes. Also, i've tried to found the PS2 Classics Placeholder save data, but i don't have any idea where it is (i know, i'm noob in this s**t). I would be very happy to find anyone who could help me finnaly play some PS2 on my brand new HFW PS3 Super Slim. (btw i created an account here only to solve this problem -_-)
     

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