PS3 Super Mario War 1.8_r5

Super Mario War PS3 Port by lachrymose made to work as an All-In-One package.

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    blckbear_

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    blckbear_ submitted a new resource:

    Super Mario War - Super Mario War PS3 Port by lachrymose made to work as an All-In-One package.

    Read more about this resource...
     
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    ps3mastar234

    ps3mastar234 Forum Noob

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    About time some homebrew, would love to see somebody port Sonic Robo Blast 2 or Legend of Sword & Fairy (aka PAL or Paladin) to the PlayStation 3 soon.
     
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    atreyu187

    atreyu187 Old Hunter Moderator

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    STLcardsWS

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    This was first ported to the PS3 in 3.41 :)
     
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    atreyu187

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    I recall that but I played it on the Wii a few months back before I got out. All there was to play was a Wii.
     
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    Chechu18

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    Thanks for making this! i played with some friends and had a great time, really enjoyable!
     
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    blckbear_

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    IMMORTAL_TuF

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    First of all: thank you for your amazing work on that port and keeping the game updated.

    I installed R4 on both of my Rebug 4.84 REXes and the following issues I have on both consoles:
    - the standard background music doesn't play (besides starman theme as far as I've tested)
    - movement doesn't control via the d-pad but via the left analog stick

    Is this how it should be or is there any possibility to fix these problems?

    Next: I was facing freezing issues while running it in 62 fps (standard). I turned them down to 50 fps and didn't have any freezes so far (just in case someface faces the same problem).

    I hope you can help me.

    Have a nice day and keep up the good work!

    Best regards,
    TuF
     
    Last edited: Dec 4, 2019
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    blckbear_

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    I dont know about the music error, I've never notcied anything wrong with it.
    Regarding the controls, thats the way it's meant to be played (no nVidia pun intended), maybe I can change that in the future.
    Regarding the freezing issues, do you mean like real freezing or something more similar to stuttering. I faced some stuttering in a few more demanding maps, but it was not common. Fixing this may take me a lot of time as I've never read the whole code and it takes time to understand it.

    When I have time I'll take a look at it and if I get to fix this stuff I'll update the game
     
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    IMMORTAL_TuF

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    Thank you for your prompt reply.

    I faced real freezing twice (one time on each console) so I had to soft reset the consoles via the power button (PS button on the controller didn't work). It would be really nice if there was an option to play via the d-pad due to the feeling of the original games. To be honest it feels kinda strange to play a Mario based 2D game with the analog stick :D

    Thanks for your help :)

    Best regards,
    TuF
     
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    blckbear_

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    @Zar (I'm tagging you because you asked for source before and maybe you want this update)
    I uploaded the source to GitHub (https://github.com/blckbearx/SMW-ps3)

    I made some improvements compared to the previous source I uploaded:
    -Now it compiles the whole PKG with data files and all ("smw" folder under USRDIR and PIC1.PNG).
    -sfo.xml is now present, so the PARAM.SFO can be edited prior to compiling.
    -Deleted a lot of leftover files from lachrymose's source, reducing overall size.
     
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    blckbear_

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    IMMORTAL_TuF

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    For those you get an error message while installing: try another USB stick or install from HDD!
    I installed the newest revision and recognized that not every USB stick works. It's kinda strange due I could install r4 easily but my first stick was giving me the 80029563 error when I was trying to install r5. I downloaded r5 again but it still didn't work. Now I switched the USB stick and everything is fine. As far as I can see only the overall size of the game was reduced, right? I still don't hear bg music :'(

    Do you know where this might come from? And if you manage to find some time please don't forget my beloved d-pad support :D

    But I am thankful for your support anyway. :)

    Best regards,
    TuF
     
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    blckbear_

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    I've taken a look at the music problem, and theres no such problem. Let me explain, it seems that the game code plays specific music for each level, that means that each level needs a specific music file linked to it (the same file name for music and map files), taking a look at the game files, only 4 levels seem to have music. That means that only 4 levels will play music, the rest of them are only maps without music.

    The D-Pad stuff is another whole problem, I still can't completely understand how inputs are registered, I've already tried fix but it messed up the inpus rather than helping. I'm really busy right now so it will take some time for me to fix it, but I guess I'll eventually get it sorted.

    Edit: I've taken a look at the game files and music is configured universally, meaning that it overrides the per-map configuration and instead it makes sub groups that share the same music. I'm starting to think that the problrm resides on the .ogg sound file processing.

    Update: There's definitely a problem while processing .ogg files, I converted them to .wav and sound seems to work but with a lot of issues.
     
    Last edited: Dec 6, 2019
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