Hello, does Syscall instruction on PS2 is treat like a branch/jump? Does it it have delay slot like other branch instructions? I'm trying to fix something that in emulation is called "evil branches", this is code where you can find another branch in branch delay slot. Does it apply also here? Edit: Nevermind, it is not. Looks like all syscall instructions have jr ra in next address. So is impossible that is delay slot.