PS VITA / PS TV taiHENkaku updated to beta4 - many fixes, and improvements

Discussion in 'PS Vita News' started by kozarovv, Nov 14, 2016.

By kozarovv on Nov 14, 2016 at 7:29 AM
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    kozarovv Developer

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    Yifan Lu posted update to taiHENkaku on his Github few hours ago. taiHEN is still in beta stage, so most noticable changes are done under the hood. From things that every user should be aware for sure is a fixed dynarec. This should make PCSX and mGBA emulators working again. Also installer will now block the PS Button since people still are accidently hitting it. More changes are done mostly to get stability, and help future developers. But still every user is welcome to test this release to help in finding bugs or providing suggestions to developers.


    • 大変革 Beta 4

      Developers: Please make sure you are using the latest toolchain from ( We made a lot of changes so using an older toolchain to add taiHEN hooks will result in crashes! Also make sure to update your taiHEN development libraries to the latest version.

      If you are not interested in helping test the beta, we recommend that you stick with the old stable release at ( instead. To update the beta, reboot and visit from your Vita's browser. To remove the beta, delete molecularShell, reboot, and visit instead.

      New Features

      • Fixed many bugs that causes instability, memory leaks, and crashes with hooks. Full details here.
      • Fixed dynarec issue resulting in many emulators including PCSX and mGBA not working.
      • In the HENkaku installer, you can now hold R1 to reinstall everything and reset the configuration files for taiHEN and HENkaku. This will reset your ux0:tai/config.txt in case you added a bad plugin that crashes the system.
      • The installer will now block the PS Button since people still are accidently hitting it.

      Missing/Known Issues

      • PSN spoofing WILL break in a couple of days. Access might be restored at a later point, keep tuned.
      • Sometimes, right after successful installation, the browser will either crash or show a black screen. This is okay, just press the PS button to exit manually.
      • molecularShell now only shows ux0:. This is part of the move to molecularShell being a safe homebrew while VitaShell has full powers. Please install VitaShell manually to access other partitions moving forward.
      • If build the offline installer yourself and point it to, you can use offline mode. The release builds will always point to HENkaku stable.

      Please report any other issues to the issue tracker

    • taiHEN Beta 4

      • Implemented clean-up of user hooks on process termination
      • Added more APIs for kernel module loading and process module loading
      • Fixed bug where stack size was too small in syscall leading to crash when hooking or unhooking (seen by suprx loading skprx)
      • Added checks to prevent hooking of unresolved weak imports (see docs for details on how to hook weak imports)
      • Fixed bug in assembling the outro for BL instructions (can be seen by crash when hooking app_start)
      • Fixed bug where taiGetModuleInfo does not retrieve all modules.
      • Fixed bug where kernel module stopping crashes

    Download: Github
    Update and/or install Beta:
    Source: Twitter / Github
    Last edited by a moderator: Nov 14, 2016
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Discussion in 'PS Vita News' started by kozarovv, Nov 14, 2016.

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