With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.
- Volume 02: "Interview with m0rph3us1987"
- More about Today's Guest: "m0rph3us1987"
- Other Interviews in our "The Power Supply"-Series
Hello @m0rph3us1987 and welcome to our new "The Power Supply"-Series, where we like to introduce an inside look from the Developers to our audience with an interview.
Many people should be familiar with you and your work in the past, especially when you appeared at the stages of the 35th Chaos Communication Congress back in 2018. Since this was your very first apperance at 35C3, maybe you want to share some of your experiences you made back then?
When we look back at your own lecture - where you held a great talk about "Exploiting PS4 Video Apps" - what was your impression, especially from the community. Did you got any feedback or someone who wanted to share your progress with you? Maybe you are willing to share some aftermath updates about your progress in this topic?
Speaking about the congress itself, I saw in several Tweets that you appeared at 36C3 as well, not with an talk, but as a visitor at least. How is it to get in touch with so many developers out there. Did you learned anything new for your projects - or in general - this year? Or did they learned something from you?
Speaking about other consoles, is there any other interesting console you work for currently or any other project, which has been already released and people should know about?
I think the people would like to come to know better the guy behind all this work you did for this scene. What are you doing when you don't play video games or when you don't tinker with all the consoles you mentioned before? Any cool hobbies or other interests you like to share?
Lets get to some "Real Talk"! I bet you have also recognized (not only with your talk) that the community is kinda "sluggish" when we talk about some Homebrew Releases for the PS4 compared to older consoles from the PlayStation family. In fact, most of the people are seeking for more piracy when a new Exploit gets released, instead of some useful Homebrew to be able to enjoy. What do you think why it is like described?
Did you expected to give some "push" to this problematic with your talk to make the Homebrew-Community stronger?
What's your opinion about other consoles and its communities in general, like the Nintendo Switch for instance. The PlayStation 5 is also not far away from a release. Tell us about your favourite consoles you liked to both work and to play for. And how about your favourite games you liked to play? Any retro consoles/games you enjoyed in the past as well?
In our new interview series, we would like to make these interviews also a little bit helpful to the readers, especially for those who wants to develop something for the very first time from ground up. Where do you suggest someone to start with? Do you have any tips for those new inspiring developers?
And with the final question, maybe you want to share a "Tip of the Day" to the community to one of your projects or to the Homebrew Scene in general?
Alright, Thank you very much m0rph3us1987 for attending to this interview. It was a pleasure to come to know better to you and all your hard work you achieved for this scene! Have a great day!
Developer m0rph3us1987 was joining late when tinkering with Sony Consoles. Nevertheless he already showed what he is capable of by his visit at 35C3 in December '18. Here are a few examples mentioned from the Interview you shouldn't miss out:
"Exploiting PS4 Video Apps" was m0rph3us1987's Main Lecture back at 35C3. For more Details, click here for the "Full Coverage".
But of course, m0rph3us1987 was at the latest CCC_Event (36C3) as well ... [Source: Twitter]
... and he even brought his own "Small Cocktail Mixer" to the event. It works like one of those coffee vending machines and the cool thing is, he made all of this by his own from the ground up. Not only he drafted it by his own, but he also self-written all the software needed from scratch. [Original Source: Twitter]
Those Cocktails look tasty, don't you think? [Original: Source: Twitter]
The Power Supply (Vol. 04) - Our Guest Today: "PS3(Xploit) Developer esc0rtd3w"
Click here to read our fourth Interview in our new series with PSX-Place Developer @esc0rtd3w.
The Power Supply (vol. 03): A chat with Aldotools (developer of IRISMAN / webMAN MOD / PS3 Tools .)
Click here to read our third Interview in our new series with PSX-Place Developer @aldostools.
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)
Click here to read the very first Interview in our new series with PSX-Place Developer @deank.
Introducing "The Power Supply": A new developer interview series
Click here to get an overview about this new Series and to find all previous Interviews.
Thanks again @m0rph3us1987 for allowing us to interview you and to give our community the opportunity to come to know you better!
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"
By Roxanne on Feb 14, 2020 at 1:53 PM
[UPDATE 4] PS3 Toolset by bguerville: A powerful collection of tools fueled by new PS3 exploitUpdate (4) Now supporting 4.86 Fully & Issue fixed with NAND console's in rare situations
You may recall a recent article revealing a few exclusive screenshots of bguerville's latest project, now the time has come to introduce the next evolution in PS3 Jailbreaking solutions. The PlayStation 3 Toolset by @bguerville is a new suite of tools, built upon a new PS3 exploitation framework & fueled by a new exploit discovered on the PS3 by the developer. The new exploit (and the toolset project as a whole) is compatible with all PS3 models running 4.82 - 4.85 OFW/HFW/CFW
While ps3xploit team member's @habib continued research and development of PS3HEN for nonCFW models with assistance from @esc0rtd3w, @bguerville meanwhile was working on his own research and developing other tools and exploits as you will see with this new PlayStation 3 Toolset, which thorough testing was conducted by @esc0rtd3w (whom we recently interviewed). All the team of talented devs have done some amazing work in the scene in recent years with all the PS3Xploit projects and that trend continues with this release.
The PS3 toolset is a project that @bguerville has been working on for some time,
the developer gave us a brief timeline of events since the Ps3Xploit Tools 2.0 framework (flash writer and dumper(s)) that led to this new release (see the timeline section).Continue reading
[UPDATE-4.86] PS3HEN v3.0.1 - View latest changes to the PS3 Exploit for SuperSlims & nonCFW models4.86.1 HFW post by @Joonie
UPDATE (04-02-2020): Version 3.0.1 has been released.
See below for additional Details!
See also: The Great PS3 HEN All in One (AIO) Guide
Here is v3 of the latest PS3 Hack to hit the PS3 Scene with the recent release of PS3HEN. This exploit for nonCFW console's provides homebrew support and a number of Custom Firmware intangibles for those console that can not install a traditional CFW, with those being lat production PS3 Slim models and all of the SuperSlim Consoles. While this is a tremendous release and breakthrough the information behind PS3HEN has been lacking and has served more questions then answers that could be provided. This is due in the way this was delivered and presented. We paused the reporting this on the frontpage until we were pleased with the documentation. So we took it upon ourselves to get the ball rolling on a new PS3HEN F.A.Q. detailing various aspects and info that will be useful for PS3HEN user's. Also we have started forming the PS3HEN Homebrew & Plugin Compatibility Chart
Version 3.x.x has come with a number of new additions for a better experience. Some of the new changes provide full PS3ISO Support ,As well as full BDISO and DVDISO support has been added, plus new improvements to PS3HEN's stabiliContinue reading
4.86.1 REBUG LITE EDITION + REBUG TOOLBOX 2.03.04 MULTI RELEASEDIt has been a busy week and especially for the PS3, First we had introduction of bguerville PS3 Toolset (which introduce a new ps3 Exploit along with some powerful tools). Then we had 4.86 Official Firmware dropped (no exploits patched) Then developer @Joonie of Team Rebug was quick to release an updated HybridFirmWare (for PS3HEN user's when an update to PS3HEN arrives for those nonCFW models) and now the developer follows that with the release of 4.86.1 REBUG LITE Edition, supplying us with one of the best firmware as the first option for 4.86 Custom Firmware Choices. This CFW comes equipped Cobra 8.2 payload, this payload provides various features some of those highlights include background running plugins, burnt optical media support as well as ISO Support are a few of the many Cobra features included in v8.2. The release details found below detail the various features & patches found in this CFW release. Also it's worth checking out at the download location (link below) the additional info and ":how to" information pertaining to use of REBUG LITE's CFW functionality. Note: that currently as of writing this some homebrew still needs to catch up fully for 4.86 support to on par with 4.85 and previous FW's . So it's not advised to rush in quite yet, if some bugs discourage you,. Until then, keep a watch HERE as those updates roll through, since there was no kernel changes to the 4.86 update most homebrew should still be functional on 4.86 with no update but some could have minor/moderate issues.Continue reading
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