The 1-TeraByte HDD limitation, which had plagued the PS2, has finally been resolved
(The best PS2 news youve heard in years has just arrived)
This will be invaluable when 1TB internal drives disappear from store shelves
Which is closer to becoming a reality than you might think.
Download available at the bottom of this page... Enjoy
I know we will all eventually need this -Thank You SP193
uLaunchElf 4.43a ( 2-TeraByte Edition ) file/partition/hdd manager...
(Allows proper/reliable formatting, and correct size/value reading/feedback)
- For 2TB Internal Hard Drives -
===== Notes from the Beta Tester ( spiderman ) =====
All tests completed/accomplished with the following:
- 1. This version of uLaunchElf ( uLE - 2TB )
- 2. Genuine Official Sony Network Adaptor
- 3. IDE-to-SATA Adapter...
(very quick and simple mod for PHAT/Fatty/Chubby PS2's only)
....... You can find it HERE .......
- 4. 2TB Seagate 2.5" (laptop) SATA Internal Harddisk Drive...
(with the converter I am using, there is no room for a full size Internal HDD)
- 5. USB-to-SATA-Converter...
(to connect the drive to PC for installing games, removing the drive from the ps2 each time)
- 6. OPL 0.9.3 (with all the options = VMC, GSM, etc.)
- 7. HdlDumpGUI v1.5...
(For installing games, it was the same as with ANY other hard drive)
- 8. Free Memory Card Boot (FMCB) newest version available
- I've used the uLE-2TB.elf (specifically uLE's HDDmanager/FileBrowser features)...
(mainly to Format the Hard Drive, Create Partitions, and Copy/Paste files)
- Correct Values are now displayed in uLE = Total Size and Free Space look right
- +OPL partition created successfully
- ALL partitions created successfully
- I now have more than 1 TB of games installed ( 484 games )
- ALL Games work as they should in OPL
- ALL Virtual Memory Cards (VMC) work as they should in OPL
- Simple Media System (SMS) works as it should...
(However, the initial loading times seem to have increased)
- HdlDumpGUI readings/feedback of TRUE User-Useable space...
( 1863GB Total / 1104.38GB Used / 758.63GB Available )
"The main problem was formatting the hard drive initially (before this version).
I tried WinHIIP and Free Hard Drive Boot (FHDB) with no success.
uLE didn't work, and gave incorrect values for the HDD size.
SP193 developed a uLE version that worked."
"This site has helped me tremendously, and I will gladly help anybody I can.
I was delighted to help out any way that I could, although really I deserve little of the credit, as it was SP193 that worked on the program, and I was merely a tester."
(for developing, and providing us with, this much needed future-proofing resource)
(Beta Testing, Glitch Reporting, Feedback, Images, and this articles Main Source of information)
Other uLE Maintainers/Contributors of Note:
(who may not have taken part in this version, but deserve an honorable mention nonetheless)
AKuHAK, krHACKen, dlanor, E P, Mirakichi,
Polo35, radad, Drakonite, sincro, kthu, Slam-Tilt, chip, pixel, Hermes,
and many others in the PS2Dev community
NOTE: this version is not for you unless you have a 2TB InternalHDD in your PS2.
If you do not have a 2TB internal drive, you should still be using uLE wip7 or uLE_kHn.
....... uLaunchElf 4.43a ( 2-TB edition ) .......
MANY EMAILs AND PMs from spiderman
PS2 uLaunchElf 4.43a ( 2-TeraByte Edition ) file/partition/hdd manager
By UniqueUserName on Sep 13, 2016 at 11:29 AM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
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Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
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