UPDATE (August 25) - Another New Video Released >>> The next PS3 NVidia RSX accelerated X.org steps
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..
- August 2019 Updates (4 Videos)
- July 2019 Updates (8 Videos)
- February 2019 Updates (4 Videos)
- January 2019 Updates (3 Videos)
- December 2018 Updates (4 Videos)
- November 2018 Progress (6 videos)
- Previous Coverage (2 Videos)
T2 Linux, updates - AMA: ps3, Sgi, Sun et al.
Next PS3 RSX, Voodoo 3d bits and pieces!
Live PS3 Linux 5.2 testing!
PS3 Linux and general T2 open source work!
ps3fb code review: how not to write a kernel video driver!
PS3 Linux: something upstream broken again :-/
PS3 Proof-of-Concept boot & hardware cursor, ..! ;-)
PS3: Hardware cursor! aka DIY coding X drivers, ...
Rare Debug (Tool) PS3? Or scammed?? And if: Does it work???
Linux on the DECR-1400 PS3 was not that easy, ...
We have Linux, twice the problems and decisions to make, ...
Another night, another PS3 livestream!
Light video driver code review, incl. PS3 HDCP bits
PS3 livestream test!  ;-)
PS3 livestream test!  ;-)!
PS3 livestream test!  ;-)
Hopefully more PS3 Linux stuff for real!
PS3 RSX Sunday: continuing to update and re-basing code
PS3 Linux RSX GPU exception low-level test live stream ;-)!
Discussing more Nvidia RSX GPU secrets ;-)
The next PS3 NVidia RSX accelerated X.org steps
See Next Tab in article for all the details/video's from last month's progress
Size optimizing T2 Linux, e.g for the PS3, on flights thru Europe!
PS3: finally a small enough and (hopefully) working t2 Linux installer!
PS3 Linux X.org driver source & kernel patch update!
Let's talk PS3 plans, test Nouveau and Intel i915 details
Update (11/15/2018) - Another New Video Released.
DarkMode testing: 1st new ppc64 t2/linux build on my PS3 in a decade!
Update (11/16/2018) - Third Video Released.
Latest T2/Linux Kernel: 4.19.2 running on the PS3 (plus a bit of "live coding" too)!
Update (11/18/2018) - Fourth Video Released.
T2 PPC64: Linux Proof of concept PS3 Installer Testing!
Update (11/22/2018) - Fifth Video Released.
Building a higher performance: 32-bit PPC64 T2/Linux system for the PS3!
Update (11/30/2018) - Sixth Video Released.
Coding a smaller T2/Linux installer: for the PS3 & other vintage systems!
Developer's YouTube Channel: youtube.com/.......
Support the dev @: https://www.patreon.com/renerebe
Thanks to @Neal Cullum for the alert
PS3 [Update August 25th] HW Acceleration (RSX) Project Update by RenéRebe
By STLcardsWS on Nov 15, 2018 at 12:07 AM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
Share This Page
- henkaku homebrew
- playstation 2
- playstation 2 resources
- playstation portable
- playstation portable cfw
- playstation portable resources
- playstation tv
- ps vita
- ps2 resources
- ps3 cfw
- ps3 homebrew
- ps4 homebrew
- psp cfw
- psp resources
- pstv homebrew
- vita homebrew
- webman mod
- xmb mod
- User Record:
- Latest Member:
Colecovision Emulator OPL ready ISO (version 2.0) -UniqueUserName