Since the recent advancement in COBRA CFW (payload) thanks to one of deank additions that made playing games from a backup disc possible saving some HDD space for those wanting to keep your originals in good standing but may not have the space to hold your collection. It was only a matter of time before we started see some tools that would be designed with this new feature in mind and long time friend of psx-place developer psykosis has released Mr. Burns. This simple app is based on makeps3iso by developer estwald (Iris Manager's dev aka Hermes), the toll will convert a folder format (JB folder) to an ISO file and then will call imgburn to then burn your ISO to a disc and playable on Cobra 7.52 +.
- UPDATE (Mr.Burns) v0.2 / 0.3
- Update (Smither's Tool) Batch Conversion
- Original Release: Mr Burns
- NEW Mr Smithers With Patches!!
- Mr Smithers updated 3/18/17
- Merged Convert and Burn Buttons
- Cosmetic, added icons, systray icon.
- updated the page to show new features.
- I'll probably be working on batch today
If you like mr burns, you might like smithers too!
- Batch conversion
- custom destination.
- Burning not implemented as of yet, but will be once I finish the back end for it.
Since the best combo currently to use is supposed to be estwalds latest makeps3iso (link provided by sandugas) and imageburn. I put together this small app to make it a little easier...
Conducted Test on:
- Very small app, just a front end for makeps3iso
- can add more features at a later time.
- Currently separated the convert/burn process until a bug is worked out.
- Merged convert/burn process in 0.2
- Added icons, sounds to 0.3
- Added drag and drop folders to 0.3
- Added minor error correction (checks for ps3_game folder)
- Sounds are located in appfolder\tools\sounds and can be deleted without issue
- It is required to have imgburn installed on default location (will work with 32 or 64 bit locations)
- Now shows source directory on window as of 0.3
- On Rebug 4.81.2 w/ cobra 7.52 via 2.0.13 toolbox
Update to the latest Mr. Smithers!!!
I removed the deploy extension as suggested
I added an additional form "Patches" that can do basically md5 right now, but more later
I added an option to use genps3iso if you choose to instead of makeps3iso
I changed how the iso files are named, to exactly as the folder is named
I cleaned up a bunch of code not being used (msgbox type debug stuff)
Drag and drop functionality added for both folder and iso
I may merge "Patches" into "Mr. Smithers application at some point soon to reduce size
More information available from github as well
now with "patches", genps3iso 2.0 option, and more!
Added new features, and improved interface a little. removed unused code.
PS3 [UPDATE] Mr. Burns & Smither's Tools (by psykosis): A new tool for ISO Generation + Burn to disc
By psykosis on Mar 2, 2017 at 12:26 PM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
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Colecovision Emulator OPL ready ISO (version 2.0) -UniqueUserName