PS News [UPDATE] RetroArch v1.8.4: PS Vita & PSP Ports "massively increased core collection"

Discussion in 'THE FEED (Submit/View News)' started by jolek, Jan 11, 2020.

By jolek on Jan 11, 2020 at 3:44 PM
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    jolek

    jolek Senior Member

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    The RetroArch project keeps evolving and has been updated to v1.8.3 (UPDATE: Now on v1.8.4 [16th January 2020] - see Changelog for more Information) as a number of new improvements come to both the PS Vita & PSP ports. Developer's and libretro contributors from all over have been elevating the emulation project. In particular @frangar and @fjtrujy are coupe of the devs who have been porting new cores to the PSP. Now MAME 2000, freeIntv, TGB Dual and Handy are some new libretro cores running in the PSP port. Then the PS Vita port has seen performance improvements for MAME 2000, 2003 and 2003_plus. Additional details below and also on the official blog post linked below.

    -STLcardsWS

    RA1-100.jpg


    • RetroArch 1.8.4
      Changelog:
      • ANDROID/BUGFIX: Prevent crash when Android device is minimized and you go back to the app
      • CAMERA/BUGFIX: Fix crash when a core requires the camera driver and the platform only has a null driver. This would crash mgba on Wii for example
      • DISK CONTROL: Cycle Disk Tray now becomes Eject Disk or Insert Disk depending upon current drive state
      • DISK CONTROL: Current Disk Index is only shown when the current disk has been ejected
      • DISK CONTROL: The old Insert Disk entry has been changed to Load New Disk, and is only shown when a disk is currently inserted (this is because loading a new disk from the filesystem - i.e. bypassing the m3u playlist disk index interface - automatically ejects and inserts disks, and so cannot be done while the virtual drive is empty)
      • DISK CONTROL: The Current Disk Index may now be set more easily via a drop-down list.
      • DISK CONTROL: Selecting Eject Disk automatically moves the menu selection to the Current Disk Index entry
      • DISK CONTROL: Selecting an index via the Current Disk Index drop-down list automatically moves the menu selection back to Insert Disk
      • DISK CONTROL: The Disk Control entry sublabels have been changed for greater clarity
      • DISK CONTROL: All of the horrendous notification spam has been removed. Notifications are now only shown in the event of an error, or when the menu itself does not provide sufficient visual feedback (note that using hotkeys to swap disks still produces the old style notifications, since this is typically only done while content is running - i.e. no menu). The duration of disk-related info notifications has also been reduced to a more sane level.
      • DISK CONTROL: A new Resume content after changing disks option has been added under Settings > User Interface. When enabled (default setting), content is resumed automatically after selecting either Insert Disk or Load New Disk (when disabled, the menu remains open, obviously...)
      • DISK CONTROL/BUGFIX: The Disk Control menu now has the correct title
      • DISK CONTROL/BUGFIX: Selecting a disk via the Load New Disk file browser no longer flushes the user back to the top level menu (it now correctly returns to the Disk Control menu)
      • LIBNX/SWITCH: Updated libnx integration to v3.0.0. This also cherry-picks libnx commit 583d6bb92dcbb33b6bb4a0fa1a9df6e3725d6ef6, which should fix the requirement having to turn rumble off and on in the system settings once per reboot
      • PLAYLISTS: Add 'Clean Playlist' option

    • RetroArch 1.8.3
      Changelog:
      • ANDROID/BUGFIX: Fix 'Install or Restore Core' regression
      • BUGFIX: Ensure core info is always initialised when calling 'drivers_init()'. This bug could prevent cores from doing content runtime logging
      • BUGFIX/MENU: History size can only be set to 1 at a minimum
      • BUGFIX/MENU: (XMB/OZONE) Fix 'quick menu' detection. XMB would not display savestate thumbnails in the quick menu if it was accessed via the main menu
      • BUGFIX/CRASH/CORE UPDATER: Fix potential double free error
      • BUGFIX/CRASH/OPENGL/WINDOWS: Fix regression in 1.8.2 that would cause GL-based cores to fail because it would try to erroneously load libGLESv2.dll instead of OpenGL32.dll (cores affected: VitaQuake 2/3/Dhewm3, possibly more)
      • BUGFIX/MENU/DESKTOP UI: Show desktop menu on startup does not launch Qt UI on Linux
      • BUGFIX: Entries in the Playlist Thumbnails Updater list were displaying improper sublabels. I have no idea when this broke... The issue is now fixed
      • CHEEVOS: Don't disable achievement when AddAddress generates an out-of-range address
      • CHEEVOS: Don't reset triggers/leaderboards that failed to load
      • CHEEVOS: Don't count unsupported achievements as unlocked
      • CORE UPDATER: Display number of cores updated when updating installed cores
      • DINGUX: Initial port
      • D3D11: Block FL9_3 devices from D3D11 driver because they don't work anyway (current D3D11 driver uses SM4.0 which requires FL10_0 and up)
      • D3D11: Fallback to GL driver when D3D11 fails
      • EMSCRIPTEN: Fix assets
      • HISTORY/FAVORITES: Bump up default to 200 entries from 100
      • FFMPEG CORE: Implement packet buffer, fixes MP4 video playback for many files
      • LOCALIZATION: Update Italian translation
      • LOCALIZATION: Update Polish translation
      • LOCALIZATION: Update Russian translation
      • LOCALIZATION: Update Spanish translation
      • MENU: Added 'Hosting' menu under Netplay menu
      • MENU: Added 'Subsystems' menu
      • MENU/FILEBROWSER: Fix file selection issues when starting from (or navigating to) the top level directory
      • MENU/WIDGETS: Prevent looping of task title text
      • RASPBERRY PI: Fix BGRA8888 color inversion issues in the menu and elsewhere with VideoCore GL drivers
      • NETPLAY/RELAY: Add Sao Paulo (Brazil) relay server
      • NETPLAY/RELAY: Fix the “spectator” bug when using the relay server – When a player switches into the spectator mode (pressing “i”) while using the relay server, all players will disconnect.
      • NETPLAY/RELAY: Overall stability has improved. Fixed a memory leak that would cause the relay server to become unresponsive after some time.
      • NETPLAY/RELAY: Fixed critical bug that would cause all players to be disconnected from the relay server if one player was leaving the game. That bug had been open for one year and we were finally able to fix it.
      • SWITCH/LIBNX/BUGFIX: Fix onscreen keyboard input regression
      • THUMBNAIL UPDATER: When waiting for individual thumbnail file http transfers to complete, the task status checking is more accurate. This uses the same method as the new core updater - we now wait until the task is 'really' complete, instead of relying on the (slightly nebulous) 'task finished' state
      • UWP: Add ANGLE support
      • UWP: Wire up get_metrics to the fake context of D3D9/10/11/12 driver, enabling proper scaling and mouse/touch gestures
      • VITA: Re-add Online Updater
      • VULKAN: Fix font driver 'vulkan_get_message_width()' function
      • VIDEO FILTERS: Only use threads when the number exceeds 1. Fixes race conditions with some CPU filters on Vita
      • WINDOWS: Add ANGLE support for x64, separate binary (for now?)

    • RetroArch PSP and Vita – Massively increased core collection
      Something that separates RetroArch from so many other projects is how it simultaneously caters to the extreme high-end as well as the extreme low-end with its ecosystem of software. So while on the extreme high end we have been busy adding 300fps/360fps modes for some of the impending cutting-edge 300/360Hz monitors to arrive, at the same time core developers are working on backporting optimized assembly versions of the Z80/68000 CPU cores.

      The backporting of Cyclone and DrZ80 to the libretro cores has led to a dramatic increase in performance for MAME 2000, 2003, and 2003 Plus.

      But that is not all. So many other cores have been effortlessly backported to PSP now that debugging is far less painful on the system. FreeIntv, MAME 2000, TGB Dual and Handy are all new cores, all running effortlessly!

      Cores Included in v1.8.3
      1. 81
      2. 2048
      3. atari800
      4. bluemsx
      5. dosbox
      6. easyrpg
      7. fbalpha
      8. fbalpha2012_cps1
      9. fbalpha2012_cps2
      10. fbalpha2012
      11. fbalpha2012_neogeo
      12. fbneo
      13. fceumm
      14. fmsx
      15. freeintv
      16. fuse
      17. gambatte
      18. gearsystem
      19. gensis_plus_gx
      20. gpsp
      21. gw
      22. handy
      23. mame2000
      24. mame2003
      25. mame2003plus
      26. mednafen_ngb
      27. mednafen_pce_fast
      28. mednafen_vb
      29. mednafen_wswan
      30. mu
      31. nestopia
      32. np2kai
      33. nxengine
      34. pcsx_rearmed
      35. picodrive
      36. pokemini
      37. prboom
      38. prosystem
      39. quasi88
      40. quicknes
      41. race
      42. snes9x2002
      43. snes9x2005_plus
      44. snes9x2010
      45. squirreljme
      46. stella
      47. stella2014
      48. tgbdual
      49. tyrquake
      50. vba_next
      51. vecx
      52. vice_x64
      53. vice_x64sc
      54. vice_x128
      55. vice_xpet
      56. vice_xplus4
      57. vice_xvix
      58. yabause

    • RetroArch PSP and Vita – Massively increased core collection
      Something that separates RetroArch from so many other projects is how it simultaneously caters to the extreme high-end as well as the extreme low-end with its ecosystem of software. So while on the extreme high end we have been busy adding 300fps/360fps modes for some of the impending cutting-edge 300/360Hz monitors to arrive, at the same time core developers are working on backporting optimized assembly versions of the Z80/68000 CPU cores.

      The backporting of Cyclone and DrZ80 to the libretro cores has led to a dramatic increase in performance for MAME 2000, 2003, and 2003 Plus.

      But that is not all. So many other cores have been effortlessly backported to PSP now that debugging is far less painful on the system. FreeIntv, MAME 2000, TGB Dual and Handy are all new cores, all running effortlessly!


      Cores Included in v1.8.3
      • 81
      • atari800 new
      • bluemsx new
      • fceumm
      • fmsx
      • freeintv new
      • fuse
      • gambatte
      • gpsp new
      • gw
      • handy new
      • MAME 2000 new
      • mednafenPCEFAST
      • mgba
      • mu
      • np2kai
      • nxengine
      • picodrive
      • prboom
      • quicknes
      • race new
      • snes9x2005
      • snes9x_plus_libretro
      • tempgba
      • tgbddual new



    • Cores Included in v1.8.3
      • 2048
      • fcuemm
      • mgba
      • picodrive
      • quicknes

    • PS3 Port currently does not have a STABLE build release for v1.8.3

      The nightly builds can be found @:
      https://xbins.org/libretro/nightly/playstation/ps3/

      Stable Builds can be found here:
      https://xbins.org/libretro/stable

      Included cores

      • listing coming soon



    Download's @: retroarch.com

    See additional information and coverage about RetroArch v1.8.4 @
    https://www.libretro.com/index.php/retroarch-1-8-4-released/.
     
    Last edited: Jan 17, 2020

Comments

Discussion in 'THE FEED (Submit/View News)' started by jolek, Jan 11, 2020.

    1. joeyj40
      joeyj40
      is there any way to make mortal kombat 2 run faster on mame for vita and can u run killer instinct now with these upgrades
    2. bazzarre
      bazzarre
      does the psp ver need PRO firmware to run? cant get it to start on 6.60me 2.3.
    3. Coldheart2236
      Coldheart2236
      Rommy667, Johnnie and jolek like this.
    4. jolek
      jolek
      There is also chagelog for v1.8.4:
      • ANDROID/BUGFIX: Prevent crash when Android device is minimized and you go back to the app
      • CAMERA/BUGFIX: Fix crash when a core requires the camera driver and the platform only has a null driver. This would crash mgba on Wii for example
      • DISK CONTROL: Cycle Disk Tray now becomes Eject Disk or Insert Disk depending upon current drive state
      • DISK CONTROL: Current Disk Index is only shown when the current disk has been ejected
      • DISK CONTROL: The old Insert Disk entry has been changed to Load New Disk, and is only shown when a disk is currently inserted (this is because loading a new disk from the filesystem - i.e. bypassing the m3u playlist disk index interface - automatically ejects and inserts disks, and so cannot be done while the virtual drive is empty)
      • DISK CONTROL: The Current Disk Index may now be set more easily via a drop-down list.
      • DISK CONTROL: Selecting Eject Disk automatically moves the menu selection to the Current Disk Index entry
      • DISK CONTROL: Selecting an index via the Current Disk Index drop-down list automatically moves the menu selection back to Insert Disk
      • DISK CONTROL: The Disk Control entry sublabels have been changed for greater clarity
      • DISK CONTROL: All of the horrendous notification spam has been removed. Notifications are now only shown in the event of an error, or when the menu itself does not provide sufficient visual feedback (note that using hotkeys to swap disks still produces the old style notifications, since this is typically only done while content is running - i.e. no menu). The duration of disk-related info notifications has also been reduced to a more sane level.
      • DISK CONTROL: A new Resume content after changing disks option has been added under Settings > User Interface. When enabled (default setting), content is resumed automatically after selecting either Insert Disk or Load New Disk (when disabled, the menu remains open, obviously...)
      • DISK CONTROL/BUGFIX: The Disk Control menu now has the correct title
      • DISK CONTROL/BUGFIX: Selecting a disk via the Load New Disk file browser no longer flushes the user back to the top level menu (it now correctly returns to the Disk Control menu)
      • LIBNX/SWITCH: Updated libnx integration to v3.0.0. This also cherry-picks libnx commit 583d6bb92dcbb33b6bb4a0fa1a9df6e3725d6ef6, which should fix the requirement having to turn rumble off and on in the system settings once per reboot
      • PLAYLISTS: Add 'Clean Playlist' option
      Source:
      DeViL303 and Coldheart2236 like this.
    5. bazzarre
      bazzarre
      still no joy with 1.8.4. im assuming the retroarch folder goes in PSP/GAME?
      EDIT:silly me,you have to put all the .info files in the info folder and all the PBP files (except EBOOT.PBP) in the cores folder before you put it in PSP/GAME.i just assumed it would be ready to go.
      and no MAME 2000 core.
      Last edited: Jan 16, 2020
    6. joeyj40
      joeyj40
      is there any way to get the cheat menu to work in ps vita i wanna use some mk cheats in mame2003 but i cant get the dip switch menu to pop up and dont know where to put the cheats
    7. bazzarre
      bazzarre
      double checked: MAME 2000 core absent from cores folder before unzipping for the PSP version,both 1.8.3 and 1.8.4 although it says its included above.the .info files are there but no .pbp.all the other cores mentioned are present.
    8. LuanTeles
      LuanTeles
      Where are the lastest with dex support?
      Java Brasil ps3 likes this.
    9. Cypher_CG89
      Cypher_CG89
      The last stable version with DEX support is v1.7.8.
      jolek likes this.

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