Unlike the PlayStation 4 with it's slow Homebrew Content, the PlayStation Vita always saw a strong Content of Homebrew and other useful Plugins, which makes your life easier with a hacked PS Vita. In fact, we still see today new plugins released for this Handheld Console, no matter if you want to Overclock your PS Vita to make your favourite Games even better performing or if you just need some handy tools like an always running FTP Server, where you can transfer your favourite Games and other Homebrew Releases on-the-fly. But installing them wasn't always a easy task and there was even a risk when adding them manually, which could harm your complete System when pressing a wrong button. In short, it was always elaborate to install all those wonderful Plugins bit by bit. But luckily we had Autoplugin for this in the past and today, well-known Developer @thehero_ together with the ONElua Team are releasing Version 2, where not only you can now see which Plugins you have already installed on your PS Vita, but also that you can now directly download all translations inside of Autoplugin without any need to quit the App as it was necessary before. Together with more new Features you can see down below and with a new Design, Autoplugin 2 will make your life even more easier now for both you and your PS Vita!
Autoplugin for PSVITA This tool allows you to install/uninstall the following plugins with one click on ux0 or ur0 (ur0 for SD2VITA) [for a overview of all Plugins available, please click at the "Plugins"-Tab]:
- Update plugins Online
- Update Languages Online
- Now you can check the readme file online for most of the included plugins
- Download/Install ITLS-Enso and Battery fixer (vpk)
- Set a Custom Image (Custom Boot Splash is required)
- Set a Custom Warning Message (Custom Warning is required)
- Set Level Transparent (Transparent Impose is required)
Small note for Splash image
To load a custom image at boot, the image must be in png format sized to 960X544 named splash.png and it must be placed in the path ux0:CustomBootsplash/splash.png You no longer need to add the line: "- load ur0: tai / custom_boot_splash.skprx"
Small note for the translation of the languages using non-standard characters
Download the font.pgf file (here https://github.com/ONElua/Autoplugin2/blob/master/font/font.pgf) and insert it in the path ux0:data/Autoplugin2/font (Remember if the font folder does not exist you have to create it) This fixes missing non-standard characters, not found at english charset. Those will show as "_" instead of the unusual letter.
In case you want to support the work of the team on the vita, you can always donate for some coffee. Any amount is highly appreciated: (Buy Me a Coffee)
- HAM for new resources
- FAPS Team
- Princess of sleeping
- HAM/NanospeedGamer for translation in Spanish
- Kouchan for translation in Japanese
- yexun1995 for translation in Chinese
- theheroGAC for translation in Italian
Overview of the new "Main Menu" in Autoplugin 2, including the new "Settings"-Section.
The "Settings Menu", where you can now directly download additional languages without quitting the Application.
The "Small Green Dot" now indicates which Plugins you have now already installed. You can also see additional Information such as the Kernel (.skprx) which will be used/added and you can now check the "Readme" from the PlugIn inside the Plugin Selection (if available by the supplier).
Of course, the "PSP Plugins" are available as well for Adrenaline.
Some additional useful "Extras" are now included as well.
YouTube-User and Beta-Tester @NanospeedGamer was so kind to create an "Installation Tutorial" together with an Comparison of the old Autoplugin Application Version 1 with the newer one and all its new Changes and Advantages of the newest Version (in Spanish).
Not only that there is this new "Green Dot", indicating which Plugins you have already installed, the "Yellow Dot" shows you if one of your installed Plugins is missing (if you deleted it manually for instance).
And as mentioned before, with pressing the TRIANGLE-Button, you can now check the "Readme" for each Plugin directly from the GitHub-Page, which is extremely useful if a Plugin gets updated.
- Chinese font download path error fixed.
- New option to switch between custom fonts.
- Fix missing config.txt for pkgj (no folder found) and removed line for PSM Games.
- New Languages:
- Yoti/Aleksandr112 for translation in Russian
- Chronoss09 for translation in French
- Schn1ek3 for translation in German
- Kouchan for translation in Japanese
- Update Spanish by gvaldebenit
- Update English_us by Gadgetoid
With the newest Update to Version 1.01, you can now add custom Fonts to the Application [Image Courtesy by @DevDavisNunez]
- Fixed missing string in Chinese and Turkish Systems.
- Fixed buggy vitacheat installation (vitacheat font issue).
The newest SaveState Plugin "déjàvu" by TheFloW is now available in Autoplugin 2 as well [Image Courtesy by @gdljjrod]
- Added support to install extra applications that require some plugins.
Now you are able too see which Plugins are actually updated together with the amount of Updates available [Image Courtesy by @DevDavisNunez]
- Fixed missing string in Chinese and Turkish Systems (again).
- Now plugins will only be installed to ur0:tai/config.txt .
- Added support to Reload config.txt for userland plugins (Only for plugins which not require reboot).
- Now the section where each plugin would be installed to config.txt is added at plugins list, under plugin description.
- Now plugins list can be sorted by: alfabetic or section, by pressing L/R.
- Reverted changes and fix bugs in the v1.04
- Add option "Reset config.txt in ur0:tai" in the section Extras.
- Removed Option (Now plugins list can be sorted by: alfabetic or section, by pressing L/R).
- Removed Option (Now plugins will only be installed to ur0:tai/config.txt)
More and more Plugins gets included and fully supported with every new Update of Autoplugin 2 [Image Courtesy by @gdljjrod]
- Lib tai updated.
- Reimplemented the new tai library in all parts of the application.
- Re-implemented plugin manager.
- Added support to update plugins of PSP.
- Now the plugins will be installed in ur0 only.
- If you have a config.txt in some other partition, this will be unified with ur0.
- If you have a config.txt with any fault, such as an error of lowercase and capital letters or lack of parts of the system or absence of it, it will be repaired / written.
You can now also update your installed "PSP Plugins" within Autoplugin which makes it more and more handier to use [Image Courtesy by @DevDavisNunez}
- Minor fix sharpscale install.
PS VITA / PS TV [UPDATE: Version 1.07] Autoplugin 2 released by @TheheroGAC & ONElua Team!
By Roxanne on Mar 1, 2020 at 8:33 AM
RetroArch (PS2 - v1.8.8) - Utilizing New PS2 SDK / Toolchain adds performance upgradesThere has been some great work being done in the PS2 community, First off i would like to give two PS2 developer a big shoutout and some recognition (I failed in doing so in my previous coverage back in April, thanks to @TnA for pointing that out ) with work done on the PS2 SDK / Toolchain as PS2 developer's @uyjulian and @Maximus32 have been working and progressing the toolchain and SDK for sometime as you can read about some of that progress and follow some of the development in this thread.
Developer @fjtrujy has also put in some great work to the project and has utilized and adopted the improved toolchain for the RetroArch PS2 port and can be seen with the release of RetroArch v1.8.8 and its been a good descion for the homebrew (multi-system emulator) as it has been getting significant performance increases, right now we only have one new core and its a classic from the 80's (theodore libretro core), but the existing cores have an incredible performance boost for instance the QuickNESContinue reading
The latest with RetroArch (PS4-Unofficial): PSP emulation in next update along with OOSDK conversionSince the release of unofficial version of RetroArch (PS4-R3) from developer @OsirisX and subsequently the source code release that came along with it, we surprisingly have not seen or heard much in regards to an official team adopting this release to make it official. We can however more then likely gather some clues and "connect some dots" from the OG port that started it all on the PS3 and has since been pulled in recent and replace with the still in development Psl1ght (Open Source) SDK port rather then the previous versions that used the official sony sdk. With the Open Orbis SDK (OoSDK) release recently for the PS4, this seems to be the approach for the PS4 to become official as well,
Recently developer OsirisX has stated that he wants to convert the project's to OoSDK before another release is made, but the developer has already made some progress and teases a bit of that progress in the video below showing a new core being supported in PPSSPP. When asked about potential PSP or PS2 Support the developer stated the plan is to include PSP support (via PPSSPP core) in the next release. The teaser video show's GTA Vice City Stories being quite playable (video shows FPS counter) so if this game looks this well, many others should play very well also. There is still alot of great development going on with this port by developer OsirisX. .Continue reading
Super Console Wars - v1.0 (by @Acekone1 & @Lapy05575948)We have a new Homebrew Game released for the PS4 (Also available on Windows / Android / Xone / Switch (update now on PS Vita)) from developer Lapy of Lapy Games, this time around the developer who has brought us other games like River Raid Remake & Duck Hunt /Wild Gunman Remake's (and many games other's (9) found in the Lapy's Game Collection has collaborated with Acekone1 in this release. Acekone1 came up with the original concept, while also designing many of the elements that reside in the game. Where as developer Lapy did the programming portion of the game Powered by the Unity Engine for this Homebrew Game creation.
Super Console Wars is the title, its gameplay can be seen in the included ScreenShots and Video attached, S.C.W.'s main characters are some familiar faces from the video game industry as head figures of Sony, Microsoft & Nintendo who embark's on a new journey in this title where you "Choose your side and fight against fans & haters!". This platform shooter put those characters in an adventure that spans 5 stages (sectors). With an included final boss, but along the way you will encounter 4 different types of enemies in this journey (more info on those enemies in the tab below). The game can be played in both English or Spanish languages. Also, the devs have snuck in some Easter Eggs to be foundContinue reading
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