PS VITA / PS TV Vita3K - A new Playstation Vita emulator in development !!

Discussion in 'PS Vita News' started by kozarovv, Jan 28, 2018.

By kozarovv on Jan 28, 2018 at 7:44 AM
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    kozarovv Developer

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    A new project called Vita3k is in the early stages and is an Experimental PS Vita Emulators for Windows and MacOS. Currently commercial games does not run but various homebrew has been running such as Quake & VitaTester (among some other other utilities). This emulator has a long road ahead but has already progressed nicely as well. Will "Vita3k" be to the Vita, what PPSSPP was to PSP emulation, time will only tell. Also if you would like contribute to the project you can find the source code hosted @ github, you can find that link at bottom of the article:. (Thanks to @kozarovv for this news alert)


    • Vita3K

      Vita3K is an experimental PlayStation Vita emulator for Windows and macOS.

      Why is it needed?
      • With the PlayStation Vita approaching end-of-life, there has never been a more important time to preserve compatibility with the existing PS Vita software library.
      • Given that the PS4 doesn't run PS Vita software (or even PS3 or PSP software for that matter), we can't rely on Sony to maintain compatibility with PS Vita software in the future. We need to step up and build that compatibility ourselves.

      Initial Roadmap

      • Audio support
      • First release (Windows, macOS, source code)
      • Continuous Integration to build releases automatically
      • Support .psv (game card backup) file format
      • Ongoing work to improve and expand compatibility
      • Ongoing work to improve performance

      Feature wish list

      • Network play
      • High resolution rendering
      • Custom shaders


      • The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable. vitaQuake by Rinnegatamante &,VitaTester by SMOKE5

      vitaQuake.png VitaTester.png
      • The emulator does not yet have a front end. Please specify the path to a .vpk file as the first command line argument.

      Bugs and issues
      • The project is at an early stage, so please be sensitive to that when opening new issues. Expect crashes, glitches, low compatibility and poor performance.

      • Thanks go out to people who offered advice or otherwise made this project possible, such as Davee, korruptor, Rinnegatamante, ScHlAuChi, Simon Kilroy, TheFlow, xerpi, xyz, Yifan Lu and many others.

      • If you would like to show your appreciation or even help fund development, the project has a Patreon page.

      • The purpose of the emulator is not to enable illegal activity.
      • PlayStation and PS Vita are trademarks of Sony Interactive Entertainment Inc. The emulator is not related to or endorsed by Sony, or derived from confidential materials belonging to Sony.
      • Links

    • Licence
      Vita3K is licensed under the GPLv2 license. This is largely dictated by external dependencies, most notably Unicorn.​


      CMake is used to generate Visual Studio and Xcode project files. It is assumed that you have CMake installed and on your path. Other dependencies are provided as Git submodules or as prebuilt binaries.

      Windows (Visual Studio)
      1. Run gen.bat to create a build-windows directory and generate a Visual Studio solution in there.
      2. Open the Vita3K.sln solution.
      3. Set the startup project to emulator.
      4. Build.
      macOS (Xcode)
      1. Run to create a build-macos directory and generate an Xcode project in there.
      2. Open the Vita3K.xcodeproj project.
      3. When prompted to create schemes, create one for the emulator target only. The project builds many targets, so it will make your life easier if you create schemes as needed.
      4. Build.

    Last edited by a moderator: Jan 28, 2018


Discussion in 'PS Vita News' started by kozarovv, Jan 28, 2018.

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