Here is a cool project that is coming together from @Joel16 called VitaBackup, this Vita homebrew (also compatible with PSTV) had an interesting journey to its creation. As the inspiration came from a GUI concept first that appeared from @Berion as he hoped to inspire developer's with this VitaGUI Concept The thread caught the attention of various people including Joel16 who always had the desire to make this reality but needed a bit of time and currently the dev started the initial steps of the project and has progressed to this first public version with some functions and abilities already with more to come later on down the road. This is great to see another great project in the fold, but also very exciting to see one of Berion's design become a reality, as the he has created several very nice GUI concepts. Nice work to both Joel16 & Berion !!!-STLcardsWS
Backup / Restore Utility for PS Vita / PlayStation TV
Thought I'd post this since I decided on getting back to this project. This was a project requested and designed by Berion, who wanted a developer to turn it into an actual program. I did accept to do it a long time ago, however with school and other projects I didn't have time to pick it up. However, I'm back and ready to get this thing started. So this utility aims to backup and restore VITA specific files (hardware ids, activation data, databases etc) on the go with a pretty nice GUI (designed by @Berion). There's not really much to say for now but you can track my progress through GitHub
- Make multiple .tar backups
- Restore multiple .tar backups
- Select backup destination (ux0 or ur0)
- Might support more formats as well.
- Back up to FTP/USB.
- more (later).
Initial beta Release
Remember this is the first beta release, so bugs may exist and many things are subject to change in future releases. Also, do feel free to give some feedback as long as it's not anything crazy. up/restore process.
- Progress bars (especially when restoring) is not accurate.
- No touch controls as of yet.
- Cross - to select item.
- Start - to begin backup/restore process.
- Idea and design: @Berion
Download (Latest Version) @: github.com/joel16/VitaBackup/...
VITA / PsTV VitaBackup - Backup/Restore Utility for PS VITA/VITA TV
By Joel16 on Feb 4, 2018 at 2:23 PM
PS3 HFW (Hybrid Firmware) 4.84.1 - PS3Xploit HAN & Flash Tools Restored for 4.84 OFW usersHuge News as the PS3 exploit ladder has taken a step up into 4.84 rung, with a new approach to bring back PS3Xploit functionality on 4.84. With a Hybrid Firmware (NOT A CFW) that can be installed on ANY MODEL PS3 over any Official Firmware (OFW) version. .The only thing this modified firmware essentially does is bring back the patched webkit from OFW 4.82 that was an entry point for PS3Xploit, if you recall when 4.84 was released developers @bguerville and @esc0rtd3w stated the exploit was not actually patched but rather only the webkit entry used was removed in 4.83+ which rendered the actual exploit unreachable (not patched and could be restored). Now the webkit is back for 4.84 OFW thanks to this new clever magic that has allowed OFW user's to use and install this slightly modified Firmware.
So, what does all this mean? Now Its just like it was back in 4.82 before PS3Xploit was patched you will be able to install a CFW (on a CFW compatible model) and for those unfortunate user's that does not have a CFW Compatible model (i.e. SuperSlim/late slims) you have will have access to the HAN exploit . So for new user's or ones that updated, here is your second chances thanks to the efforts of the PS3Xploit Team and to @Joonie (waved magic wand on files), @habib (for valuable input on this project) and @esc0rtd3w (work in porting ps3xploit tools to 4.84) and the PS3XploitContinue reading
Milestone Update for Orbital - An PS4 Emulator by @AlexAltea - now with (very first) Video Output!Nearly a year ago, Developer @AlexAltea showcased us an early-stage Version from his own PS4 Emulator called Orbital. The very first Version was on a minimal stage by running several code examples on a Terminal within Linux only but this was already impressive since as you probably know, both the PS4 and standard Computers shares the same x86 CPU Architecture. But the CPU isn't the only thing the PS4 shares with a standard PC. Since you need also a lot of GPU Power to run your Games on a Console for General, it is getting quite usual that those big players like NVIDIA or AMD are collaborating with the Console Manufacturers to deliver them with special-designed Graphics Processing Units for the Consoles you own. Even when we talk about "Special" GPU's, you already recognized by yourself that if you go further in newer Console Generations, you realized that the internal GPU used inside each Console is having more and more similarities compared to a standard GPU. With that result in mind, Developer @AlexAltea showcased yesterday that his Emulator Orbital is capable of running the Safe Mode of the PS4 together with getting a Video Output from that mentioned Safe Mode as well, which leads to the point that his Emulator showcased the very first Video Output from a PS4 emulated by a PC! Do I have to say more? Continue reading
4.84.3 STARBUGED (w/ COBRA 8.01) - New update in from Habib
Following the introduction of 4.84 STARBUGED CFW for the PS3, which also gave us the introduction of Cobra v8.0x from developer @habib, Has now followed up that cfw release with 4.84.3 STARBUGED (w/ Cobra 8.01) that contains some more candy for the scene. As the developer has provided new features once again with this update with the ability to Hardcode Kernel Plugins, which can be useful for things like MAMBA (a Cobra Alternative) as it can not be ran as a kernel plugin. Down below you will see the technical aspects of what this update has provided from Ps3 CFW Developer @habib.
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