Developer @Joel16 is back at it again with a new update to the new utility for your PS Vita & PlayStation TV: VitaBackup. After including more inspiration from @Berion with the inclusion of also the Light Theme that Berion also provided from his initial idea of this project (VitaGUI), since the initial release developer Joel16 has re-done the backup process to give "user's 100% flexibility what they want to backup" and also some other inclusions include a couple of fixes to improve the experience with this homebrew, note that those fixes were made in a re-release of v1.10 (that came quickly after), if downloaded before may want to make sure you have this latest v1.10 build that includes the fixes listed below.
VitaBackup - Version 1.10 is up!
- Completely re-structured the backup process
- This gives the user 100% flexibility on what they want to back up. The user can decide on a name and path like so:
- Modify the path.txt file in ur0:/data/VitaBackup/path.txt and add entries in the following format:
- Do not put a forward slash at the end if it's a folder
- Prevent home button and auto-suspend during backup/restore process.
- Only display scroll bar if we have more than 5 files.
- Use the proper enter/cancel buttons depending on your device's region. (JP uses the "Cross" button to cancel items)
- Backup archives have their timestamps separated by a '-'. (Example: some_file-2018-02-08.tar)
- Added a light theme in options. (Thanks to Berion for the design)
- Added minor touch controls in options and main menu.
UPDATE: Version 1.10 has been re-uploaded.
Please re-download if you haven't. I just needed to make two quick fixes:
- Reset touch positions after using the touch screen (Will not interfere with the buttons anymore)
- Home button will no longer be blocked (even if the backup/restore process fails to read an entry properly)
Download (latest version): github.com/joel16/VitaBackup/
PS VITA / PS TV VitaBackup v1.10 - Light Theme Added / Re-Structured backup process
By Joel16 on Feb 10, 2018 at 2:40 AM
[UPDATE-2] Meet "FreeDVDBoot" by @CTurtE - Now supports EVERY "PStwo" Slim Model!We are nearly at the half of this year over but 2020 was an weird year so far, don't you agree? First we lost one of our greatest athletes in Basketball history who was a great father and human as well - shortly after that we are still battling with the worldwide Corona virus outbreak - "and now you tell me that there are still people releasing brand new Exploits for the PS2 released in 2020 ?!?!?!" Yeah, you read it correctly. Today well-known Developer @CTurt showcases his newest achievements in "PS2 Hacking". While his previous method saw some critics due to its limitation using the official Sony PS2 YaBasic Interpreter, which was only bundled in very first PS2 Demo Discs released for the PAL region only, Developer @CTurt was so kind to find an even better entry point in launching Homebrew on an unmodified PS2. And guess what, he found a way to achieve exactly that by fully exploiting the DVD Video Player Functionality from a PS2 Console. And it comes even better. Not only you can enjoy all of the old but still good Homebrews and Emulators released back in the old days, this exploit also supports running your legally obtained Backups as well! And all that WITHOUT any need of an modified Memory Card, without any use any old and dirty Swap Magic Trick or to open your PS2 and install an Modchip like many did in the old days? Doesn't sound that cool or what do you think right now when reading this? I kinda mean it when I said that 2020 is a weird year so far. :PContinue reading
[UPDATE-4] Daedalus X64 v.0.4 by @Rinnegatamante --- N64 emulation is progressing on the PS VitaUPDATE 4 - v0.4 Released
(Update May 1 - First Alpha Build (v0.1) Release!!!): Developer's Rinnegatamante & masterfeizz (provided ARM dynarec support for both Vita/3ds ports) have been making significant progress on the Vita port, while there is still improvements to be made the first build is ready for release of the first native Nintendo 64 emulation (DaedalusX64-vitaGL) on the PS Vita. Take a look at the development timeline below for a view of some details during the development cycle that got us to this point in the recent weeks. There is a new video attached below in the timelineContinue reading
[UPDATE: June 28th, '20] HW Acceleration (RSX) Project Update by @ReneRebeTMUPDATE (June 28th, '20) - Another New Video Released >>> The next PS3 NVidia RSX accelerated X.org steps
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..Continue reading
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