This PS Vita / PSTV release for the HENkaku exploit has been involved in it's fair share of drama this week. It all started with a new group with the alias as "Team FreeK" who showed a POC video of a Plugin being used and a Backup Manager in action using HENkaku.. Several days later, we seen a leaked version released arise, but this was not the version that was touted on the video. . As it turned out to be an earlier version given to the leaker (A Tester),. So, long story short the team disbanded and several well known developers left the scene due to the leak as then the team exposed themselves. While one of Team FreeK's members TheFlow decided to release the Official Version and continue work on Vitiamin. the first backup manager to hit the PS Vita / PlayStation TV (pstv) Community. Then also with the release came the First in-Game Plugin (created by TheFlow) called Amphetamin which currently allows for setting the ARM/BUS/GPU frequency (see tab(s) for additional details)
There are many positives about this release and there is negatives about the release also. The negative for me is the promotion of an abused feature. While the feature is not an issue as it has plenty of legitimate uses and when respected is very useful to many. As we all have been in the situation were the media is damaged that your game is on and it does not work at all or that Vita Game ended up in one of your car or couch cushions you find 6 months later after you re-bought the game. The good thing there is solutions created so we can store and manage our content for the long term. As we can not depend on physical media to last forever and we can not depend on sony to keep all digital purchases available for download. So this is vital for customer protection to have such a feature. However this tool like any tool should be used with respect and accordance to your regions laws and policies.
by Team Freek (TheFloW, Major Tom, mr. gas)
This software has been written by us within 4 weeks, which we planned to release anonymously under the name Team FreeK. However Major Tom accidentally shared an old built with a group of people, in which one or more of them decided to leak a game first and the day after the tool itself. For no reason. As we, Team FreeK already wanted to officially provide the dumper soon.
Now, there are some people who say: You guys actually wanted to release it anyways, why do you get mad about a leak then? Let's say their wifes give premature births and their children aren't well developed yet, would they also say: The baby would have actually come out anyways, why do you get sad? That was a bizarre example, but it's actually how we feel about a project: We took care of it and worked on it 5h per day with full of passion until it was fully developed. Not only was our disappointment big, but also our helplessness, when we saw our work floating in the internet without our knowledge. We were then called babies because we showed some emotions when we faced the fact that our work, that we have been taking care for one month, got leaked.
The betrayal drove Major Tom so mad, he just left the scene immediately, not because he was a dramaboy as some people think, but because he didn't feel respected by anyone. The same feelings did I and mr. gas also have, as we couldn't believe how many people existed who were so disrespectful and impudent and even insulted us.
Beside all these people that made us feel sad, there's luckly an even bigger group of people that show understanding and thankfulness. And thanks to them that was what motivated me to release the final tool in the end. I want to support those who supported us.
We also want to express our thankfulness to Team molecule, as their work HENkaku is brilliant. A masterpiece. Their work is true hacking. Ours on the other hand is just a software that makes use of some tricks to dump games.
- Added support for cartridges dumping which have grw0:.
- Added files restoration in case your dump failed (fixes 0x80010011 error and Morphine name in LA. You need to launch Vitamin in order to restore the files).
The v1.0 differs from the leaked version by alot:
- Amphetamin plugin
- Additional self dumping (higher compatibility)
- PARAM.SFO patching to prevent 0x80101144 error
- Games are dumped as 'safe' homebrews
- Auto-suspend blocker
- More stable dumper
- Better UI with progress bar and percentage
This is a simple plugin that set ARM clock to 444mhz. By pressing SELECT for a few seconds, the amphetamin plugin menu will show up where you can set ARM/BUS/GPU frequency.
I have only done a benchmark with 444mhz ARM clock, BUS is already at its max, and whether GPU frequency increasement does change anything is not known.
Put the plugins folder at ux0:plugins. The plugin will only work with games that have been dumped with Vitamin.
Quote via Rinnegatamante
"Amphetamin is the first plugin for PSVITA made by Team Freek that will allows you to set a custom frequency for CPU/BUS/GPU when playing games.
Original amphetamin since has a race condition with main thread appears to consantly flick on screen when menu is called.
This little patch for amphetamin will fix this behaviour by just pausing main thread (aka the game) when menu is triggered and resuming main thread when amphetamin menu is closed. (like CWCheat and similar plugins did in PSP era).
To install it just overwrite your amphetamin.suprx in ux0:/plugins.
All credits for the plugin goes to Team Freek (mr.gas, Major_Tom, TheFl0w), me i only added this little patch to fake pause/resume main thread."
PS VITA / PS TV Vitamin - The First Backup Manager + Amphetamin: First in-game Plugin (+Unofficial patch)
By STLcardsWS on Aug 31, 2016 at 9:26 PM
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.Continue reading
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