PS VITA / PS TV VitaQuakeII v1.5 - Hardware Acceleration now added by Rinnegatamante

Discussion in 'PS Vita News' started by STLcardsWS, Mar 10, 2018.

By STLcardsWS on Mar 10, 2018 at 10:19 AM
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    STLcardsWS Administrator

    Sep 18, 2014
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    It was a couple of weeks ago when developer Rinnegatamante tweeted about the progress of VitaQuake II with Hardware Acceleration (vs previous Software rendering). We have seen the dev already do this with VitaQuake and we are seeing other projects support VitaGL which is providing Hardware rendering of various Homebrew's. Another great Vita project powered by VitaGL recently was VitaXash3D which allows you to play Half-Life on your Vita & PlayStation TV (VitaTV). Hardware Acceleration will improve the graphical and gameplay experience and also make new things playable that were not once able to, like half-life. but now Quake II get the attention and from v1.5+ the Vita port will be with HW Acceleration. This should be one of the best looking version by a long shot, so give it a test run and enjoy some soundtracks as the dev has also fixed MP3 Support (Soundtrack Support), See full changes below.


    • vitaQuakeII v.1.5 available for download, now with hardware acceleration!!!
      • Switched from software rendering to hardware accelerated rendering ith vitaGL.
      • Moved from mixed 480x272/960x544 resolution to full native 960x544 resolution.
      • Fixed native screenshot feature (Scr_Screenshot). Now works as intended.
      • Added a "limit framerate" voice in Options menu to cap framerate to 30.
      • Added a "show fps" voice in Video menu to show framerate while playing.
      • Fixed mp3 support for CDAudio soundtrack. Now works as intended.
      • Added "render shadows" voice in Video menu to enable/disable entities shadows rendering.
      • Improved right analog aiming sensibility (thanks to rsn8887/ShroomKing).

    • vitaQuakeII is a port of Quake II for PSVITA. At the moment vitaQuakeII has unique features like dualshock rumbling when player get hit and an internal render rescaler. It supports also double analogs for comfortable gameplay, online and locale multiplayer with featured servers, soundtracks support, sounds support and a lot more stuffs​

      • Native 960x544 resolution!
      • Hardware acceleration thanks to vitaGL
      • Sound and Soundtrack support
      • Support for shareware and full versions of Quake
      • Native support to both PSVITA analogs
      • Unique features like dualshock rumbling, fps counter, ...
      • Variable camera sensibility for right analog in option menu
      • Multiplayer with support for both locale and online games with featured online servers

      • Left Analog = Move player
      • DPad UP = Use item
      • DPad Left/Right = Select item
      • DPAD Down = Drop item
      • Right Analog = Move camera
      • X = Jump
      • O = Crouch
      • R Trigger / Square = Shoot
      • Triangle = Change Weapon
      • L Trigger = Run
      • Select = Show Mission (Singleplayer) / Scores (Multiplayer)


      • - Place the quake2 folder in ux0:/data

      About Multiplayer:
      • vitaQuakeII offers 5 different pre-selected servers in the serverlist from different places (Australia, Russia, France, USA): 4 are deatmatch servers, one is a co-op server.

      Current available pre-selected servers:
      • DeVelox (Deatmatch 8 players FRANCE)
      • (Deatmatch 8 players POLAND)
      • ISP WEBA (Deatmatch 16 players RUSSIA)
      • (Deatmatch 16 players USA)
      • (Deatmatch 16 players USA)
      • (Co-op 14 players AUSTRALIA)

      What the Data files actually include:
      • Quake II demo data files. (Note: full version must be obtained yourself)
      • Complete soundtrack in .ogg format.
      • Several multiplayer maps used by pre-selected servers.

    • Credits:
      • - idSoftware for winQuake engine.
      • - MasterFeizz for Quake2Ctr source i used as base for the port.
      • - xerpi for vita2dlib.
      • - gnmmarechal and bhunterzor for testing the homebrew.

    Download @:

    Source(s): /
    Last edited: Mar 10, 2018
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Discussion in 'PS Vita News' started by STLcardsWS, Mar 10, 2018.

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