We seen a Homebrew Media Player finally appear on the VITA / PSTV but another really impressive project this time around by developer fgsfds called vitaXash3D has popped up this past week as well, In the recent months we have seen vitaQuake use Hardware-Accelerated rendering (VitaGL) which has greatly improved the graphical experience and soon to be vitaQuake 2 (details), but now a new engine has arrived as it appears on the Vita for the first time The Open Source Engine (Xash3d-FWGS Engine) that aims to improve the original GoldSrc Engine, which is the engine that powers those iconic Retro Shooters Half-Life & Counter-Stike, unfortunately at this time Counter-Strike is not supported with this port, but perhaps that changes in the future... However Half-Life (if you own the game) & many mods are performing very well on your PS Vita / PlayStation TV (Vita TV), so this is really cool project and a great shooter that was really ahead of its time when it originally was released. Any Half-Life Fans here at psx-place, if not and are a fan of first person shooters you have to check this out it pioneered many elements still used today games, then the many mods really expand the playablity.
Video by YouTuber Stranno
This is a Vita port of the Xash3D-FWGS engine, which is a FOSS recreation of the GoldSrc engine on which games like Half-Life and Counter-Strike run. Currently the port only supports Half-Life, custom Half-Life maps and mods that don't have custom game code (this means complex mods like Counter-Strike, Team Fortress, Opposing Force and Blue Shift don't work correctly yet).
- Hardware-accelerated rendering at native resolution via vitaGL;
- Multiplayer, both over LAN and online (untested);
- Mod support via integrated launcher (only works with mods that don't need custom game DLLs, like USS Darkstar);
- Runs most versions of Half-Life 1, including Steam, WON and Uplink versions.
- Download >>> (latest release):
- If you have a previous release of vitaXash3D installed with the full version of Half-Life, download the new data.zip (from latest release) and extract it to ux0:/ again, replacing everything.
- If you have Release 1 installed with Uplink, you'll have to delete the xash3d folder and reinstall from scratch.
- Install the VPK.
- If you have a full version of Half-Life installed, copy the valve directory from it to ux0:/data/xash3d on your Vita.
If you don't have a copy of Half-Life, download this archive containing the Half-Life Uplink demo and extract it to ux0:/.
- Extract data.zip to ux0:/. Replace everything if prompted.
- LEFT ANALOG: move player
- RIGHT ANALOG: move camera
- LTRIGGER: primary fire when in game, turn on onscreen keyboard when in console
- RTRIGGER: secondary fire
- CROSS: use, select menu option
- SQUARE: reload
- CIRCLE: jump
- TRIANGLE: duck
- LEFT, RIGHT: change weapon
- UP: last used weapon
- DOWN: flashlight
- START: open/close menu
- SELECT: open/close console (only works in-game)
Controls can be customized in the options menu.
- The integrated mod selector detects all folders you have inside ux0:/data/xash3d as mods and lists them for selection.
- To install a mod, just copy its folder (e. g. darkstar for USS Darkstar) to ux0:/data/xash3d, just like you would for PC Half-Life.
Read this before asking questions:
- The port is still very much a work in progress. Performance is subpar and there are numerous issues I've yet to fix. FPS is usually between 15 and 60, depending on the amount of stuff onscreen.
- To enable debugging features and ability to open console in the menu, run the game in debug mode by pressing TRIANGLE instead of CROSS in the mod launcher. This will also write the console log to ux0:/data/xash3d/engine.log.
- If you're having trouble aiming, try turning on Autoaim in Configuration -> Controls -> Adv controls and/or lowering analog sensitivity for Pitch and Yaw in Configuration -> Gamepad. You can also invert any axis on either analog in the same menu by ticking the appropriate Invert checkbox. Pitch and yaw seem to be swapped for some reason, though.
- Saving takes a really long time, sometimes up to two minutes, loading is also slow, but not as much. This is a known issue and I'm working on fixing it. When the game hangs at a random point or when you enter a new map, it's probably autosaving, so wait until it finishes. If you want, you can disable autosaves in Configuration -> Game options.
- Multiplayer works with any Xash3D server as long as it's compatible with this port, meaning it has to be running vanilla Half-Life on either Xash3D-FWGS v0.19 or Xash3D build 3366, otherwise it will probably crash during connection. Hosting a server on your Vita and joining it also should work, at least over LAN.
- The game will download any maps and resources you don't have when you join a server automatically, as long as you enable Allow download in Configuration -> Game options.
- Playing multiplayer and running other mods requires the full version of Half-Life.
- You can install Uplink as a mod alongside the full version by copying just the uplink folder from the Uplink archive linked above.
- If your question is not answered in this section, check the README and the issues list on Github first.
- Uncle Mike & co for Xash3D and FWGS team for Xash3D-FWGS;
- Vita SDK Team for the Vita SDK;
- Rinnegatamante for vitaGL, vitaQuake/vitaQuakeII and general advice;
- ArkSource for the Live Area stuff;
- everyone on the #henkaku and #vitasdk IRC channels for help and/or testing.
Latest Download @: github.com/fgsfdsfgs/vitaXash3D/releases
Source Code: github.com/fgsfdsfgs/vitaXash3D
Release Thread/Discussion: wololo.net
PS Vita / Ps TV vitaXash3D - Run Half-Life on Vita (port of Xcash3d-FWGS Engine)
By STLcardsWS on Mar 3, 2018 at 10:21 PM
ref00d (plugin) Released - Run Games / Apps that require a higher FW from your ownFollowing the big news from Team Molecule several weeks ago and effectively opening the system wide open, it was only a matter of time before we would start to see other developer's start putting the finding to use and we have seen the FAPS Team (team members listed below) have recently released a new (taiHEN) plugin called ref00d, this plugin is a big deal, as it will allows users/devs to use content that would otherwise require a higher firmware to be played/executed on a lower firmware for your exploited PS Vita or PlayStation TV. Typically not an easy task to reach but thanks to Team Molecule's research and the FAPS Team we now have a ready to use simple plugin solution to remove those firmware restrictions, see additional details about this plugin release in the release notes provided below by the development team.
[Update x2] RetroArch (PS2) Preview (includes 2 cores) - Introducing New Nigthly PS2 ReleasesUpdate (2x): Reports are coming in this PS2 Homebrew is also working on PS3 HAN & PS4 (5.05).
With progress making headway on the upcoming PS4 port of RetroArch from a group of developer's, Another developer (fjtrujy) started progress on a PlayStation 2 (PS2) port several months back (view previous progress) and now has a port that progressed enough for a public soft release, Now available in the new RetroArch PS2 Nighties for anyone interested in downloading and trying out the multi-system emulator on your homebrew capable PS2 hardware. @fjtrujy warns that many things need implemented yet and many pending issue remain and only these early release contains two cores currently 2048 and QuickNES. Which is likely to grow and a good gauge to base what is expected for the PS2 port, Would be to view the PSP as that should be a good baseline of what to expect and the PS2 may be able to handy more then the PSP likely.Continue reading
2018 - Year in Review: "Kernel Exploits, New Cryptographic Failures and a (tiny) new Console" [Poll]2018 is over and it was a very interesting Year, not only for you as a Gamer, but also for PSX-Place. We saw many Releases across all platforms, like several Kernel- and Web Exploits for the PlayStation 4, the PlayStation Vita caught a strong year as well, especially back in December, but also the PS3 was still very popular with many updated Homebrew Releases for System Firmware 4.82 for instance. We also saw some newcomers like the PlayStation Classic, where everyone knows how bad Sony designed it and why we (the Homebrew-Community) has to fix it. But in case you missed something, this Article will give you an overview what happend so far in 2018 for the whole PlayStation-family. And to round things up, there is a small Poll you can find down below where you can vote for your favourite Console of last year. Every Vote is welcome.
But what will 2019 bring to you? It's still early to say but maybe Sony will satisfy the all Gamer who asks for a "PS5". But the PS4 is still a powerful machine don't you think? Maybe we will see a new Kernel Exploit for a higher System Firmware with the hope that it will lead into a proper Homebrew Community. But however the end result will be, we hope that you will stay faithful to our Community, so you won't miss any action in 2019. And speaking of that, we wish everyone a Happy New Year 2019 and may your dreams/wishes come true.Continue reading
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