PS3 What is the most efficient way to write into the memory?

Discussion in 'PS3 Jailbreak CFW and PS3HEN' started by StarmanX32, Mar 29, 2020.

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    StarmanX32

    StarmanX32 Forum Noob

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    Hi, everyone

    I'm currently learning C++ and it's not really hard for me (atleast the basics), i'm currently making a SPRX mod menu for MW3 (No i'm not going to release it anywhere, beacuse i'm not a fan of destroying other's experiences). When i watched ArchieG's tutorial on how to make a menu, he used *reinterpret_cast<char*>(Offset) = value. Then i've got a menu source from a friend for learning purposes and he used the syscalls (syscall 905, DEX only menu). Then i've asked in a discord server about what i should choose and another C++ dev said i should write into memory like this: *(int*)offset = value (*(int*)0x1CC6E98 = 0x3FFFFF00 as example)

    I'm now confused, which one is the best for writing into memory in a sprx menu?
     

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