It has been no secret and quite honestly comes to no surprise by the lack of participation in the development circles around the PS4 and more specifically homebrew development on the console, Don't get me wrong there has been various developer's working their tails off and doing some amazing things on the platform and alot of great documentation on the console, which alot of that documentation can found at places such as the PS4DevWiki, but when has a scene or a community been about a few individuals or groups? It never has and no small groups of people can carry a scene by themselves, Around the scene you see things being stated like "anyone can help contribute" and while that is true due to many things being Open Source from some of developer's working on the PS4, However, what can we expect for a platform (past exploited firmware) that never had that current firmware window (as all other exploited devices typically have at some point)? That has been the longstanding issue for the PS4 Homebrew Community by not having an exploit that originates on the current firmware of that time of release. Even if that window is short (as it will be) it's vital as when that occurs the many who were on the fridge (or would not) buy a 2nd PS4 for Homebrew development/usage now can say "hey, I can just exploit on the console i already have (or one i can pick up at any store, until a new model/SKU/bundle with new fw is released)" it's a game changer for the Homebrew Community.The PS4 has never experienced this window and in my opinion is what exactly the community needs to achieve the next level and the #1 contributing factor of a sluggish scene in my view as its just a small niche platform within an already small niche audience that exploits their hardware.
There are plenty of developer's who have a PS4 currently and would not mind at all and even enjoy contributing to the PS4 Scene by developing and aiding in various projects , but also there is many of those same dev's who may not be very interested if they have to track down a model (or 2nd ps4) with the right firmware only to see a small audience of developer's and even user's in mix already on the platform, especially with other viable options out there for homebrew on devices they may own already. The scene is about "hobby development" and if the platform does not cater to "hobbyist" as a current exploit (window) does for an exploited system. You can't really expect glory days of a scene until that happens "easily to obtain/accessible/cheap exploit". Some of the great things comes from developer's who may just spend a few months/season on the console and the current landscape are completely shutting out that group of contributions.
Since we have started to see PS4 firmwares being exploited, I personally have cautioned the scene from getting too excited and expecting mass homebrew around the corner because the exploits were all released past their prime as outdated firmware's and do not age well with time. Thus not making it an easily accessible and also in most cases an affordable solution for many to get in on the platform, the pace of the scene it was very predictable. Since we have seen the 1.76 PS4 exploits there has been many suggesting to buy a 2nd PS4 (and with that advice "conveniently" pointing you to "affiliates links" to purchase.) This has always been bad advice for most user's. As the PS4 Hacking Scene is not worth it until there is an exploit on current firmware that appears. So when an exploit does appear you have a choice, Update to the new firmware that patches the exploit or stay on the exploited firmware . When people have that choice without seeking a certain model/bundles/sku then you will see development grow around the console .
Personally in my opinion, i think its a mistake for most to keep your lone PS4 console on a firmware awaiting for an exploit (like 5.55). Look at it like this, IF A SCENE IS GOING TO BE WORTH EXPLOITING, IT's GOING TO NEED AN EASILY ACCESSIBLE EXPLOIT (i think that needed shouting . (i.e. a current firmware solution or a cheap and accessible downgrade option). So with either one of those it would make staying on an older firmware redundant, enjoy your PS4 OFW features until then and choose that fork in the road when it comes through. Hoping & Waiting for a release that more then likely will not come and even if it would really does not change much in the PS4 landscape (and will be outdated on arrival) does not provide any solutions. Many of the people begging sadly don't even know what to even beg for, lol.. If your begging (and being very annoying BTW), at least beg for the lastest FW to be exploited..
The PS4 Scene will be a good homebrew platform (eventually) but we can not really consider it fully hacked in the traditional sense as the current firmware hurdle has never breached and its not the classic cat and mouse scenario we see with other devices. A scene needs alot of ingredients but the PS4 scene is missing a very important element that is holding back its progression of adding functionality to the PS4 .. One good thing that has been happening over the years a great foundation will be there for when that time does eventually comes due to the current and past developments from various developer/hacker contributions. The devs/hackers/contributors who have done many great things on the PS4, this is no way to dismiss your effort and contributions but to shed light on the needs (at least in my view) that the community needs..
Past articles on this subject along with predictions of the current landscape from back in 2017:
Regarding Issues in 1.76
Regarding issues in 4.05
PS4 Why the PS4 needs a Current Firmware Exploit
By STLcardsWS on Dec 9, 2018 at 12:43 PM
Milestone Update for Orbital - An PS4 Emulator by @AlexAltea - now with (very first) Video Output!Nearly a year ago, Developer @AlexAltea showcased us an early-stage Version from his own PS4 Emulator called Orbital. The very first Version was on a minimal stage by running several code examples on a Terminal within Linux only but this was already impressive since as you probably know, both the PS4 and standard Computers shares the same x86 CPU Architecture. But the CPU isn't the only thing the PS4 shares with a standard PC. Since you need also a lot of GPU Power to run your Games on a Console for General, it is getting quite usual that those big players like NVIDIA or AMD are collaborating with the Console Manufacturers to deliver them with special-designed Graphics Processing Units for the Consoles you own. Even when we talk about "Special" GPU's, you already recognized by yourself that if you go further in newer Console Generations, you realized that the internal GPU used inside each Console is having more and more similarities compared to a standard GPU. With that result in mind, Developer @AlexAltea showcased yesterday that his Emulator Orbital is capable of running the Safe Mode of the PS4 together with getting a Video Output from that mentioned Safe Mode as well, which leads to the point that his Emulator showcased the very first Video Output from a PS4 emulated by a PC! Do I have to say more? Continue reading
4.84.3 STARBUGED (w/ COBRA 8.01) - New update in from Habib
Following the introduction of 4.84 STARBUGED CFW for the PS3, which also gave us the introduction of Cobra v8.0x from developer @habib, Has now followed up that cfw release with 4.84.3 STARBUGED (w/ Cobra 8.01) that contains some more candy for the scene. As the developer has provided new features once again with this update with the ability to Hardcode Kernel Plugins, which can be useful for things like MAMBA (a Cobra Alternative) as it can not be ran as a kernel plugin. Down below you will see the technical aspects of what this update has provided from Ps3 CFW Developer @habib.
RPCS3 (PS3 Emulator) - January 2019 Progress Report (+ useful Extras and Tools)A new Year, a new Progress Report begins. Kinda late for March, I know and yes it's not the first time I use this excuse for being such late. But the Team behind this wonderful PS3 Emulator RPCS3 thought about that instead of bringing you a monthly updated Progress Report only this time - which still shows some impressive Progress from each Month if you ask me - they decided that it would be a good start for the first Progress Report of 2019 to release some additional Tools together with the January 2019 Progress Report. So while you can enjoy their Progress for January both down below and on their Blog post (also linked down below), the Team behind RPCS3 teased several Tweets about their additional Achievements they did since the beginning of this year. You want an example? Well, maybe you didn't know about but since RPCS3 also supports a Basic Network Functionality, it will allow you not only to emulate some AAA Game Titles. It can be also useful to emulate other Non-Gaming Applications and various Media Applications as well. So there is no problem at all to watch some Videos using the official YouTube-Applications for PS3 via RPCS3, viewing the newest Episode from you favourite Anime Series on Crunchyroll or why not enjoying a full-length Hollywood Blockbuster on Netflix, for instance. How cool is that?Continue reading
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