Discussion in 'PS4 News' started by STLcardsWS, Jul 21, 2018.

By STLcardsWS on Jul 21, 2018 at 1:05 PM
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    STLcardsWS Administrator

    Sep 18, 2014
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    Developer KiiWii (aka defaultdnb) has released a new project called X-Project (XMB SELF HOST PROJECT) for PS4-5.05. This All-in-One Toolbox contains all your payload needs in a XMB type of environment. The toolbox offers alot of customizing ability to its theming and also the payloads you wish to include. The XMB Themed style toolbox contains 10 categories (columns) as follows: HEN, BLOCK, LINUX, BACKUP, SYSTEM, TOOLS, CHEATS, MENUS, CACHE, ABOUT. Learn more about X-Project and all the features its contains in the details from KiiWii release docs.



      If you're reading this then I finally got my ass in gear and got a release out the door!​

      X-Project (XMB SELF HOST PROJECT) aims to be the AIO customizable tool box for all your payload needs. Something the community can dissect and adapt, improve and contribute to: for the good of everyone! This project was the evolution of my now discontinued 4.55 self host packs, updating to something for 5.05 which was far more dynamic.​

      • Material styled "XMB" design
      • In page sound/music POC with play/pause toggle (swap it out easily for your own music!)
      • Easy customization (colors, font, sizes, icons, number of categories/payloads)
      • 40+ Payloads:
        • VTXHEN 1.7, Mirahen 1.7, Mira, Bin Loader, Mira+Bin Loader, blocker + ftp, unblocker, blocker EX, unblocker EX, Kexec, EepLinux, Linux, VTXDUMP 1.8, DB_SG, APPTOUSB 3.0, APPTOUSB1, USB FPKGS, Eversion (Kdump), KernelDumper, FS_Dumper, VR_Enabler, VTXFTP, FTP+R/W, ReactPSPlus, UnReactPSPlus, ReactPSPlus Moddable, PS4Trainer, JKPatch, PS4Cheater, PS4API, APII Intense EU 1.27, Lamance, Psyc0s, APII Intense 1.00, WildeMods, Trainer, NotAnotherMenu, ArabicGuy, Lamance 127, COD: ONLINE, VTX+COD: ONLINE, HOST_CACHE, USBCacheInstall, CacheInstall, ApplicationCache & HistoryBlocker!
      • All Payloads up to date as of today (July 21)!
        • Easily up-gradable payloads (or await updates)
      • 10 distinct categories:
      • Page within page loaders where possible.
      • AIO VTXHEN 1.7 + Latest version of GTAV Mod Menus (and non HEN version included).
      • AIO VTXHEN 1.7 + BO3 COD: ONLINE (and non HEN version included)
      • Caching from offlinexmb.cache file (NOTE: it's huge: seriously I timed it: it takes 5 full minutes!
      • Tried and tested browser "stability" through spawned tabs (It just works better!)

      • Left Stick: Mouse
      • Left Stick click: Zoom out
      • Right Stick: Scroll
      • Right Stick Click: Zoom in
      • PS button: Minimize browser.

      • Stick throttle is a little touchy if you accidentally push up/down+direction (possibly more so on DUALSHOCK 4 V2)
      • Some payloads have to spit out an OOM error before it runs, its how Specter built the loader (bin loader or mira for example)
      • VTXHEN+GTAV Mod Menus spits out 1 OOM error before loading, but they work fine :)
      • VTXHEN+BO3 COD: ONLINE spits out 2 OOM errors before loading, but works fine :)
      • Once any payload is loaded, you must hit the PS button to close the browser, then you can reopen X-Project main page to load the next payload.
      • If you get excessive OOM errors, restart your console, then once at XMB restart it again, to clear the memory.
      • If you get any kernel panic crash, reboot your console, then once at XMB restart it again, to avoid another crash when loading the next payload.
      • For some reason you cannot cache the MP4 video used for sound.

    • Frequently Asked Questions:

      How do I put this on my ESP: You cant, its not designed for ESP devices. It's designed for any other method of self hosting as mentioned in my AIO PS4 EXPLOIT GUIDE.

      There are too many payloads: Remove the ones you don't want from index.js, and from the payloads folder (edit .cache too).

      My right-analog stick goes crazy: Some pads may have a throttling issues, however its rare. The interface has a knack to it, it may jump if its still loading, and unfortunately I cant swap navigation to the D-PAD or Left Analog stick.... yet.... (PS4 API is in my sights).

      I cant load a second payload: Press PS button, and re-enter the web browser between each payload, unless its an AIO where it will load 2 in a row for you. Then press the PS button when loaded. This is a known problem with the web browsers limitations.

      I get KP (Kernel Panic): Start up the console: reboot it TWICE, then start from cold boot.

      I get OOM errors:
      If you get more than 3 there is an issue, hold O to close every open tab, PS button back out the browser, reboot, then start from cold boot.

      Caching takes so long: It's because you're caching every payload of the X-Project: it will take a few mins! You can always remove payloads from the index.js, and edit the cache down to just what you need.

      It's not perfect: Please contribute! Rewrite any parts that can be optimized or adapted and DM or @ mention me to update the main project! I wont be offended, in fact: I want it to be community driven!

      I don't like the music: Mute it or change it, it's super simple! Alternatively rename the xproject.html page to index.html to skip it altogether.

      If you think somethings missing: please @ mention me and let me know, I will add it in the next update or hot fix!​

    • ppAg7xy.png


      • @fenwick67 XMB based on his
      • @Leeful who is an absolutely legendary tester and coder.

    V1 (MD5: 2ACFA8C8C0060CCE8D2186BB00DF17A1)

    (replace offlinexmb.cache with this one) Thanks @Leeful :)

    Source (Release Post):
    Last edited: Jul 21, 2018


Discussion in 'PS4 News' started by STLcardsWS, Jul 21, 2018.

    1. barelynotlegal
      Wierd, when I posted this, there wasn’t a topic yet. Sorry to dupe post, it was just a quick copy and paste. Sorry.
    2. STLcardsWS
      yes, i deleted your post, you had posted it after this one.

      Thanks for all the posting of things been awesome..., but i noticed on that last one it was a cut copy and paste of another sites news (psxhax).I think both sites would prefer that just a link is provided when sharing something like that but in that case of that news the release post was gbatemp so best to leave the original source when possible. .best for dev and user in those cases.
    3. barelynotlegal
      Yeah no problem. I would post links from hax but seems that the 2 sites don’t get along lol.
      I was on my phone so couldn’t do much. Thought that it was awesome and should be shared.
      I will start just posting links from now on.
    4. pinky
      Kiiwii has helped me to understand several things with the ps4. I consider him a friend. :)
    5. STLcardsWS
      Just in the case of a Cut Copy & Paste of another sites content, Instead of a CC& P a link is better if no time to include something like the dev's post / release notes.

      You have been doing alot of great things lately and thanks for that :).. So keep doing what your doing, its appreciated by the community

      Yea, many know him as defaultdnb, he was a longtime ps3hax mod and now resides over at gbatemp as KiiWii,. He has always been very helpful to the scene(s)
      pinky likes this.
    6. barelynotlegal
      Yes he was, and has helped me many times at what was ps3hax
    7. BwE
      I like this, however it does not seem very noob friendly
    8. pinky
      I just tested this out yesterday. I tried a game, tales of zestiria, which worked without issue. however, I'm unable to get offline caching to work. I'm not sure if it's my ps4 for some reason. I can tell that it's installed, but the system either says that there's no server available (if I turn off the sandisk connect) or it says that there's no internet if I actually turn off the internet in system settings. everything is very simple with this, so I have no idea what could be the problem.
    9. pinky
      I figured out what the problem was or rather someone suggested this to me, but the problem was that the x project files weren't on the root of my sandisk connect. lol I don't know why I didn't think of this before. I did glance at the offline cache folder, but I didn't really read it. I was thinking that the x project folder was the root for the offline cache. :D
    10. pinky
      alright, placing the exploit files in a folder works. the problem I was having was clicking on the index.html. it creates an elongated url with cache/long number. what you need to do is type in the ip address of your sandisk connect/myconnect/xproject/index.html iirc. it seems to be some sort of bug with the ps4. anyway, this method works as well. the issue was the url for me. I was pointed in the right direction with this one. ...this is only for offline caching btw. the normal url produced is okay for everything else. ;)

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