Its here, the anticipated Zombiebound v0.1.0, the homebrew game by VitaHEX games running on the Lua Player Plus Engine that was announced recently. this is a great homebrew game for HENkaku enabled vita's / pstv's devices. Zombiebound is inspired by the Call of Duty Zombies mini games, where the objective is to survive each wave of Zombie invasions that progresses in difficulty as each round or wave passes. The developer has plans for updates of this game, but I personally had an early preview being a patreon for VitaHEX and the game was quite enjoyable in the initial release as I was mowing down zombies to acculturate additional points to purchase the new weapons in true CoD Zombie fashion. Game is a great homebrew and we hope to see some additional updates, the good news there the dev has plans for future updates with a small roadmap of upcoming changes, but also anyone can contribute to the Lua based project with new maps or anything. See all details in the release notes from VitaHEX Games
Zombiebound is a 3D FPS zombie survival game for the PS Vita & PlayStation TV. It plays very similar to your favorite Call of Duty (CoD) Zombies games. It is developed in Lua using Lua Player Plus by Rinnegatamante, it's also an open source project so you can easily modify the code, the assets, add new maps and stuff like that.
All of the models, the environments and most of the textures are hand-made by me. Zombies are also animated using hard-coded transforms for their parts and limbs. They can break the window barricades and walk to you avoiding obstacles and walls, some of them walk faster than the others and the more waves you pass the more difficult they get. You can also repair the window barricades to protect you and get some extra points.
There are 3 weapons so far. Pistol, shotgun and an assault rifle. Pistol is your default weapon with unlimited ammo but it's very basic in terms of damage and speed. The other two weapons can be purchased from the walls for a specific amount of points.
There is still a lot to do and I try to work on this project when I have some free time.
Some of the features I would like to add in the future are:
- More levels and ability to unlock doors to progress further in to a level
- More weapons to purchase
- Smarter AI
- Better collision system
- Better animations
- Hand-made 3D models and environments
- Endless waves of zombies with progressive difficulty
- 3 weapons (pistol, shotgun, assault riffle)
- Purchase weapons from walls using in-game credits
- High quality graphics created from scratch exclusively for this game
- Runs at native PS Vita resolution
- Collision issues on zombies at specific walls
- Sometimes you may get an error loading a specific font. Pressing X to restart may fix this issue
Remember to leave your comment with your impressions/suggestions about the game.
VitaHEX Games on Patreon Want to see more homebrew games like this? Support my work by becoming a Patron: patreon.com/vitahex
PS VITA / PS TV Zombiebound 0.1.0 (by VitaHEX Games) CoD Zombies Style Game Released
By STLcardsWS on Sep 30, 2017 at 10:27 AM
Meet "PSVshell" - a very beautiful and useful Overclocking Plugin by ElectryThe PlayStation Vita was a "powerful" Handheld Console back when it was released by the end of 2011 - wow, already 8 years old btw . But claiming by Sony that it can bring you the same power and good Gaming Experience like a Home Console, soon many people found out that this isn't the case for all Games released. But luckily, thanks to the great Homebrew Community behind the PSVita, we already saw in the past many "Overclocking Plugins", which can bring you the full potential to your PSVita, even more powerful than Sony would allowed. But sometimes, even those weren't perfect . Either they slowed down your Games when in use, they crashed the whole System or it was just some simple things like that the whole Screen was "crowded" with the Details of each of your setting everytime when you needed to change them. But the cool thing is, this Homebrew Community hears your complaints. So Developer Electry worked on that and introduced his very own Overclocking Plugin - it's "yet another overclocking plugin" to quote him - by fixing all those problems mentioned before. And the coolest thing is, it looks pretty damn good and it's very useful as well, if you ask me!Continue reading
PS-Phwoar! (for 5.05): A new Exploit Host Menu (with PS4 Home inspired theme) by LeefulWe re-tweeted this when it was released a week or so ago but wanted to get something up on the news page about this project, Developer leeful has recently released a new Exploit Host menu for serving up the essential payloads for exploited PS4 (5.05) Consoles's. This host menu theme is based on the PS4's main home screen bringing a seamless look. The host menu contains descriptions of various payloads it provides (which is about all) that will provide alot of features when executed such as Fan Controls, Linux Loader, Mod Menu's, firmware spoof, Update blocks ect.. You can see many of the payloads included in the sceenshots attached. Various methods to using this exploit host menu are available , see additional details in the installation tab below about using this new host menu:.
The host menu also adds the convenience of replacing the User Manual (first option in Settings>>User Manual/Helpful info) for easy and quick launching for when you power on your Console and have to activate HEN.Continue reading
Mednafen v0.3 (PS4 Homebrew) - Multi-System Emulator adds support for new emulationThere has been a PS4 developer's known as Znullptr who has ported several emulators to the PS4 (jailbroken) already with systems like the Sega Saturn, Dreamcast & PS1 to name a few of the ps4 homebrew ports present on the GameOS side of the console (ps4). We know already that emulation via PS4 Linux is capable of running many more emulators like RetroArch (Linux) for example, but lets be honest ps4linux can be a bit of process to get up and running when you power on your console for some quick convient play. So when we see new things on the PS4's main menu that is exciting to see, when its in regards to emulation especially.
This time around the dev decided to port a popular multi-system emulator, no not RetroArch but Mednafen, originally the port was released some weeks ago by port developer Znullptr and presented to us by Markus95 and since @Markus95 has seen presented some improvements with regards to the cfg file that has fixed several broken platforms (Virtual Boy, WonderSwan & WonderSwan Color) due to the control scheme that was not compatible with the DualShock 4 layout, with a re-configured "mednafen.cfg" file those issue are eliminated. There has been 4 player support added also and a few new tweaks Markus95 plans on addressing via future tweaks of the cfg file.Continue reading
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