VitaHEX Games is bringing the heat with his recent release of ZombieBound Reloaded (a CoD Zombie inspired game) and then with the much anticipated game (upcoming) release simply titled "The Hallway", when you see the first screenshot of this game you will see that all the title needs as its remake of the Hallway from the infamous Silent Hill P.T. demo, Then as we all know that game was unfortunately abruptly canceled, but this inspired VitaHEX to bring his vision of the game he created some time ago to the PS Vita / PlayStation TV through the power of Unity 3D which has also been seeing its fair share of PS4 Releases as well of late.. Wink Wink @ VitaHEX have any plans/interest for some PS4 ports of your awesome games creations?
Let's take a look at the recent update to ZombieBound Reloaded (v0.21 currently) as the homebrew game has seen a lot of improvements in the latest updates. Since the initial release of "Reloaded," we can now buy/unlock new weapons and purchase new levels (w/ in-game currency (gold bars)) from the Store that has now been included. 4 new weapons appear, New Level "The Hospital" has been added, New Zombie Sounds, Improved Fog and Lighting are just some of the new inclusions in v0.20 and 0.21 (which was quickly released to address a shotgun aiming bug,)
Zombiebound Reloaded is a 3D FPS zombie survival game for the PS Vita. It plays very similar to CoD Zombies games. It is developed in Unity with high-quality assets carefully optimized for PS Vita. The game features three levels. The "Farmhouse", the "Abandoned Store" and the "Hospital". Version 0.2 of the game will also have 8 weapons in total. Like the first game, your character will be able to hold up to two weapons. His main weapon is always a pistol with infinite ammo, while the secondary weapon can be purchased from the various points of each level (they will appear as a graffiti on walls). Also, you can purchase new weapons and levels from the in-game Store using gold bars. You get rewarded a gold bar for every 10 zombie kills. Unlocked weapons will be available for the Lucky Crate. The Lucky Crate is also a brand new feature that gives you a random weapon from the available and costs 1000 points. You can find it by exploring each level. Hi-score is saved for each level locally and you can view it from the main menu. You can also adjust aiming sensitivity to your liking.What's new in v0.2 & v0.21
More updates will come later with new content and improvements thanks to your feedback. For all your suggestions or ideas about the gameplay, you can comment here or you can contact me with a pm on my Twitter page.
- You can now buy and unlock new weapons and levels from the in-game Store using gold bars
- Added the Lucky Crate in all the levels
- Added 4 New Weapons
- Added a brand new level (The Hospital)
- Added zombie sounds!
- You will no longer receive damage from dead zombies
- Added Controls explanation in the Options menu
- Improved fog system and lighting
- Major bug fixes and performance improvements
- v0.21:- Fixed shotgun aim position
The Hallway coming soon on PS Vita!
I have some great news. If you are following me on Twitter I posted a little teaser recently. It's an old port of mine never released that I have managed to make it run on PS Vita with great performance thanks to Unity and the recent reFOOD plugin.
This game is a recreation of my all-time favorite PT demo. In the PS Vita version, I call it "The Hallway" (for obvious reasons). It's a complete recreation of the original with handmade 3d models and environments I created as close as possible to the original.
All the lighting, fog effects, and the atmosphere is highly optimized for the PS Vita.
The game runs at native resolution and all the screenshots you see here are captured on the PS Vita.
There is a lot of work to be done. Right now only the main hallway, the stairs and the empty room at the beginning of the game are available and there is no gameplay elements like puzzles or jump scares yet. Player controls and also the transition from the end of the hallway door back to the beginning are are fully working.
However, I will release this playable version (Feb 17) to my Patrons only and I will need your tests and feedback to see how it plays for you and I'm open to suggestions for improvements.
At the same time, I'm also working on a big update for Zombiebound Reloaded, more info about this later this week.
What do you think about the game feel free to post it in the comments below.
PS Vita / Ps TV ZombieBound Released (v0.21) Released + Upcoming "The Hallway" Game by VitaHEX Games
By STLcardsWS on Feb 17, 2019 at 12:09 PM
BGFTP v1.0 (by GrapheneCt): Background FTP server for transfering file to your VitaDeveloper GrapheneCt has released BGFTP, is a new FTP server that works in the background. It does not matter if your in-game or sleep mode or hanging around the Live Area, The FTP transfers are always working while the developer says this will not impact any performance of the running task, but does add a warning that transfer can be slowed down since they are running on Reserved System Cores and will be knocked to low priority on those reserves, but nonetheless a great way to transfer files from your PC (or other devices servicing as a FTP server) to either your homebrew enabled PS Vita or the PlayStation TV (aka vita tv).Continue reading
The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.Continue reading
RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source CodeFollowing the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.
Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.Continue reading
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