Recent content by Adilson

  1. Adilson

    Release: PS3 DOOM

    v4 released, changes: Scaling is done using the RSX now so 1080i/p is no longer slow (and triangle button no longer forces 720p because I don't think it's needed anymore). 480p and 576p screenmodes are also supported now. 480i and 576i should work too but I can't test them at the moment...
  2. Adilson

    PS2 PS2Doom Compiles but do not work.

    Wich RA Core isn't working fluid in ps2?
  3. Adilson

    PS2 PS2Doom Compiles but do not work.

    Th That would be great, but unfortunately the PS2Doom project is suffering with a lack of interested developers to improve this source port...:frown new: There is so much to do, like improve video resolution, music support, etc.
  4. Adilson

    PS2 PS2Doom Compiles but do not work.

    Francisco, I already adapted the code on your fork with the pull requests. The master branch is working fine! I'm trying to work on the cosmito (duarte) branch to achieve the same result, but I'm with serious difficulties. The cosmito branch have sound support but without music. My goal is to...
  5. Adilson

    PS2 PS2Doom Compiles but do not work.

    Here is the binary. It only works with ps2link and InLink or similar. There isn't support for Heretic or Hexen games. About music support, that's a big problem because the PS2 doesn't have a midi synthesizer. I will try to add cheat code support.
  6. Adilson

    PS2 PS2Doom Compiles but do not work.

    Forget it. I was able to fix all the stuff. The problem was really with the lines "doomwad = malloc(strlen(doomwaddir)+1+8+1);". It was just a question of adding + 4 to the corresponding line, line 1+8+1 turns into 1+12+1; 1+9+1 turns 1+13+1 and go on. Tested with all Doom wads, except the...
  7. Adilson

    PS2 PS2Doom Compiles but do not work.

    Yes, PCSX2. I was using it just for debugging purposes. Now I'm using PS2Link with InLink. I renamed "doom1.wad" to "d1.wad" and editing the line 598 of d_main.c, i replaced: "sprintf(doom1wad, "%sdoom1.wad", doomwaddir);" to "sprintf(doom1wad, "%shost:d1.wad", doomwaddir);", And it...
  8. Adilson

    PS2 PS2Doom Compiles but do not work.

    Well, I've tried the following sample code just to see if it works: FILE *pont_arq; //opening file pont_arq = fopen("host:somefile.txt", "a"); //closing file fclose(pont_arq); //message printf("File created sucessfully"); And it returned: open name host:somefile.txt flag 302 data...
  9. Adilson

    PS2 PS2Doom Compiles but do not work.

    The problem is the actual ps2toolchain. The IO files functions like fopen, fclose, etc, doesn't work anymore like before. I need to know the new functions and libs and change the source code.
  10. Adilson

    PS2 PS2Doom Compiles but do not work.

    Hi, I've sucessfuly instaled the PS2DEV toolchain on CentOS and cloned the ps2doom port from https://github.com/lukaszdk/ps2doom. The code compiles with sucess but running at PS2 with PS2Link and InLink, the game crashes at initialization. The error log returns me the following: read/write...
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