Recent content by Arch91

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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    I decided to not create a new thread and write here. Using the same experience dealing with Zar, I found out the HEX offsets locations for a game "Sonic Adventures (DX or not)" NPUB30249 to make a standalone iso from it. Here they are: from offset ABAC: It's data: 38 60 00 02 Edit to: 38 60 00...
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    AlexRhine, cygwin's binary NFSMW BLES01659 with a patch installed to internal hdd - 8001003E (expects the proper disc) without a patch there - 80010009
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    I don't get the question... Do you need that I rebuild some other game to check out the current situation with makeps3iso with that comment? - that case I think I'll got 80010009 too. Yes, just type 'make'. I used those define overridings only to not get the shared binary, especially for cygwin.
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    Zar, you wrote an action to do like everyone knows how to compile a program from the source code... Well, I know how) But I can only using cygwin and Linux. I got 80010009. I compiled either using cygwin and in Fedora 30 Linux (by the way, I did not meet any "include" additions issue someone was...
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    Quickly reading I read as "genps3iso is useless now") But in fact, regps3iso only is - now the game is playable with a sounds/music since your makeps3iso v2.0. But I rebuilt the game with your v2.0 and v2.1 and could not skip the first two intros this time. Did you test the game on the real...
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    jcorrea, so you'd like to not install the game data which is installing at the game first launch. I think it is a bad idea, there are such folders named as "cache" and "temp", so it might be while passing through the game there will be a files appearing/disappearing. If you'll change the path to...
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    Yes, thanks, that would be nice. -------------------------------- I opened the EBOOT.ELF of CS:GO... It seems that that game just is not supposed to be rebuilt into nothing but HDD game type. undefined8 FUN_00012538(longlong param_1,ulonglong param_2) { undefined8 uVar1; undefined8 uVar2...
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    Even if you'll change the category in PARAM.SFO from HG Harddrive Game to DG Disc Game (blueray) ?) Since the game is rebuilt to iso, to disc type, it is CELL_GAME_GAMETYPE_HDD nomore.
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    if (local_130 == 2) is true in case CELL_GAME_GAMETYPE_HDD if (local_130 == 1) is true in case CELL_GAME_GAMETYPE_DISC that is the purpose of the function cellGameBootCheck - to check CELL_GAME_GAMETYPE_XXX which will be returning to this local_130 in this case.
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    jcorrea, if you'll select the next data (which you obtained, yes it is) in the C representation (local_130 == 2) you notice that these corresponding operands and instruction will be selected cmpwi r3,0x2 in the line with the memory offset for ghidra disassembler 0042d7cc and the...
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    jcorrea, and others, when you successfully find the offsets and a values to change to, please, share your knowledge! Here or maybe in a standalone new topic. Note the version of the EBOOT (maybe you were using it from the patch), GameID (NPXXYYYYY) and a game title of course.
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    Then Inll just correct you)) And add some details. I think you made a mistake, not cellgamebootpermit, but cellGameBootCheck (it might be you united cellGameBootCheck and cellGameContentPermit in your mind at the moment of time you were writting that). These should be checked when search...
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    Well, if you asking me, the main question was how to make PS2 iso launchable using the ODE abilities (on OFW, without PS2Classics'es .rif, I still do not know, maybe using the WebMan?.. If someone know, please, hint))) I just additionally noted about that game... The ps3 era is falling dawn, as...
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    No, use BruteForce EDAT Dev Klic. Place the correct .rap of that game to the ps3tools/.../scetool/RAPS folder. So, now the game rebuilt to iso is working and playable. But the three first startup videos can not be skipped unlike if the game was built using genps3iso. Odd.
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    PS3 Edit "The Legend of Korra"'s EBOOT for ISO version

    Tried. Nothing changed. Can you, please, upload the working .iso ?
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