Recent content by daneeall

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    PS2 [MX4SIO/SIO2SD] SD Card Adapter and SD-driver for the PS2 SIO2 interface

    What about a proper memory card support? At this point on latest OPL versions (1.1.0/1.2.0b) no one game can detect a memory card.
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    PS3 non NPDRM to NPDRM .sprx resigning

    You guys understand that by extending the path string from 25 to 31 characters, you're affetcing 6 bytes that may contain a useful data, right? And what is more possible - the disc game code is limited to 25 charaters in path to game files, in folder related game. The reason why the game may run...
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    PS3 non NPDRM to NPDRM .sprx resigning

    That's nice. Good point that SELF could be folder related as well. I've just made a similar conversion of KINGDOM HEARTS HD 2.5 ReMIX. So I can confirm that this conversion is possible. Obviously the rule about LICDIR and SDAT I've mentioned above is not quite solid - some games require SDAT...
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    PS3 non NPDRM to NPDRM .sprx resigning

    From my head. Disc games doesn't have a content ID, but for NPDRM it is necessary. So you're just have to create it by yourself. In such conversion it's doesn't matter what's in it. It just have to match the pattern XXYYYY-AAAABBBBB_CC-DDDDDDDDDDDDDDDD The rule is: if the game have LICDIR, you...
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    PS3 non NPDRM to NPDRM .sprx resigning

    What do you mean by that?
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    PS3 non NPDRM to NPDRM .sprx resigning

    This game contain LICDIR which means LIC.EDAT is need to be generated from LIC.DAT (after that, LIC.DAT is no longer needed) Next, all non SCE files in USRDIR and its subdirs need to be encrypted to SDAT format. Non SCE means that file dosen't contain SCE header in HEX. *.MSELF files here looks...
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    PS3 non NPDRM to NPDRM .sprx resigning

    Sorry, I forgot to mention license type in command line. I'll fix the previous post. Glad you could make it by yourself.
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    PS3 non NPDRM to NPDRM .sprx resigning

    Converting Eternal Sonata to NPDRM format is as simple as tricky. This game is folder related. You have to decode the original EBOOT.BIN, then in HEX find all path strings /dev_bdvd/PS3_GAME/USRDIR and change it to /dev_hdd0/game/ETS/USRDIR Then come up with CONTENT ID for the game by yourself...
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    Converting PS3_GAME disk to PKG to play from XMB

    Use psn_package_npdrm Also, not all games works with switched game category DG\HG in PARAM.SFO (f.e. Final Fantasy XIII won't) you'll need to experiment with that. Also, a good way to specify common parameters for package is to use package.conf file. To pack game containig DG PARAM.SFO use -n...
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    PS3 non NPDRM to NPDRM .sprx resigning

    I'll answer myself then. In a conversion from a BLU RAY to NPDRM all the SPRX and SELF files should be left as is, no need to resign em to NPDRM.
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    PS3 non NPDRM to NPDRM .sprx resigning

    the subject is still actual
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    PS3 non NPDRM to NPDRM .sprx resigning

    CFW 4.82.2 Rebug
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    PS3 non NPDRM to NPDRM .sprx resigning

    Nope, I used scetool with these parameters template:
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    PS3 non NPDRM to NPDRM .sprx resigning

    Of course, that's the basics. And I know how to make a correct LIC.EDAT too. Anyway it's not the root of the problem, I believe that the cause is in resigning .sprx files.
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    PS3 non NPDRM to NPDRM .sprx resigning

    No it's OK, LIC.EDAT method is pretty clear and simple, besides, this EBOOT doesn't contain a strings with paths
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