Recent content by fewnity

  1. fewnity

    PS3 New PS3 game engine released

    Hello everyone! 3 years ago I started working on a game engine, and now you can download it! It's called "Xenity", it's an editor like Unity but for older game consoles like PlayStation Portable, PsVita and PS3! You have 3D rendering, physics, audio, networking and a basic UI system to make...
  2. fewnity

    PS3 sys_game_get_temperature not working on Devkit

    Hello, a while ago I tested the syscall "sys_game_get_temperature" on a PlayStation 3 dev kit but I saw that this syscall does not work on it. But it's working on a retail PS3. Does anybody have a idea why? Thanks.
  3. fewnity

    PS3 Running homebrew on DECR-1000A

    Hello, I just got a DECR-1000A, it's running an official firmware, I'm a little bit scared about installing a custom firmware on this expensive machine, is it possible to run homebrew with an official firmware? With ProDG Target Manager for example? Because I'm making homebrew but currently with...
  4. fewnity

    PS3 New PS3 game engine (WIP)

    Hello everyone, today I'm showing you the project I'm working on. It's a cross platform game engine editor called Xenity Engine and I added the PS3 support! The engine already supports Windows, PSP and PsVita. 3D & very basic 2D, 3D physics, audio and lighting. The networking is missing on PS3...
  5. fewnity

    PS3 RSX rendering issue PSL1GHT

    I found the problem!!! I compared the RSX sample with a sample from the official SDK and in the PSL1GHT sample we have this line: rsxSetZMinMaxControl(context, 0, 1, 1); and to fix the issue I have to change the line to rsxSetZMinMaxControl(context, 0, 1, 0); I LOST DAYS just for a 1 to set...
  6. fewnity

    PS3 RSX rendering issue PSL1GHT

    I just tried your build and if you hold the up button for few seconds to go behind the sphere, it will happens a lot like on my build. So to me it's still not usable for a game :/
  7. fewnity

    PS3 RSX rendering issue PSL1GHT

    Thanks for testing, so it confirms that the problem is here even 4 years ago...
  8. fewnity

    PS3 RSX rendering issue PSL1GHT

    Maybe @Crystal can help on this?
  9. fewnity

    PS3 RSX rendering issue PSL1GHT

    Yeah I will try an older version of PSL1GHT to see any difference. I tried Tiny3D, a rendering library for the PS3 and I had the exact same issue.
  10. fewnity

    PS3 RSX rendering issue PSL1GHT

    Thanks, sadly with your build I have the glitch on real hardware too. Look like it's a clipping issue but now idea how to fix this...
  11. fewnity

    PS3 RSX rendering issue PSL1GHT

    Do you think you can add this code to the sample, compile it and send it back? Because to reproduce the glitch the camera has to be close to the object and with this code I can move the camera. Add this in the while loop after the ioPadGetData call: if(paddata.BTN_LEFT)...
  12. fewnity

    PS3 RSX rendering issue PSL1GHT

    Hello, I'm currently adding PS3 support to my game engine. I saw weird vertice explosion when I was close to my 3D objects. I tried the RSX sample from PSL1GHT to see if the problem was here too and looks like it's here, I just added a way to move the camera to go near the object. Does someone...
  13. fewnity

    PS3 Compiling open-source PS3 toolchain nowadays (in 2020)

    Yeah but I have no experiences in updating a sdk, gcc patches, newlib modifications... I'm seeing some people trying to update the sdk, but the work is never finished sadly.
  14. fewnity

    PS3 Compiling open-source PS3 toolchain nowadays (in 2020)

    Any news on updating GCC and newlib? I'm creating a game engine with user interface with C++17/20 and the toolchain is too old for it :/
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