Recent content by JMGK

  1. JMGK

    PS2 CHIP8 emulator for PlayStation2, PlayStation3 and Linux

    This is a CHIP8 emulator for PlayStation 2, PlayStation 3 and Linux. Use ps2sdk to compile for PS2, psl1ght to compile for PS3. Run chip8.Linux on linux, chip8.ps2.elf on PS2, or install and run chip8.PS3.pkg on PS3. The ROMs are read from current directory on Linux, or in the 1st USB port on...
  2. JMGK

    PS3 CHIP8 emulator for PlayStation2, PlayStation3 and Linux

    Hi, https://github.com/jmgk77/CHIP8
  3. JMGK

    PS3 What's the "best extra" PS3 homebrew tools?

    https://github.com/bucanero/pkgi-ps3 Enviado de meu Mi 8 Lite usando o Tapatalk
  4. JMGK

    PS2 Barulandia painting game PS2

    Hi, Thanks for testing it. The dpad/analog problem seens to be a limitation of the sdl port. I wasnt able to make it report dpad at all. In fact, i had lots os problems with this sdl port - forcing me to abandon all alpha manipulations (transitions used to be fades in/out) and cache miniatures...
  5. JMGK

    PS3 RetroArch Corner (cores for free)

    As far i know, psgl is a OpenGL ES 1.0 implementation Enviado de meu Mi 8 Lite usando o Tapatalk
  6. JMGK

    PS2 Barulandia painting game PS2

    Hi, This is the PS2 port of my game Barulandia. Its based on the SDL 1.2 branch of the port for PS3 (https://github.com/jmgk77/BARULANDIA.PS3), and can be found in https://github.com/jmgk77/BARULANDIA.PS2 Notable changes are the resize of the graph assets to new resolution (640x480), the user...
  7. JMGK

    PS3 PKGi PS3 v1.2.2 released

    Moving all strings to a bidimensional array and using string[lang_id] [MSG_ID] maybe? With a menu option to set lang_id... The initial effort seens like option 1, replacing strings to array access.. And new translations just add to this array
  8. JMGK

    PS2 Strange behaviour in remove() and unlink()

    Thanks very much! Enviado de meu Mi 8 Lite usando o Tapatalk
  9. JMGK

    PS2 Strange behaviour in remove() and unlink()

    well... seens is a know bug https://github.com/ps2dev/ps2sdk/issues/157
  10. JMGK

    PS2 Strange behaviour in remove() and unlink()

    Hi, I am having a strange behavior when deleting a file from memory card. I open, create files, read and write them, etc... But when i try to delete any file, the file is deleted but a folder with same name is created (!). In my code: remove("mc0:BARULAND/08040336.PNG"); In PCSX2 log, i get...
  11. JMGK

    PS3 Help with Grim Fandago ResidualVM on PS3

    hi, Did you tried using a more recent port of SDL2? There's https://github.com/sergiou87/SDL2_PSL1GHT and https://github.com/Spork-Schivago/SDL2-libs that were the ones i used in my game (you must apply the pull request). I tried to use bgk port (used in scummvm) and these above performed...
  12. JMGK

    PS3 Barulandia painting game

    Hi, I backported the SDL2 version to SDL1.2 (https://github.com/jmgk77/BARULANDIA.PS3/tree/SDL1.2), in hope to port the game to PS2 someday. Necessary changes were Mikmod for audio, and using wipe instead of fade as a transition, as it was very slow with SDL1.2.
  13. JMGK

    PS3 Barulandia painting game

    Hi, Here's the version 3 of Barulandia, and should be the final version (unless somebody find a bug). Its code is cleaner, more features, etc. Is so more polished that almost make me fell ashamed to have released the previous two version... It now let you save your ongoing paintings, and have...
  14. JMGK

    PS3 Homebrew exit to XMB

    Thanks! It worked perfect! I used a lambda and reduced it to one line: sysUtilRegisterCallback(SYSUTIL_EVENT_SLOT0,[](uint64_t status,uint64_t param,void *userdata){if(status==SYSUTIL_EXIT_GAME){cleanup();sysProcessExit(1);}},NULL);
  15. JMGK

    PS3 Homebrew exit to XMB

    Hi, If i use PS button+quit to XMB, my homebrew cause a system reboot. But if i exit throught return 0 in main(), everything work fine. I though it may be related to mem allocation and others cleanups, so set a atexit() to do it, but the reboot continue. Anybody know anything about this?
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