Recent content by kj4860

  1. K

    PS3 [RELEASE] ps2_emu, gxemu and netemu modded by Kozarovv (FAN control, CELL/RSX Temps, FPS indicator)

    tangent question, somewhat related: is adding hardware identifiers into ps1_emu at all possible? No SPU seems to be left for IO but just curious. thanks in advance!
  2. K

    PS3 NEW IR/HDMI Lightgun for PS1/PS2 and BC PS3!

    I figured id give this new lightgun a try on the ol CECHA01, as it seemed simple enough - wireless USB receiver and IR Blaster/Receiver…and the gamble paid off! The “Time Breaker” Lightgun from Intec(intec-game.com) is recognized and working as expected on a launch unit via an HDMI output on a...
  3. K

    PS3 EE Memory patch for BC PS3

    I’m looking into having a leftout(due to PS2 Patch Engine limitations) portion of a pnatch implemented. Besides running through WebMAN with netemu enabled, is it possible to add titleids and relevant real-time changes to ps2emu.self?
  4. K

    PS3 [IDEA] Enabling Individual Gameboots for each emulator/system/homebrew

    https://www.psx-place.com/threads/update-cobra-from-8-1-to-8-2-on-rex-4-84-2.34002/
  5. K

    PS3 [IDEA] Enabling Individual Gameboots for each emulator/system/homebrew

    Original boot logo? https://www.psx-place.com/resources/original-ps3-gameboot-sounds-4-80-4-86-cfw-only.752/
  6. K

    PS3 [IDEA] Enabling Individual Gameboots for each emulator/system/homebrew

    MultiGameBoot Mod (OG PS3 Logo). Attached is the much-requested MultiGameBoot Mod complete with original PS3 gameboot logo. Tested working on D-REX 4.84.2 Cobra 8.2. ***REQUIRES COBRA 8.2*** Note that for my preferences, it retains the animations as of v1.12. With some tinkering and testing...
  7. K

    IDPS change on boot

    Out of curiosity then, do you know where I screwed up successfully when booting into 4.84 D-REX but had PSN access? Furthermore, and atleast from what i understand, the Webman IDPS adjustment only occurs in memory, mitigating a full flash issue(?)
  8. K

    IDPS change on boot

    I had recently attempted to permanently adjust my IDPS (instead of using Rebug toolkit) to boot with CEX in place by using Webman, changing and saving the characters accordingly(82 to 84). After doing so, I had to reinstall D-Rex but noticed that the change to 84 stayed, allowing me to sign in...
  9. K

    PS3 dev_flash brick after gameboot mod

    Will start a new thread if need be, but want to make sure I get this right: dumping flash with MM, how do I ensure poke is enabled to get through the hv and have the full bootldr dump?
  10. K

    PS3 dev_flash brick after gameboot mod

    I owe you a beer or 3. Rebug DREX worked! Going to dump flash and rebackup the drive. Never know with me. thanks again!
  11. K

    PS3 dev_flash brick after gameboot mod

    Adding this, as it may be related: changed my IDPS to EID5(84) via Webman prior to crash.
  12. K

    PS3 dev_flash brick after gameboot mod

    Running REBUG 4.84 on a CECHA01, I decided to give the Multi Gameboot Mod v1.12 a try. Already having the Classic Coldboot / Gameboot mod in place, I replaced the custom_render_plugin.rco, removed game_ext_plugin.sprx and added the audio files to the hdd0 gameboot folder. Not to my liking, i...
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