I noticed that alot of homebrew toolchains have at a bare minimum a c compiler. I came a cross this list of programming langues that compile to c (https://github.com/dbohdan/compilers-targeting-c)
I have tried out nelua and liked it, though it kindof feel like you have to manually translate c...
I don't there is much of a problem with ps3 memory limitation, metal gear solid 5 was released on the PS3. I use the open-source psl1ght toolchain.
I mostly program in C, but have tried to compile c++ libraries or applications in the past. I have some trouble compiling some c++ software as the...
I've trying to port fake-08 which has a libretro implmentation. I got it working with a SDL frontend I hacked up but could not get it to boot in under retroarch in the emulator, I discovered that retroarch by default suppresses printout errors, so I was getting a nondescript "Abort called"...
A while ago I ported Raylib to the ps3 with the PSL1GHT toolchain. Raylib is an easy graphics (and audio, though I wasn't able to port that part ) library. The port has a hit or miss compatibility; some features don't work or work incorrectly, some shaders I wrote for desktop did not work until...