Recent content by zekepliskin

  1. zekepliskin

    PS3 [RELEASE] ps2_emu, gxemu and netemu modded by Kozarovv (FAN control, CELL/RSX Temps, FPS indicator)

    Oh that's great! Really helpful to know why it does that from the guy who worked on the modified builds, thanks. Think I confused the ps2_netemu options with ps2_emu. That's alright; my solution of letting OPL's GSM feature push games to 1080i will continue. The flatpanel display I use is...
  2. zekepliskin

    PS3 [RELEASE] ps2_emu, gxemu and netemu modded by Kozarovv (FAN control, CELL/RSX Temps, FPS indicator)

    This is great! Testing it currently on CECHA00 with Evilnat 4.92.2 so ps2_emu. Thanks to everyone who worked on it. No issues getting the fan speed to change, but what really interests me is removing the RSX blurring when using it to upscale. For a couple of years now I've got around it by...
  3. zekepliskin

    PS3 PS3 Firmware 4.93 - Update is Live! (CFW and HFW Released)

    Okay great! Does 4.93 with fixed PSN also have OC options in the XMB?
  4. zekepliskin

    PS3 PS3 Firmware 4.93 - Update is Live! (CFW and HFW Released)

    Okay great! Does 4.93 with fixed PSN also have OC options in the XMB?
  5. zekepliskin

    PS3 PS3 Firmware 4.93 - Update is Live! (CFW and HFW Released)

    Does 4.93 not support the same OC options from the XMB via ⭐️ Custom Firmware Tools as 4.92.2? I use that feature a lot, super convenient so I'd stay on 4.92.2 for now if we're back to doing it with an overclock.txt
  6. zekepliskin

    PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

    While I appreciate the response, it answers a question that I didn't ask while overlooking the one I did. Thank you.
  7. zekepliskin

    PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

    So I have a few results from messing around with Evilnat 4.92.2 on CECHA00 and CECH-2503B. CECHA00 can maintain a stable overclock at 600/750 - yes that is original 90nm RSX so you be the judge of how nuts that is, but I've put a fair few days of runtime on it since doing that (probably 10) and...
  8. zekepliskin

    PS4 [Research]PS2 emulator configuration on PS4

    https://archive.org/details/ps2-classics-emulators-for-ps4.7z Easily available here.
  9. zekepliskin

    PS4 [Research]PS2 emulator configuration on PS4

    --- Well it'll boot on all the Jak builds but the current one I'm having best results with (fur shading disabled) is Jak X v2.
  10. zekepliskin

    PS4 [Research]PS2 emulator configuration on PS4

    Thanks for the tip! I mean it does boot with REDFACTION1 emu and work but it's a bit stuttery still. I found out the fur shaded grass actually wasn't disabled on my Jak based builds, so recompiling with it gone actually removed the graphical corruption, as for whatever reason those versions of...
  11. zekepliskin

    PS4 [Research]PS2 emulator configuration on PS4

    Okay I'm using the SLUS-20946 version of San Andreas, v1.03 to try and create a decent PS2toPS4 version of the game with the full soundtrack. I'm using almost all of the fixes listed here on an informative GBAtemp post, with the exception of the No Motion Blur Alpha speed hack which causes the...
  12. zekepliskin

    PS4 [Research]PS2 emulator configuration on PS4

    I can't get the game to boot with Psychonauts v2, it either hangs on the load screen indefinitely or if I remove CLI/LUA options and enable PS2-FPKG speed hacks it just crashes on launch. I'm using SLUS21383.
  13. zekepliskin

    PS4 [Research]PS2 emulator configuration on PS4

    Wow, very belated thanks for this. I tried the DLPSgame prebuilt version ages ago and wrote off most PS2 emulation on PS4 as terrible, but as it turns out with the Redfaction emu added to PS2-FPKG and those configs, it fixes a lot of issues. Still get the odd hitch or FPS drop - I'm spoilt as...
  14. zekepliskin

    PS3 Where does PS3 OPL look for a hard drive?

    Wow. @Berion this is some amazing work, spurred on by @complexusername and his excellent find of the installable SOCOM data. Great to see some progress has been made since I've been away. SOCOM II might be the key to this in the way FFXI wasn't, due to the fact the install can complete and...
  15. zekepliskin

    PS3 Where does PS3 OPL look for a hard drive?

    No, it won't boot with the IMAGE.DAT hard-drive mounted if it's changed from the one the PS3 creates from the XMB in any way, even if you boot to the disc it was made for, in this case the FF11 installer. Can't seem to access the partition from ULE at all - like I said I don't think the PS3...
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