GTA: SA Vita (Grand Theft Auto San Andreas)

PS VITA / PSTV GTA: SA Vita (Grand Theft Auto San Andreas) v2.1

GTA: SA Vita v2.1 is out!

Changelog:
  • Changed some button actions to on press (e.g. jump).
  • Made minor improvements. Thanks to adjutantt.
  • Updated to latest vitaGL.
Changelog:
  • Fixed original bug where ITB and the gym treadmill could not be used. Thanks to adjutantt.
  • Added version to bubble.
Follow the instructions at https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.
Changelog:
v1.9
  • Fixed issue where some peds were invisible.
  • Improved performance by using a draw speedhack in vitaGL.
Follow the instructions at:
https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.

v1.8
  • Updated to latest vitaGL which fixed a lot of bugs found during Bully development.
GTA: SA Vita v1.7 is out.

Changelog:
  • Added controls mapping configuration through the companion app. Thanks to Rinnegatamante.
  • Updated to latest vitaGL which improved performance.
GTA: SA Vita v1.6 is out.
  • Added a few optimizations.
  • Fixed free aim option.
  • Disabled auto landing gear deployment/retraction. Thanks to adjutantt.
  • Moved plane rudder control to GetTurret. Thanks to XirXes.
Please remove the ux0:data/gtasa/cache folder (containing .gxp files). Shaders will be recompiled (which will take a few minutes the first launch).

Follow the instructions at:
https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.

If you already installed GTA: SA Vita, simply install the new vpk and override the existing installation.
See gamefiles.zip for the new controls.txt file.
GTA: SA Vita v1.5 is out.

Changelog:
  • Added option to allow cut radio songs to play.
    • See MUSIC.md for how to restore removed songs.
  • Added MP3 fuzzy seek option to improve loading speed.
  • Added custom codes to activate mobile cheats:
    • "THEFLOW" - Invincibility
    • "RINNEGATAMANTE" - Weapon set 4
  • Fixed mixed cheat codes.
  • Fixed plane rudder controls.
  • Improved the "Resume" menu entry to load the latest save (manual and auto save).
    • Selecting the "Quit Game" menu entry will now create a quick-save which can be loaded via the "Resume" menu entry.
  • Improved performance by redirecting mpg123 to our own library.
  • Improved performance by using better algorithms in vitaGL.
Follow the instructions at https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.

If you already installed GTA: SA Vita, simply install the new vpk and override the existing installation. See gamefiles.zip for the new controls.txt file.

NOTE: Binary has been reuploaded at 2020-03-06 20:18 UTC, so if you have a previous version please redownload it.
  • Updated openal for better performance. Thanks to isage.
  • Fixed crash when selecting japanese/russian language. Thanks to adjutantt.
  • Improved control scheme. Thanks to XirXes and darthbellic.

Follow the instructions at https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.

If you already installed GTA: SA Vita, simply install the new vpk and override the existing installation. See gamefiles.zip for the new controls.txt file.
  • Added ability to remap controls with ux0:data/gtasa/controls.txt. Thanks to PoisonPoisonPoison.
  • Added default vita-enhanced controls schema by darthbellic.
  • Added support for co-op rampage missions when using PS3 scripts. See Tips and Tricks for instructions.
  • Added option to enable high detail player textures.
  • Switched to OpenAL-SDL for better performance.

Follow the instructions at https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md.

If you already installed GTA: SA Vita, simply install the new vpk and override the existing installation. See gamefiles.zip for the new controls.txt file.
  • Fixed memory leak in vitaGL leading to corrupted textures.
  • Added ability to map L2/R2 to the front touchpad on the top. Thanks to adjutantt.
  • Changed to Xbox 360 buttons mapping (while keeping PS3 icons).
    • Fixes fighting moves
    • Allows switching target using L2/R2.
    • Changes bunny hop from double X to L1.
  • Fixed rain and classic shadows rendering.
  • Improved loading speed. Thanks to Graphene.
  • Fixed thread scheduling. Thanks to Graphene.
  • Fixed crash on exit.
  • Removed redundant mobile controls menu entries.
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