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SOURCE:
https://github.com/usineur/hode[/TD][/TR][/TBODY][/TABLE]
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HODE
by usineur
by usineur
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]About:
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hode is a reimplementation of the engine used by the game 'Heart of Darkness'
developed by Amazing Studio.
Datafiles:
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The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
See also the 'RELEASES.yaml' file for a list of game versions this program
has been tested with.
Running:
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By default the engine will try to load the files from the current directory
and start the game from the first level.
These defaults can be changed using command line switches :
Usage: hode [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--savepath=PATH Path to save files (default '.')
--level=NUM Start at level NUM
--checkpoint=NUM Start at checkpoint NUM
Display and engine settings can be configured in the 'hode.ini' file.
Game progress is saved in 'setup.cfg', similar to the original engine.
Credits:
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All the team at Amazing Studio for possibly the best cinematic platformer ever
developed.
Contact:
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Gregory Montoir, [email protected]
URLs:
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[1] https://www.mobygames.com/game/heart-of-darkness
[2] http://heartofdarkness.ca/[/TD][/TR][/TBODY][/TABLE]
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]- Switch
- Create the directory /switch/hode
- Copy into it all datafiles (see README.txt), hode.nro and hode.ini
- Enjoy
- Vita
- Install hode.vpk using VitaShell
- Copy all datafiles (see README.txt) and hode.ini into ux0:data/hode
- Edit hode.ini and set scale_factor value to 1 and fullscreen to true
- Enjoy
- Switch
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"][/TD][/TR][/TBODY][/TABLE]
[TBODY] [/TBODY]Switch Vita Move Andy Left D-pad or Left joystick Left D-pad or Left joystick Run A or ZR X Jump B O Use weapon / power Y □ Special power X △ Skip cutscene - Select Exit confirmation screen + Start
[TBODY] [/TBODY]
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]0.2.9d:
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
- added gain to sounds
- added no-hit cheat for 'rock' and 'lava'
- added original sounds limiter (16 channels)
- fixed checkpoint 7 for 'lar1' screen 19
- fixed some bounding box checks
- fixed sound glitches when resuming the game after a cutscene
- added PSX hint screens
- added 'volume' submenu
- fixed sounds volume and panning
- fixed walk on chain bridge in 'lar1' screen 3
- fixed gate not closing in 'lar2' screen 8
- Import 0.2.9 changes
- added PSP and Wii platforms specific code
- added support for PC demo v1.0 data files
- fixed screen state for 'fort' screens 16 and 17
- fixed checkpoint for 'pwr1' screen 21
- fixed PAF animation glitches with last frame
- Import 0.2.8 changes
- added PSX background overlays (MDEC)
- fixed crash playing paf animation #3 with Italian PC data files
- Import 0.2.7 changes
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
- Import 0.2.6 changes
- added initial code for menu
- added initial code for PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
- Import 0.2.5 changes
- fixed spiders and worms movement
- several fixes for big endian platforms
- Import 0.2.4 changes
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
- Import 0.2.3 changes
- Fix autosave on Vita
- Import 0.2.2 changes
- Fix "wonky" controls on PS Vita
- First public release
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/[/TD][/TR][/TBODY][/TABLE]
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]Heart of Darkness Engine (HODE) | Playstation Vita | Gameplay
by Stranno
[/TD][/TR][/TBODY][/TABLE]
SOURCE:
https://github.com/usineur/hode[/TD][/TR][/TBODY][/TABLE]