HODE

PS VITA / PSTV HODE v0.2.9d

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HODE
by usineur

hode.png



  • [TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]About:
    ------

    hode is a reimplementation of the engine used by the game 'Heart of Darkness'
    developed by Amazing Studio.

    Datafiles:
    ----------

    The original datafiles from the Windows releases (Demo or CD) are required.

    - hod.paf (hod_demo.paf, hod_demo2.paf)
    - setup.dat
    - *_hod.lvl
    - *_hod.sss
    - *_hod.mst

    See also the 'RELEASES.yaml' file for a list of game versions this program
    has been tested with.

    Running:
    --------

    By default the engine will try to load the files from the current directory
    and start the game from the first level.

    These defaults can be changed using command line switches :

    Usage: hode [OPTIONS]...
    --datapath=PATH Path to data files (default '.')
    --savepath=PATH Path to save files (default '.')
    --level=NUM Start at level NUM
    --checkpoint=NUM Start at checkpoint NUM

    Display and engine settings can be configured in the 'hode.ini' file.

    Game progress is saved in 'setup.cfg', similar to the original engine.

    Credits:
    --------

    All the team at Amazing Studio for possibly the best cinematic platformer ever
    developed.

    Contact:
    --------

    Gregory Montoir, [email protected]

    URLs:
    -----

    [1] https://www.mobygames.com/game/heart-of-darkness
    [2] http://heartofdarkness.ca/[/TD][/TR][/TBODY][/TABLE]

  • [TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]
    • Switch
      • Create the directory /switch/hode
      • Copy into it all datafiles (see README.txt), hode.nro and hode.ini
      • Enjoy
    • Vita
      • Install hode.vpk using VitaShell
      • Copy all datafiles (see README.txt) and hode.ini into ux0:data/hode
      • Edit hode.ini and set scale_factor value to 1 and fullscreen to true
      • Enjoy
    [/TD][/TR][/TBODY][/TABLE]

  • [TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]
    Switch Vita
    Move Andy Left D-pad or Left joystick Left D-pad or Left joystick
    Run A or ZR X
    Jump B O
    Use weapon / power Y
    Special power X
    Skip cutscene - Select
    Exit confirmation screen + Start
    [TBODY] [/TBODY]
    [TBODY] [/TBODY]
    [/TD][/TR][/TBODY][/TABLE]

  • [TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]0.2.9d:
    • Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
      • added gain to sounds
      • added no-hit cheat for 'rock' and 'lava'
      • added original sounds limiter (16 channels)
      • fixed checkpoint 7 for 'lar1' screen 19
      • fixed some bounding box checks
      • fixed sound glitches when resuming the game after a cutscene
      • added PSX hint screens
      • added 'volume' submenu
      • fixed sounds volume and panning
      • fixed walk on chain bridge in 'lar1' screen 3
      • fixed gate not closing in 'lar2' screen 8
    0.2.9:
    • Import 0.2.9 changes
      • added PSP and Wii platforms specific code
      • added support for PC demo v1.0 data files
      • fixed screen state for 'fort' screens 16 and 17
      • fixed checkpoint for 'pwr1' screen 21
      • fixed PAF animation glitches with last frame
    0.2.8:
    • Import 0.2.8 changes
      • added PSX background overlays (MDEC)
      • fixed crash playing paf animation #3 with Italian PC data files
    0.2.7:
    • Import 0.2.7 changes
      • added 'projection' submenu
      • added PSX backgrounds (MDEC)
      • fixed menu on big endian platforms
    0.2.6:
    • Import 0.2.6 changes
      • added initial code for menu
      • added initial code for PSX sounds (SPU ADPCM)
      • fixed skull animation in 'rock' screen 18
    0.2.5
    • Import 0.2.5 changes
      • fixed spiders and worms movement
      • several fixes for big endian platforms
    0.2.4
    • Import 0.2.4 changes
      • fixed Amigo walk path in 'pwr2' screen 7
      • fixed glowing stone puzzle in 'lar2'
      • fixed missing trigger for switch #0 in 'lar1'
    0.2.3
    • Import 0.2.3 changes
    • Fix autosave on Vita
    0.2.2:
    • Import 0.2.2 changes
    • Fix "wonky" controls on PS Vita
    0.2.0:
    • First public release
    [/TD][/TR][/TBODY][/TABLE]

  • [TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/[/TD][/TR][/TBODY][/TABLE]

  • [TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]Heart of Darkness Engine (HODE) | Playstation Vita | Gameplay
    by Stranno

    [/TD][/TR][/TBODY][/TABLE]


SOURCE:
https://github.com/usineur/hode[/TD][/TR][/TBODY][/TABLE]
Uploaded by
tthousand
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