ioQuake3-PS3

PS3 ioQuake3-PS3 1.3.1

A port of ioQuake3 to the PlayStation 3, using PSL1GHT and a custom GL-to-RSX translation layer (OpenGL 1.1 fixed-function to GCM/RSX).

Variant​
XMB title​
TITLE_ID​
Game dir on HDD​
ioQuake3ioQuake3IOQ3PS300baseq3/
Open ArenaOpen ArenaIOQ3OA00baseoa/
Team ArenaTeam ArenaIOQ3TA00baseq3/ + missionpack/

Status

  • Boots, loads maps, gameplay with bots, online multiplayer
  • All textures render correctly (map, icons, models, particles)
  • Networking: LAN discovery, internet server browser, master server, hosting
  • DualShock 3 dual-stick analog input + rumble (DS3 motor support)
  • On-screen keyboard for text input (console, chat, server address, name)
  • Cinematic (intro video) playback with audio
  • OGG Vorbis background music
  • Mod support via +set fs_game <mod> (also how TA loads missionpack)
  • Standalone OA and TA packages with their own EBOOT / SFO / icon
  • 60 fps vsync-locked at 720p

Installing on PS3

PKG (recommended)

  1. Copy the .pkg to a USB drive.
  2. Install via Package Manager on your CFW/HEN PS3.
  3. Place your pak files inside /dev_hdd0/data/ioq3/baseq3/ for Quake 3,
    /dev_hdd0/data/missionpack/ for Team Arena,
    /dev_hdd0/data/ioq3/baseoa/ for Open Arena.

FTP / SELF

  1. Build with make install — produces build/pkg/USRDIR/EBOOT.BIN etc.
  2. FTP that whole layout to /dev_hdd0/game/<TITLE_ID>/.
  3. FTP game data to /dev_hdd0/data/ioq3/....
  4. Refresh the XMB game list.
Source: https://github.com/Mayo1970/IoQuake3-PS3.
Uploaded by
Mayo
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