A port of ioQuake3 to the PlayStation 4, using the OpenOrbis homebrew toolchain and Piglet (Sony's built-in GLES 2.0 / EGL 1.4) for rendering.
IV0000-QUAK03001_00-IOQ3PS4PORT00000.pkg Team Arena.
IV0000-QUAK03002_00-IOQ3PS4PORT00000.pkg Open Arena.
Place pak0-8 in /data/ioq3/baseq3 for Quake3 Arena,
pak0-3 in /data/ioq3/missionpack for Team Arena
and the pak files from Open Arena into /data/ioq3/baseoa for Open Arena.
Also place libSceShaccVSH.sprx and libScePigletv2VSH.sprx in /data/self/system/common/lib/
Source: https://github.com/Mayo1970/ioQuake3-PS4.
MAIN FEATURES:
- Touchpad aim (Enable with L3+Touchpad)
- Name is taken from the console's Username on boot. Can be manually updated from the Setup screen or the config file.
- Lightbar will pulse depending on your health.
- OSK support for
- Rumble support (enable/disable with L3+R3) with its intensity based off weapon/damage feedbacks.
- Mod support
- Standalone Open Arena and Team Arena support
Standalone builds:
IV0000-QUAK03000_00-IOQ3PS4PORT00000.pkg Quake 3 Arena.IV0000-QUAK03001_00-IOQ3PS4PORT00000.pkg Team Arena.
IV0000-QUAK03002_00-IOQ3PS4PORT00000.pkg Open Arena.
INSTALLATION:
Place pak0-8 in /data/ioq3/baseq3 for Quake3 Arena,
pak0-3 in /data/ioq3/missionpack for Team Arena
and the pak files from Open Arena into /data/ioq3/baseoa for Open Arena.
Also place libSceShaccVSH.sprx and libScePigletv2VSH.sprx in /data/self/system/common/lib/
Source: https://github.com/Mayo1970/ioQuake3-PS4.