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PS VITA / PSTV PFBA (Portable Final Burn Alpha)
2018/06/28
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PFBA: Portable Final Burn Alpha by cpasjuste
The main goals of this final burn alpha port are/were :
- have a basic but user friendly user interface on non windows devices
- use a recent rendering interface for speed and effects support
- cross-platform and code portability
- easy updates of fba core (no modifications to the original sources)
- use arm asm m68k (cyclone) core on arm devices
PS Vita / PlayStation TV information :
- data is located at "ux0:/data/pfba"
- default rom path is "ux0:/data/pfba/roms/"
- rom path can be changed in "ux0:/data/pfba/pfba.cfg"
- preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
- in the ui: START = gui options + default rom configuration
- in the ui: SELECT = selected rom configuration
- in game: START+SELECT = menu
- in game: START+L = saves states
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