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    PFBA: Portable Final Burn Alpha by cpasjuste

    The main goals of this final burn alpha port are/were :
    • have a basic but user friendly user interface on non windows devices
    • use a recent rendering interface for speed and effects support
    • cross-platform and code portability
    • easy updates of fba core (no modifications to the original sources)
    • use arm asm m68k (cyclone) core on arm devices

    PS Vita / PlayStation TV information :
    • data is located at "ux0:/data/pfba"
    • default rom path is "ux0:/data/pfba/roms/"
    • rom path can be changed in "ux0:/data/pfba/pfba.cfg"
    • preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
    • in the ui: START = gui options + default rom configuration
    • in the ui: SELECT = selected rom configuration
    • in game: START+SELECT = menu
    • in game: START+L = saves states

  • screenshot1.jpg screenshot3.jpg screenshot2.jpg
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