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INSTALLATION:
SOURCE:
ParkingLotStudioGames@Twitter
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Pocket League
by Parking Lot Studio Games
by Parking Lot Studio Games
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]Jan 9, 2021
Here's the VPK, it's a Rocket League style split-screen which for whatever reason doesn't like MiniVitaTV at least on my vita.[/TD][/TR][/TBODY][/TABLE]
This is a custom implementation of the RLUnity framework designed by Aaron Desin https://github.com/aarondesin/RLUnityMockup, even if split screen input didn't work, I plan to make enemy AI and have 1v1, 2v2 and 3v3 single player game modes
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]L/R: Gas/Brake
LS: Movement and Roll while in-air
X: Jump
Circle: Turbo *It kills the framerate, needs to be fixed
Triangle: Change camera *Changes both players camera
To restart once round finished, press X on P1 controller, no pause atm[/TD][/TR][/TBODY][/TABLE]
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]Feb 2, 2021
- Basic AI implemented (doesn't work in teams or tries to score goals yet, only follows and hits the ball) this is just a stress test basically, both graphics and cpu wise
- Holds up pretty nice, constant 30 fps
Jan 29, 2021
- New boost pad models
- Improved ball physics, vehicle physics & controls
- Improved vehicle collision detection
- New crowd, engine, countdown & pickup sounds
- Removed car collision sound
- Fixed a bug where vehicle wouldn't move if boost was used if not holding R
Jan 26, 2021
More performance improvements, now runs at a locked 30fps, fixed a bug that prevented any audio from playing, fixed a bug that made every goal count twice, visual & balancing changes, removed debug stats
Jan 25, 2021
Improved performance, boost now works as it should, added camera smoothing, new arena model (needs texturing), cars now use a Cel-Shading shader, tweaked physics, fixed some camera & collision bugs Overall game experience is much more solid now
Jan 22, 2021
new vehicles, improved in air physics, goals placed (not final) visuals improved
Jan 21, 2021
performance improvements: you should be able to jump, hit/move the ball and get on the walls without lags.
UI fixed and front/back flip direction corrected to match Rocket League's
Jan 20, 2021
Vehicle handling and speed tweaked, arena replaced but not finished yet, fixed camera bumpyness (it still rubberbands because of ball movement), small boost increased, boosting still f's the framerate[/TD][/TR][/TBODY][/TABLE]
- Basic AI implemented (doesn't work in teams or tries to score goals yet, only follows and hits the ball) this is just a stress test basically, both graphics and cpu wise
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[TABLE="class: cms_table_grid, width: 98%"][TBODY][TR][TD="bgcolor: lightgrey"]Due to the nature of the game, all movement is physics based, so that's why jumping and hitting the ball causes hitches, because it's calculating forces and torques and stuff, to get a better experience only overclock your cpu to 500mhz, no GPU/other OC needed.[/TD][/TR][/TBODY][/TABLE]
INSTALLATION:
- Install the vpk on your homebrew enabled PS VITA or PS TV (Preferably using VitaShell).
SOURCE:
ParkingLotStudioGames@Twitter
NOTE: Click on any of the DATES above to be taken to the exact post(s).
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