ViTetris

PS VITA / PSTV ViTetris v1.0

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  • This is a custom version of tetris with 3D graphics written completely from scratch in C using Rinnegatamante's fantastic vitaGL library. This was mostly a passion project to learn OpenGL and explore the idea of how feasible it would be to store the tetrominos as a 16-bit integer
    representation of the 4x4 grid containing its block shapes.

    I also felt the Vita didn't have great options for Tetris (Tetris Ultimate taking nearly a full minute to boot into gameplay), so I felt compelled to fill that vacancy. I was very careful to implement the game engine to true Tetris specification but also added my own subtle creative touches. Try using the analog sticks during gameplay ;)
    Special thanks:
    • Rinnegatamante for helping create vitaGL and vitaShaRK which made this project possible, and also providing me guidance in the vitaGL Discord.
    • gnu for aesthetic feedback
    • Caaz for aesthetic and technical feedback
    • jero for aesthetic feedback
    • My partner for her support and patience throughout the development process :)

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