This is a custom version of tetris with 3D graphics written completely from scratch in C using Rinnegatamante's fantastic vitaGL library. This was mostly a passion project to learn OpenGL and explore the idea of how feasible it would be to store the tetrominos as a 16-bit integer
representation of the 4x4 grid containing its block shapes.
I also felt the Vita didn't have great options for Tetris (Tetris Ultimate taking nearly a full minute to boot into gameplay), so I felt compelled to fill that vacancy. I was very careful to implement the game engine to true Tetris specification but also added my own subtle creative touches. Try using the analog sticks during gameplay
Special thanks:
Rinnegatamante for helping create vitaGL and vitaShaRK which made this project possible, and also providing me guidance in the vitaGL Discord.