ps2dev

  1. CosmicScale

    PS2 Compiling PS1VModeNeg on latest SDK

    I'm trying to compile PS1VModeNeg from source but just like many homebrew apps, it will not compile on the latest SDK without modifications. I've resolved a number of the errors and warnings, but now I'm stuck. The app compiles but I get the below warning. The ELF file just displays a black...
  2. CosmicScale

    PS2 Trying to compile AppCakeLtd OPL with latest PS2SDK

    I've been trying to compile the AppCakeLtd version of OPL (https://github.com/AppCakeLtd/Open-PS2-Loader) with GameID for the Retro G.E.M. on the latest PS2SDK. Currently it doesn't forward the GameID when games are launched through OPL-Launcher and I was planning to modify it to work with that...
  3. RinasSam

    PS2 [TUTORIAL] Setup the Code::Blocks IDE for PS2 Development (With PCSX2) On Windows and Linux

    I want to share a tutorial with you all about how to use the Code::Blocks (which will be referred to as CB in this thread) IDE for PS2 development. This tutorial should work for both Linux and Windows. Before Starting, What is Code::Blocks? -Code::Blocks (CB) is a free C and C++ integrated...
  4. J

    PS2 Map PS2 Controller to Windows 10 via socket and ViGEm.

    https://github.com/jmoseman01/Ps2ViGEmClient GitHub jmoseman01/Ps2ViGEmClient Contribute to jmoseman01/Ps2ViGEmClient development by creating an account on GitHub. [6:27 PM] https://github.com/jmoseman01/ps2ConnectToSocket GitHub jmoseman01/ps2ConnectToSocket Contribute to...
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