BigPaa
Forum Noob
I'm curious on some fresh thoughts on the choices Sony made to use and modify Nvidias G70 architecture along with non-unified memory between the RSX's 256 MB GDDR3 memory and the CELL's XDR memory.
In retrospect, given on how and what game history tells us, What small improvements could have been made to the architecture at relatively small costs (or big costs if worth considering) while still utilizing the CELL processor and an NVIDIA gpu.
Could we have seen vastly better games if Sony had cut back on the XDR memory to maybe ~128 MB to make the GDDR3 memory larger, maybe 512 MB? Or could they have made a different choice in GPU architecture, possibly using a unified architecture similar to the Xbox?
Personally I would have loved to have seen a Sony designed GPU similar to the Graphic Synthesizer in the PS2. But we can only dream right?
In retrospect, given on how and what game history tells us, What small improvements could have been made to the architecture at relatively small costs (or big costs if worth considering) while still utilizing the CELL processor and an NVIDIA gpu.
Could we have seen vastly better games if Sony had cut back on the XDR memory to maybe ~128 MB to make the GDDR3 memory larger, maybe 512 MB? Or could they have made a different choice in GPU architecture, possibly using a unified architecture similar to the Xbox?
Personally I would have loved to have seen a Sony designed GPU similar to the Graphic Synthesizer in the PS2. But we can only dream right?