It's odd to find myself bumping this thread but I'm doing it because I deleted this game off my PS3 for some reason only to end up struggling with the conversion process once again. If you are looking for CDDA Enabler, Google it. Otherwise, I will only leave it to FWAF to provide a download link. PLEASE NOTE that this is an old method but it's the only method that most people know to get this game working.
THINGS YOU WILL NEED
- 1 USB
- PSX2PSP
- CDMage (1.02.1)
- PARAM.SFO Editor
- PS1 Classics Creator
- CDDA Enabler (v1.1.0)
- True Ancestor PKG Repacker
- SONY ATRAC3.ACM with CRC32 @ 0A169970
- Ninja S.O.D. in MULTIBIN format (44 .BINs / 1 .CUE)
STEP 1: SETTING UP THE .ACM CODEC FOR CDDA ENABLER
- You must add 4 string values to these "[ ]" parts of the registry using regedit
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Drivers32]
"msacm.atrac3acm"="atrac3.acm"
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\drivers.desc]
"atrac3.acm"="Sony ATRAC3 ACM"
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\Drivers32]
"msacm.atrac3acm"="atrac3.acm"
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\drivers.desc]
"atrac3.acm"="Sony ATRAC3 ACM"
LEFT SIDE OF "=" IS STRING VALUE
RIGHT SIDE OF "=" IS DESCRIPTION
ADD THEM, EVEN IF OTHER .ACM STRINGS ARE PRESENT
- Read the older posts, as FWAF states, you need a very specific version of the SONY ATRAC3 Audio Codec.
- Once you have said version of this codec, make sure that you've placed it in C:\Windows\SysWOW64
- As you should always do this after editing the registry or vital areas of the C: drive, restart your computer.
If you skip or miss anything in STEP 1, then CDDA Enabler will not be able to do it's job.
STEP 2: USE MULTIBINS TO CREATE A SINGULAR .BIN & CUE
- Use CDMAGE to navigate to the game's folder, highlight the .cue file and click open
- Now click "File", "Save As", create a "newbincue" folder, and save the single .bin / .cue there
STEP 3: CONVERT SINGULAR .BIN & .CUE TO EBOOT.PBP
- Open PSX2PSP, expand the Convert menu, click "..." by ISO/PBP, select the singular .BIN
- Apply Game and Save Titles as well as well as Game ID & Save ID (Read next line.)
- Depending on what region, the ID could be SLUS00435, SLES01554 (Or perhaps another?)
- [OPTIONAL] Open Customize PBP and add an ICON0.PNG only, nothing else.
- Set output folder to desktop or wherever is most convenient, click "Convert".
If any custom images other than ICON0.PNG are packed into the .PBP from PSX2PSP, then you will experience an unusual error while running the .PBP and MULTIBINS through CDDA Enabler where it manages to convert the BIN files to WAV format but it fails to inject them into the .PBP and the program will auto-close which it SHOULD NOT DO. This issue had me stumped on 2 separate occasions where I sat there for hours trying to figure out what it was, so remember that only an ICON0.PNG should be added if you use the customization tab. Adding a PIC1.PNG causes the .PBP to crash CDDA Enabler between the conversion and injection processes. Conversion will finish, but injection won't even start.
STEP 4: CONVERT MULTIBINS & INJECT TO .PBP USING CDDA ENABLER
- Copy .BIN tracks 02-44 to CDDA Enabler\ISO\DISC_1 (SKIP TRACK 01)
- Copy the EBOOT.PBP to CDDA Enabler\EBOOT
- Now open CDDA ENABLER and it should do it's magic
- If injection fails, delete all files from the APP\CDDA + APP\CDDA\CONVERTED folders
- If injection fails and the .PBP moved to the APP folder, then you should make a new .PBP with PSX2PSP
Nonetheless, CDDA enabler should work flawlessly if you've followed all the steps in this post down to this point... and if it doesn't then you're shit out of luck and always going to have that black screen after the first boss with no soundtracks and only sound fx.
Everything after step 4 has to do with getting the PKG to install on the PS3, so if the soundtracks are broken and the game still crashes after the first level, then you've done something wrong with steps 1-4 or are having some other kind of issue which I wouldn't think possible seeing as to how Fedor helped me pile through every single inexplicable problem. The tool works great, just trickily with what it accepts.
STEP 5: CONVERT .PBP TO .PKG (AFTER PROPER INJECTION)
- Copy the .PBP from CDDA's EBOOT folder to True Ancestor or wherever you have your PS1 Classics Creator files.
- Drag the .PBP over "make_psone_classic_metadata.exe", open "Title ID Command.txt" and replace the SLUSXXXXX ID with the one that matches the backup of your game. Copy the whole line & paste it into the PS1 Classics Creator's cmd.exe (example below.
(i.e.) make_npdata -e ISO.BIN.DAT ISO.BIN.EDAT 1 1 1 0 16 3 00 UP9000-SLUS00435_00-0000000000000001 5
- Now, clone a template game folder and copy the ISO.BIN.EDAT to USRDIR and copy the .PBP file to USRDIR\CONTENT
- Use PARAM.SFO Editor to change the Game Name & Title ID for the .SFO file in the template folder.
- Rename the template folder to SLUS00435 and copy it to True Ancestry's "game" directory.
- Now run "repacker.exe", press 1 for fast-pack and choose whichever number is SLUS00435
- It should detect the game as a "ps1emu" and quickly compile the PKG to a size around 750MB.
STEP 6: INSTALLING THE GAME TO YOUR PS3
- Copy the game from True Ancestor's "pkg" directory to the root of your USB drive
- Always put the USB in the furthest right port, HUB2 for 85% of PS3 models, HUB4 if you use a 1st gen fat.
- Use Package Manager to install the .PKG from the root, it will take 5 minutes or more and appear as if it didn't install
- After sitting through the "Please Wait" screen, navigate back to Package Manager and go into the PSN Content folder. The package you just ran from USB should be here now and once you install it from PSN content, the game will appear in your Game tab.
Many thanks to FWAF for all of his help and hopefully this massive necrobump can serve as a last resort method for getting this game to run properly on the PS3 as there is really no other known method to fix the playback issues that this game has besides converting it to .PBP format and using CDDA Enabler to convert the .BINs and inject the .WAVs to the .PBP. There are many threads that discuss the issues of running this game on the PS3 but this thread in particular seems to be the only one that provides an actual fix for this game.