PS3 There is any game compatibility with 1080p mod? (PARAM SFO Editor)

M3X2

Member
I want to mod games into 1080p. I tried mod battlefiled3 but game crashed at intro. NFS MW 2012 was successfully modded but game looked at maybe 576p not full hd my tv was showing is 1920x1080 in XMB i turned off 720p and 1080i so game was downscaled? also in SFO Editor I had only turned on 1080p
second question is: what RESOLUTION in title ID makes? here is screenshot https://ibb.co/pZJPFR1
 
I don't think you'll have any luck forcing 1080p. If you do it will be at the cost of framerate .
Each game has an internal resolution , which can be even less than 720p , but it's stretched . A similar case is with PS Vita . We have homebrew on Vita that can display the game in a window at the native resolution . It's the best quality you can get, it's pixel by pixel . Also, there's a plugin called Nearest Neighbour which can improve the details, in an artificial way.
Unfortunately, we don't have those on PS3 , although they might be possible .
What can you do for now ? Don't use a 1080p TV, use a 720p .
 
second question is: what RESOLUTION in title ID makes? here is screenshot https://ibb.co/pZJPFR1
Is the resulting value in both, decimal and hexadecimal of the total sum of all the video modes you enabled in the checkboxes below
Every video mode have a value assigned, and when you enable more than one the tool is summing them
For curiosity sake you can see how it works here https://www.psdevwiki.com/ps3/PARAM.SFO#RESOLUTION
63 (decimal) and 0x3F (hexadecimal) means "all video modes enabled"
In other words, dont worry about that values, are just additional info for the user
 
Is the resulting value in both, decimal and hexadecimal of the total sum of all the video modes you enabled in the checkboxes below
Every video mode have a value assigned, and when you enable more than one the tool is summing them
For curiosity sake you can see how it works here https://www.psdevwiki.com/ps3/PARAM.SFO#RESOLUTION
63 (decimal) and 0x3F (hexadecimal) means "all video modes enabled"
In other words, dont worry about that values, are just additional info for the user
thanks for anwser! but I have one more in game folder I found sps and bndl files it looks like as soundtrack but can I make custom soundtrack? I can't find any tool that can open .sps and .bndl
Rcrtbc2
 
thanks for anwser! but I have one more in game folder I found sps and bndl files it looks like as soundtrack but can I make custom soundtrack? I can't find any tool that can open .sps and .bndl
Rcrtbc2
Thats a need for speed, i was playing around with that files too, hehehe, i was trying to replace them by "dummies" (because i always disable music in the racing games), but as far i remember the only thing i was able to do is to use one of them (the smallest) to replace the others with it
The problem is there is some kind of index somewhere, where it tells the song name, and lenght (and probably other things) of each audio track, and i was not able to modify that index

Are propietary containers (dependant of the game engine) so you need an specific tool for them, in a fast google search i found this thread
https://forum.xentax.com/viewtopic.php?f=10&t=9822
 
Back
Top