PS3 [TUTORIAL] How to create a debug EBOOT from EBOOT.BIN

GuilloteTesla

Moderator
Hi everyone!,

This is my first tutorial so I'll accept any comments, sugestions or critics. As I've been trying to develop some cheats, I've learned that it's a must to have a debug EBOOT in order to use the (way) faster TMAPI on DEX.

To create a debug EBOOT, you need:
So, here are the steps:
  1. Unzip TrueAncestor into your PC.

  2. Get the game's EBOOT.BIN. The file can be located in two places according to if the game recieved an update or not:

    Not updated: /dev_hdd0/GAMES/XXXX#####/USRDIR/EBOOT.BIN
    Updated: /dev_hdd0/game/XXXX#####/USRDIR/EBOOT.BIN

    Where XXXX##### is the game ID: BCUS12345, BLES12345, etc.

  3. Copy the EBOOT.BIN to the location of TrueAncestor.

  4. Open resigner.exe. A command prompt should open with the following options:

    upload_2022-11-17_22-34-56.png


  5. On the prompt, type 11 and press Enter. Let the tool do its job.

    upload_2022-11-17_22-39-26.png


  6. Now you should see two files in TrueAncestor's folder, EBOOT.BIN and EBOOT.BIN.BAK.

    EBOOT.BIN is the debug EBOOT.
    EBOOT.BIN.BAK is the original EBOOT, in case you need to restore it.

    upload_2022-11-17_22-40-59.png


  7. Copy the debug EBOOT.BIN file to the same game folder on your PS3 where you got the original EBOOT.BIN and replace it.

  8. That's it!. You should now be able to attach a debugger with TMAPI on DEX.
Hope this is helpful to you all!

Cheers!
 

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