GuilloteTesla
Moderator
Hi everyone!,
This is my first tutorial so I'll accept any comments, sugestions or critics. As I've been trying to develop some cheats, I've learned that it's a must to have a debug EBOOT in order to use the (way) faster TMAPI on DEX.
To create a debug EBOOT, you need:
Cheers!
This is my first tutorial so I'll accept any comments, sugestions or critics. As I've been trying to develop some cheats, I've learned that it's a must to have a debug EBOOT in order to use the (way) faster TMAPI on DEX.
To create a debug EBOOT, you need:
- TrueAncestor SELF resigner v1.96.
- Access to your PS3's HDD (via FTP or any file manager).
- Unzip TrueAncestor into your PC.
- Get the game's EBOOT.BIN. The file can be located in two places according to if the game recieved an update or not:
Not updated: /dev_hdd0/GAMES/XXXX#####/USRDIR/EBOOT.BIN
Updated: /dev_hdd0/game/XXXX#####/USRDIR/EBOOT.BIN
Where XXXX##### is the game ID: BCUS12345, BLES12345, etc.
- Copy the EBOOT.BIN to the location of TrueAncestor.
- Open resigner.exe. A command prompt should open with the following options:
- On the prompt, type 11 and press Enter. Let the tool do its job.
- Now you should see two files in TrueAncestor's folder, EBOOT.BIN and EBOOT.BIN.BAK.
EBOOT.BIN is the debug EBOOT.
EBOOT.BIN.BAK is the original EBOOT, in case you need to restore it.
- Copy the debug EBOOT.BIN file to the same game folder on your PS3 where you got the original EBOOT.BIN and replace it.
- That's it!. You should now be able to attach a debugger with TMAPI on DEX.
Cheers!