(UPDATE x3 - Progress Report - DEC 2018)
RetroArch and its Libretro Cores have invaded just about every electronic device known to man it seems, as the retro emulation project continues to grow its ecosystem and support a vast amount of platforms, With ports to the PS3, PS Vita, PlayStationTV, PSP & so many other supported platforms (seen here), many PlayStation 2 fans were left wonder if a PS2 port would ever arise and some wondered if it was even doable. Well the libretro team via twitter has answered some of those question with an announcement of an in development RetroArch PS2 Port. This is still early but its good news to see some progress and knowing that this could be coming a reality soon for the PS2 community.
RetroArch and its Libretro Cores have invaded just about every electronic device known to man it seems, as the retro emulation project continues to grow its ecosystem and support a vast amount of platforms, With ports to the PS3, PS Vita, PlayStationTV, PSP & so many other supported platforms (seen here), many PlayStation 2 fans were left wonder if a PS2 port would ever arise and some wondered if it was even doable. Well the libretro team via twitter has answered some of those question with an announcement of an in development RetroArch PS2 Port. This is still early but its good news to see some progress and knowing that this could be coming a reality soon for the PS2 community.
-STLcardsWS
RetroArch PS2 Incoming
Progress Update -October
Progress Update NOV (2018)
Progress Update (DEC 2018)
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Libretro Twitter said:We've had PlayStation3, PSP, and PS Vita ports of RetroArch. Now @fjtrujy is working on a PlayStation2 RetroArch port! What you can see here is RGUI being rendered to the screen on a real PS2! Early days but a lot of progress already made!
January 2019 UPDATE
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Moving slowly but still progressing, here you are the RetroArch's RGUI running in the PS2, fullscreen and with perfect colors. A step closer
-@fjtrujy
Oct 17 This time is the turn to show the PS2, RetroArch and how the controller works. Still a world ahead... @libretro
Oct 29 Big progress with RetroArch for PS2, here you are a test-core running on real console. Colors need adjustment but so far it has been a huge step after replace the unstable method in the libc for PS2SDK. @libretro
;Video:
https://twitter.com/i/status/1052639203983540224
This time is the turn to show the PS2, RetroArch and how the controller works. Still a world ahead...
-link
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Nov 4
Pasito a pasito" like the Spanish song says, now you can see how the Libretro-2048 core is running in the RetroArch for PS2. Thanks @libretro !!
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https://twitter.com/fjtrujy/status/1077928294341844992
Dec 26
Once more coming with news for #RetroArch and the #ps2development . QuickNes core running with color correction applied, sound still need to be implemented. @libretro
Dec 24
Turning back to the #ps2development I have done a huge advance. This time we can see how QuickNes core for #RetroArch is running in a PS2. Color correction still need to be applied. @libretro
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