Recent content by fjtrujy

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    PS2 [Tutorial] Windows WSL Performance Tweaks

    Nice work guys! Good guidline
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    WIP updated homebrew toolchain for PS2

    Well guys, more good news, I have been able to upgrade Binutils for IOP to 2.35.2. I tested with RA and it is working as expected. I tried to upgrade to the latest 2.36 version, but I gave up.... I'm not able..., so far I feel happy being upgraded the Binutils to a really recent version. I'm...
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    WIP updated homebrew toolchain for PS2

    Good news guys, I have found how to fix it, not sure if it will break something else, but I have tested so far RA working perfectly using binutils 2.26.1 Not sure with this fix how far we can go in binutils till it crashes/fails again. Thanks
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    WIP updated homebrew toolchain for PS2

    Hello guys, I have been testing the upgrade of binutils and gcc for IOP. The changes for GCC are minimal, so we're lucky and we can go for latest version without any issue. However, for Binutils, things are more difficult, because we need to generate a specific IRX format, there are some...
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    PS2 PS2Doom Compiles but do not work.

    I honestly would say to focus your effort to understand why the RA core is not working fluid in PS2.... And this is why I started to take a look to the previous implementation of DOOM because in RetroArch it was working extremely slow.... Thanks
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    PS2 PS2Doom Compiles but do not work.

    I have a fork where I made to work time ago! Now after newlib, probably I needed to update. But as I said, it was working fluid (but no sound) Thanks
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    GitHub CI/CD

    Hello again. Finally, we have automated the generation of releases. You just can go over there and download the proper toolchain. https://github.com/ps2dev/ps2dev/releases On the other hand the docker layer image that we SHOULD use is also created automatically...
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    GitHub CI/CD

    Hello, This thread is to explain to the community the current CI/CD flow that has been implemented in the PS2Dev GitHub repos. The main objectives are basically 4: Assure that the changes keep the compilation successful. Generation of artifacts. They could be PS2 Executables (.elf), local...
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    newlib porting challenges

    Thanks @Maximus32 for all the effort and dedication that you're doing to bring the best things to PS2. Newlib was crucial to make development easier in general. It is a pleasure to collaborate with you! Thanks again
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    WIP updated homebrew toolchain for PS2

    Yeah!!! Things are progressing! Here you can see also RetroArch running A lot of things need to be adjusted but so far it is working! Awesome work @Maximus32 !
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    PS2 PS2 homebrew members

    Guys, now thanks of @akuhak I'm also a member of ps2 homebrew Thanks in advance!
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    PS2 Can we make the PS2 output 240p?

    It would be amazing for Retro games!!!! Here we have a comparative
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    newlib porting challenges

    Thanks, @Maximus32 for your great collaboration improving our PS2 DEV environment & experience. As you mentioned before, it is amazing now how easy is to compile POSIX software compliant, as for instance RetroArch. Just to give you an overview, if I would start today, to fully port Retroarch...
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    WIP updated homebrew toolchain for PS2

    Hello, First of all thanks uyjulian for your effort, this is amazing! I have noticed that the floats are not working fine in the toolchain printf("Hello, world!\n"); float hello = 1.0f; printf("Hello, world! %f\n", hello); This example works fine with old toolchain but is crashing with...
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    WIP updated homebrew toolchain for PS2

    Thanks for your advances!! I'm going to give a try right now.
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