Daedalus x64 (Ps2 Port)

PS2 Daedalus x64 (Ps2 Port) PoC Port

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Note this is an early PoC port, expect many things to not work.​

  • via belek666
    .
    I've recently ported Daedalus to PS2 just to see how it would perform. With dynarec enabled and without sound you can get around 20 - 30 fps in Mario 64. With optimization like using vu0 for matrices/vertices calculation, move renderer on vu1, sound on iop and should be more. But I still have problem with distorted graphics, hard to find what may cause that.​

    Usage of PoC Port for PS2:

    Put files/folders (of download) on root directory of mass,
    looks for roms in 'Roms' directory.


  • Reported Games (click title for user report)
    boots / doesn't boot

    • Lots of bugs and issue, this is an initial Proof-of-Concept (may never get better)
    • No Sound
    • Distorted Graphics in many games (if they boot)
    • Most games will not work or contain serious issues
    • Many other things..

    Update new Thread created by @TnA to track some issues:

    https://www.psx-place.com/threads/daedalus-x64-bug-reports.27281/


  • PS2 PoC Port - Source Code @: https://github.com/belek666/daedalus
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belek666
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