- Added support for Russian translation. (By nekita13)
- Added support for Turkish translation. (By rewold20)
- Fixed an issue causing the app to crash when booted from other apps in certain cicrumstances.
- Separated nightly auto updater from stable releases auto updater.
- Optimized several instructions in the DynaRec.
- Made DynaRec code buffer doublebuffered.
- Implemented several missing instructions in the DynaRec.
- Added registers caching to the DynaRec.
- Fixed some issues in the DynaRec causing incorrect operations to happen.
- Added loop optimizations to the DynaRec.
- Added memory access optimizations to the DynaRec.
- Removed Safe Dynarec as CPU emulation mode and added a DynaRec config panel to properly enable optimizations selectively.
- Fixed an issue causing graphics to get corrupted in some games if Wait Rendering Done wasn't set.
- Made so that the emulator will automatically unpause if the user selects the Close Rom or Restart Rom options while the emulator was paused.
- Updated to latest vitaGL commit.
v0.5
- Improved Greek translation.
- Improved gfx microcode detection code.
- Several bugfixes in Diddi Kong Racing gfx microcode.
- Added Acclaim lighting microcode support.
- Added F3D Beta gfx microcode support.
- Fixed a bug causing analog to become unresponsive after attempting to change MSAA mode.
- Improved custom bubbles launcher stability.
- Added custom rom path support.
- Added automatic detection and listing of roms inside PSPEMU installation of Daedalus X64.
- Beautified rom lister window.
- Added a feature to search for a rom inside rom lister.
- Improved autoupdater efficiency.
- Fixed a bug causing data downloader to sometimes show incorrect progress state.
- Added support for Hey you, Pikachu gfx microcode.
- Fixed a bug in BranchZ instruction in F3DEX gfx microcode.
- Added beta perspection support to gfx microcodes. (Used by Super Mario 64 and Cruise'n USA)
- Several optimizations and improvements to several gfx microcodes.
- Fixed a bug causing "Unknown" string to not be translated for Region and Cic Type info.
- Added Aleck64 games entries in the roms database.
- Improved debug logger code for gfx microcodes.
- Optimized vertices calculation code.
- Improved culling code.
- Added F-Zero X Climax in the roms database.
- Added Ocarina of Time Redux in the roms database.
- Removed "Depth Buffer Clear" option and made it enabled by default in games requiring it (Donkey Kong 64).
- Force disabled autoupdater when running Daedalus X64 in custom bubble mode.
- Improved LiveArea assets.
- Added Super Mario 64 Remastered in the roms database.
- Updated to latest vitaGL commit.
- Improved speed of roms database parser.
- Added an hack that solves some glitches in F-Zero X.
- Fixed a bug causing some roms to not be properly parsed.
- Added feature to filter roms in rom lister.
- Added post processing shaders support. (Daltonic, FXAA, Greyscale, Hue & Saturation, LCD 3x, Negative, Sepia Tone, Sharp Bilinear (Grid), Sharp Bilinear (Scanlines))
- Added overlays support.
- Extended compatibility list pagination.
- Added support for launching roms from a webserver.
- Added fast-forward functionality (Hold Select while in game).
- Added Sin & Punishment (ESP Translation) in the roms database.
- Greatly increased speed of data downloader.
- Added The Legend of Zelda - The Missing Link in the roms database.
- Prevent games from crashing when they attempt to load too big textures.
- Fixed a bug causing some games to permanently freeze during some RDP jobs execution.
- Fixed a bug causing RDP segment addresses to be incorrectly calculated.
- Fixed a bug causing textures to be incorrectly scaled when previous draw was performed with texture disabled.
- Optimized vertex microcodes.
- Properly renamed european rom of PGA European Tour Golf in the roms database.
- Optimized colorspace conversion code.
- Added support for a custom background image in the roms lister.
- Fixed a bug causing glitches when Brightness was different from 1.0 and the running game used certain blend modes.
- Added a new experimental renderer mode (Modern) with full shaders usage. (Offloads a lot of tasks over the GPU and fixes certain glitches eg. Epona legs being invisible in Ocarina of Time)
- Several improvements to S2DEX and Sprite2D gfx microcodes.
- Added several missing entries and fixed somee existing ones in the roms database.
- Fixed a bug causing an incorrect calculation of the program counter on Sprite2DBase instruction.
- Fixed some incorrect cover filenames in the roms database.
- Added playtime tracking feature.
- Fixed a bug causing Daedalus X64 to permanently self break when autoupdater not fully downloaded an update (eg. Internet connection lost while updating).
- Several improvements to 2D rendering code.
- Made so that texture existence is checked before drawing.
- Added Hebrew charset support.
- Several optimizations to High Level Emulation GU code.
- Added Super Luigi 64 in the roms database.
- Fixed a potential buffer overflow on translations loading.
- Replaced "Daedalus X64" string on top-right of the screen in the roms lister with the running build versioning.
- Fixed a bug that caused bilinear filter to be enabled in certain circmustances when it shouldn't.
- Improved generic mixer audio code.
- Improved GoldenEye audio microcode.
- Impplemented some missing instructions in Nead audio microcode.
- Fix for some sprites being drawn with incorrect depth in Donald Duck: Quack Attack and Rayman 2.
- Added support for zipped roms.
- Added Super Mario 64 (O2) entry in the roms list.
- Added several romhacks entries in the roms list.
- Added support for some unhandled cartridge domains.
- Fixed several issues related to palettized textures support.
- Added Audio Sync option to sync audio rate to framerate. (experimental)
- Added Video Sync option to sync video rate to framerate (Greatly improves experience for some games not running fullspeed, eg: Rayman 2).
- Fixed an issue causing some texts to be drawn with incorrect sizes in Donald Duck: Quack Attack.
- Implemented some missing instructions in the ARM DynaRec.
- Optimized some DynaRec instructions with ARMv7 specific instructions.
- Fixed a bug causing CPU rendering to be used only at emulator boot. (Fixes some screens not being rendered in Rayman 2 and Donald Duck: Quack Attack).
- Added an hack to disable CPU rendering in Conker's Bad Fur Day. (Fixes some graphics corruption at game boot)
- Added Cached Interpreter mode as CPU emulation option (Safer as Interpreter but faster).
- Added DynaRec (Safe) mode as CPU emulation option (Makes Conker's Bad Fur Day get in game).
- Added an option to disable MP3 instructions (doubles Conker's Bad Fur Day framerate but makes voice acting be mute).
- Added specific F-Zero X audio microcode support.
- Fixed an issue causing some models to be rendered at incorrect depth in some games.
- Added a Texture Dumper function that will dump every texture the running game will load in memory.
- Added High Level Emulation for OS calls (Greatly improves performances, eg: Doom 64 is now fullspeed).
- Added a feature to sort rom list alphabetically.
- Added HVQM RSP task microcode support.
- Added an option to disable Expansion Pak usage.
- Fixed an issue causing viewport to be incorrect with CPU rendering under certain circumstances.
- Made so that CPU rendered frames are properly scaled to screen size.
- Added NEON usage to several math related calculations (Improves performances).
- Added a feature that allows to save and load settings globally and on a per game basis.
- Added some premade configs for some games with better emulator setups (Conker's Bad Fur Day, Rayman 2, Mischief Makers).
- Optimized 3D rendering pipeline (Improves performances).
- Added Texels1 hack support (Fixes some graphical glitches in some games, eg: Rayman 2 incorrect lum colors and missing candles fires in Ogre Battle 64).
- Enabled palette caching for paletted textures.
- Added an hack for Pokemon Stadium 1 and Pokemon Stadium 2 that improves pokemons selection screen rendering.
- Added several new blend modes support (Fixes rendering issues in several games).
- Added possibility to fully disable texture cache for games updating textures frequently (Fixes texts garbling in Mischief Makers).
- Reduced covers filesizes thanks to palettized PNGs usage.
- Improved negative viewports support.
- Added DD64 CIC types detection.
- Improved CIC type detection code.
- Added an alternate audio resampler based on libspeexdsp (Disabled by default, currently in debugging phase).
- Greatly improved stability of async audio code.
- Fixed a bug causing async audio code to become mute if the user closed a rom and launched another one.
- Added high-res texture packs support.
- Added support for creation of custom bubbles that will launch directly a rom through the emulator.
- Improved analogs deadzone detection.
- Added support for roms in uma0: partition.
- Added possibility to disable compatibility list update at boot.
- Added auto updater feature (Will update to latest nightly build available at boot).
- Minor bugfixes and generic code cleanup.
- Made so that analogs and physical buttons can be used to interact with the UI when a game is paused.
- Added L2/L3/R2/R3 support for PSTV users.
- Added possibility to use rear touchpad as extra four virtual buttons (Allows to use L2/L3/R2/R3 grips on normal PSVitas).
- Added multilanguage support with support to Catalan, Danish, German, English, French, Greek, Italian, Polish, Brazilian Portuguese and Spanish
- Fixed an issue causing Derby Stallion 64 saves to fail.
- Fixed an issue causing some games with FlashRam save types to fail saving games.
- Improved emulator loading times and performances thanks to NEON usage in memory copies operations.
- Improved SP registers management code.
- Improved SP DMA code.
- Added customizable Anti-Aliasing feature with Disabled, MSAA 2x, MSAA 4x options.
- Replaced Livearea assets with new ones.
- Added an alert that will show on bottom left of the screen when settings or savestates are saved/loaded.
- Added an alert that will shot on bottom left of the screen when a rom is being loaded.
- Changed UI font to Roboto-Regular one.
- Added a feature that allows to scale UI (Useful for PSTV users with big displays)
v0.2 + v0.3 (Click Read More text in bottom right corner of this text block)
- Added possibility to change UI theme.
- Added an hash check guard on textures updates (Huge speedup when Textures Caching is disabled).
- Textures Caching is now Disabled by default.
- Added a Rom Info window in Rom Selector showing several info related to currently hovered rom.
- Added Box Arts showing in Rom Selector.
- Integrated online Compatibility List inside the emulator itself. You'll now know how a rom actually works on the emulator from the Rom Selector itself.
- Fixed a bug causing some textures to not be rendered during 3D geometries rendering.
- Updated LiveArea assets (Thanks That One Seong & TheIronUniverse).
- Optimized some dynarec operations and implemented some missing ones. (Thanks MasterFeizz & TheFloW).
- Added an hack to make Rayman 2 properly display in game texts.
- Removed Frameskip option.
- Implemented CPU rendering support at rom boot (Fixes some games apparently freezing at boot eg. Rayman 2).
- Properly resetting RDP frame counter at rom boot.
- Fixed several issues with textures sizes calculation (Fixes a lot of glitches in several games).
- Added an initial implementation of MuSyx v1 audio microcode.
- Added an initial implementation of Resident Evil 2 custom gfx microcodes.
- Added a new voice in the Debugger showing the currently installed audio microcode.
- Fixed some out of bounds accesses that could have led to undesired behaviours.
- Increased newlib heap size to 160 MBs (Fixes an issue preventing to launch 46 MBs roms after launching first another rom).
- Added Mipmaps option that will make emulator use mipmaps for 3D geometries.
- Fixed an issue causing viewport to be incorrectly calculated (Fixes scaling issues in several games, eg. Pokemon Stadium 2).
- Added proper viewport scaling for PAL roms.
- Added negative viewports support (Fixes renderer issues in some games, eg. Fighting Force 64)
- Added controls remapping support. (Uses Presets files similar to PSP build ones).
- Improved gfx microcodes detection code.
- Improved DMA code.
- Fixed an issue that caused some 2D rendering to be done with incorrect textures.
- Fixed an issue with depth buffer usage that was causing some undesired clipping to happen (Fixes some clipping issues eg. invisible Link in interiors on The Legend of Zelda: Ocarina of Time)
- Added an assert logging implementation for debugging purposes.
- Moved to ARM Neon usage for several math operations (speedup math operations).
- Improved PIF bootup code.
- Added Cheats support.
- Fixed an issue causing Rayman 2 and Donald Duck: Quack Attack 2D draws to be invisible.
- Added Brightness option that allows to alter game brightness (Useful for too dark games like Doom 64).
- Unbinded Pokemon Stadium and Pocket Monsters Stadium titles for proper compatibility list support.
- Added an experimental 16:9 Unstretched aspect ratio (formerly 16:9 Widescreen Hack).
- Emulator will now set maximum allowed userland clocks at boot (444/222/222/166 Mhz),
- Frame Limit is now defaulted at Disabled and Audio is defaulted at Synchronous. This is done since audio already limits framerate on its own in a better way than frame limit option.
- Fixed a bug preventing Debugger window to be closed by pressing the related close (X) button.
- Several improvements and optimizations to the DynaRec.
- Renamed Debugger window to Console Logs.
- Added a Debugger window showing cartridge ID and currently in-use RSP microcode.
- Fixed Mortal Kombat Mythologies: Sub-Zero upside-down rendering while in game for 3D geometries.
- Fixed an issue causing screen to flicker in several games (Eg. Paper Mario).
- Fixed Ogre Battle 64 not drawing backgrounds properly.
- Added support for Pokemon Stadium Jap Exclusive jpeg decompression microcode.
- Added support for YUV textures (Fixes some textures being displayed incorrectly, eg: Pokemon Stadium Jap Exclusive logo)
- Fixed an issue causing 3D geometries getting rendered outside of screen viewport in some games when using an aspect ratio different from fullscreen.
- Added Wait Rendering option: it fixes artifacting in several games at the cost of performances.
- Added tooltip descriptions in the UI for some options considered less user-friendly to grasp.
- Swapped Z and L mapping for more comfortable playing.
- Made so that renderer uses generated vertices info without extra calculations (Display List code speedup).
- Added Asynchronous audio option. It will offload majority of audio emulation code to another CPU core thus improving performances.
- Fixed some issues with texture scaling. Fixes renderer in some games (eg. Yoshi's Story).
- Added Textures Caching option. It improves performances but may cause glitches in some games. (Default On)
Source:
http://wololo.net/talk/viewtopic.php?f=116&p=426091&sid=3f4e4ee0b6ca6157d1453eb929ac6b8b#p426091.