Monster Hunter Dynamic Hunting Vita

PS VITA / PSTV Monster Hunter Dynamic Hunting Vita 1.0

Monster Hunter Dynamic Hunting Vita

Native Android shared-object loader port of Monster Hunter Dynamic Hunting for PlayStation Vita.

2026-06-21-144839.jpg

This repository contains the Vita loader, compatibility layer, input bridge, audio/rendering glue, LiveArea assets, and build scripts needed to produce the VPK. It does not include any proprietary Android game data or .so files.


Requirements

  • VitaSDK soft-float toolchain
  • vitaGL and kubridge installed on the target Vita
  • A legally obtained copy of the Android game data

Known issues

  • some small GUI in menus still need fixing
  • some jank in the physical controls, if it bothers you touch works fine in the meantime
The game data is expected on the Vita under:

ux0:data/dynhunt/<br>

See docs/data_files.md for the exact layout.


Configuration

DynHunt creates user-editable config files on first boot:

Existing user config files are preserved across VPK updates.

Credits

This port is built on work from the Vita Android-porting ecosystem. Huge credits go to:

  • TheFloW and Rinnegatamante for the original so-loader/vitaGL groundwork
  • v-atamanenko for SoLoBoP and FalsoJNI
  • The VitaSDK, kubridge, so_util, and FalsoJNI contributors
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