ScummVM

PS3 ScummVM 2026.2.0

ScummVM v2026.2.0 for PS3 is out!

Changelog

New games:
  • Added support for Necronomicon: The Dawning of Darkness.
  • Added ALG engine for DOS versions of American Laser Games:
    Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter,
    Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates
    and Who Shot Johnny Rock?
General:
  • Improved PC-Speaker emulation.
  • Implemented multiselect in the GUI launcher games list.
  • Updated ImGui library to 1.92.6-docker.
  • Fixed Smart Search in the Icons Grid view in the launcher.
  • Simulate MT-32 display for on-screen messages.
  • Added possibility to load GUI translations from the local po/ directory. Useful for translators since it does not require regeneration of the translations.dat file.
  • Significantly reduced compilation time and memory usage when building the TinyGL component.
  • Added Help button to the main interface and improved the dialog speed.
  • Added possibility to run unpacked GUI themes.
AGOS:
  • Added music support for the Atari ST releases of Elvira 1 and 2.
  • Improved support of the Acorn releases of Simon the Sorcerer. Original cursor is now implemented, along with support of the Desktop Tracker format used for music.
  • Improved font rendering accuracy for DOS Personal Nightmare and the Amiga Elvira 1 demo.
  • Implemented original cursors for the Amiga release of Personal Nightmare.
  • Fixed Personal Nightmare 'Wait' command being far too quick on modern systems.
  • Fixed inventory icon colors in the Amiga and Atari ST releases of Personal Nightmare.
  • Fixed Simon's sprite having no color in the Acorn floppy demo of Simon the Sorcerer 1.
Alcachofa:
  • Added support for earlier Spanish CD variant of Mortadelo y Filemón: Una Aventura de Cine - Edición Especial.
  • Added support for Russian variant of Mort & Phil: A Movie Adventure (Секретные агенты: Киномонстры атакуют).
Bagel:
  • Fixed Enter/Escape keys in The Guessing Game guess dialog.
  • Fixed using Enter key to close info dialogs.
  • Fixed shell animations in Mankala minigame.
  • Fixed incorrect evolution logic in Game of Life.
  • Hopeful fix for occasional crash entering boardgame stores.
  • Fixed crash when hiding boardgame turn start spinner.
  • Fixed Poker minigame bet icons rendering over game over dialog.
  • Made in-progress speech stop when closing a minigame exit dialog.
  • Fixed using Enter key after typing savegame name to save it.
Freescape:
  • Added sound emulation for Driller, Dark Side, Total Eclipse and
    Castle Master on CPC, C64 and Amiga.
  • Added music support for Total Eclipse on Atari ST.
  • Added WASD movement option with shift for run.
  • Improved touchscreen controls and alternative input mappings for mobile devices.
  • Added a debugger with position and area commands.
  • Implemented compressed data loading for Driller on Atari ST.
  • Fixed rendering artifacts and culling issues.
  • Fixed various UI element positions and score rendering across multiple releases.
Gob:
  • Optimized the number of screen blits, making Gobliiins and Ween noticeably more responsive on weaker platforms. Other Gob games are also positively affected.
M4:
  • Added music support in Ripley.
  • Fixed numerous bugs in Ripley.
  • Fixed some bugs in Orion Burger.
MM:
  • Fixed M&M1 memory corruption on exit.
  • Fixed M&M1 display issues/corruption getting items from treasure chests.
  • Fixed M&M1 showing incorrect name for attacking monsters in combat.
MYST3:
  • Restored ambient sounds for harmonic frequencies puzzle in Amateria.
  • Fixed resetting animations for turntable puzzle in Amateria.
  • Fixed synchronization of videos that play consecutively.
  • Fixed skipping frames in some looping videos.
  • Fixed frame-triggered ambient sounds in scripted movies.
  • Various tweaks for displaying subtitles and inventory in widescreen mod.
  • Fixed scaling issues for subtitles, draggable items, inventory bar and
    main menu in widescreen mod.
QdEngine:
  • Fixed pathfinding bugs on Windows optimized (release) build.
SCUMM:
  • Added support for original splash screens in Maniac Mansion NES (when playing from PRG files).
  • Added support for the playback feature of the non-interactive demos of Monkey Island 1, Monkey Island 2, and Fate of Atlantis.
  • Implemented original cursor for the Apple II release of Maniac Mansion.
  • Fixed Maniac Mansion NES logo scroll getting stuck during the intro.
Sherlock:
  • Fixed occasional crash when using inventory items in Rose Tattoo.
  • Fixed crash when using keyboard keys while playing darts in Rose Tattoo.
  • Fixed score board layout and logic for dart games in Rose Tattoo.
SLUDGE:
  • Fixed crash at start of Nathan's Second Chance game.
Sword1:
  • Fixed music from the original Broken Sword 1 release being played at a wrong sample rate on PS3, Wii and OSXPPC.
Sword2:
  • Fixed crash with some DXA movies, such as the ones played in the intro.
Teenagent:
  • Fixed 'could not locate language block' error when starting the Polish and Russian versions.
Tinsel:
  • Implemented proper palette mapping for the PSX versions of Discworld 1. Before this, the screen wasn't turning black when using the blindfold in Act 3.
  • Made it possible to skip the entire introduction (by pressing Escape) in all Discworld 1 versions.
  • Fixed Amazon speech accidentally stopped by the Starfish flicking a coin, in Act 2 of all Discworld 1 releases having this original script bug.
  • Fixed "calculate odds" button not always erased from the screen when asking the guard for probabilities, in Act 3 of early Discworld 1 releases (original script bug).
  • Fixed crash when trying to interact with (invisible) City Guards in Act 4 of Discworld 1, due to an original script oversight in early releases.
  • Fixed dragon appearing too early in town square in Act 4 of Discworld 1 (original script bug in early releases).
  • Fixed conversation window not closing when being done talking with the barman in Discworld 1 L-Space (original script bug in early releases).
WAGE:
  • Implemented combat system.
  • Numerous visual fixes.
  • Implemented mouse scrolling of text window.
  • Implemented way to show startup screen and play startup sound for games what have those files. There will be new items in the About menu.
Full list: https://github.com/scummvm/scummvm/releases/tag/v2026.2.0.
ScummVM 2026.1.0: "Like a version" is out!

Support for new games:
  • Added support for Dark Seed.
  • Added support for God of Thunder.
  • Added support for The Adventures of Willy Beamish.
  • Added support for Heart of China.
  • Added support for Nancy Drew: Secret of the Scarlet Hand.
  • Added support for Nancy Drew: Ghost Dogs of Moon Lake.
  • Added support for Ripley's Believe It or Not!: The Riddle of Master Lu.
  • Added support for Little Longnose.
  • Added support for Pilot Brothers 3: Back Side of the Earth.
  • Added support for Pilot Brothers 3D. The Case of Garden Pests.
  • Added support for Pilot Brothers 3D-2. Kennel Club Secrets.
  • Added support for Features of National Fishing.
  • Added support for Mom Don't Worry.
  • Added support for Dog-n-cat: In the Footsteps of Unprecedented Beasts.
  • Added support for Dog-n-cat: Island of Dr Ratiarty.
  • Added support for Out of this World (Another World).
  • Added support for SLUDGE-based games, such as Out of Order, The Secret of Tremendous Corporation, Robin's Rescue and others, 12 titles so far.
  • Added support for Adibou 2: Nature & Sciences.
  • Added support for WAGE-based game. More than 160 titles so far.
  • Added support for Penumbra: Overture.
  • Added support for Tex Murphy: Martian Memorandum
  • Added support for Mort&Phil: A Movie Adventure (Special Edition).
  • Added support for Trick or Treat.
  • Added support for Hodj 'n' Podj.
Access:
  • Added keymapper support.
  • Fixed foodstep sounds.
ADL:
  • Added Text-to-Speech support.
AGI:
  • Added Text-to-Speech support.
  • Added support for SQ2 French translation.
  • Added support for KQ1, KQ2, KQ3 Hebrew translations.
  • Fixed Mickey's Space Adventure sound on PS3, Wii, and other big-endian ports.
AGS:
  • Updated detection tables.
Buried:
  • Added keymapper support.
CinE:
  • Added Text-to-Speech support.
Cruise:
  • Added Text-to-Speech support.
Cryomni3D:
  • Added support for Chinese DOS/Win95 Versailles CD version.
Draci:
  • Added Text-to-Speech support.
Drascula:
  • Fixed displaying accented characters.
  • Added Text-to-Speech support.
  • Added keymapper support.
EFH:
  • Fixed giving and dropping unequippable items.
  • Fixed being unable to replace 3rd party member.
  • Fixed quitting in status menu.
  • Added Text-to-Speech support.
  • Added keymapper support.
Freescape:
  • Added roll rotation to Driller and Dark Side.
  • Added full TinyGL support for all the games.
  • Fixed several small details across all the games including missing graphics and sounds.
Gob:
  • Added Text-to-Speech support.
Grim:
  • Added support for the fantranslated Polish version of Grim Fandango.
Hugo:
  • Added Text-to-Speech support.
  • Fixed unrecognized commands, missing points, and graphics glitches in the DOS version of Hugo 2.
  • Fixed clicking to walk.
  • Fixed closing the top menu.
Hypno:
  • Added keymapper support.
  • Added support for third party subtitles.
Illusions:
  • Fixed a crash when triggering the game menu early in the game.
Kyra:
  • Reduced CPU usage in the LoL main menu.
  • Reduced CPU usage in EoB 1 and 2.
  • Introduced new launcher checkbox in Eye of the Beholder 1 and 2, to enable smarter replacing of thrown weapons from inventory.
  • In Eye of the Beholder 1, Ileria and Beohram NPC data fix is now behind a separate feature flag and launcher checkbox.
Lab:
  • Added keymapper support.
Lure:
  • Added Russian version support to lure.dat.
MADE:
  • Added Text-to-Speech support.
MM:
  • Fixed protection from elements spell.
  • Added Text-to-Speech support.
  • Fixed errors with M&M1 monster advancement in combat.
  • Fixed doors color in M&M1 enhanced mode.
  • Fixed rendering of M&M1 enhanced main menu circles.
Mohawk:
  • Fixed popping noise in speech in some game releases (bug in the original).
NANCY:
  • Added support for ScummVM's save/load screens.
  • Fixed a crash while reading files from the Zip disk in Secret of the Scarlet Hand.
Neverhood:
  • Added keymapper support.
NGI:
  • Added keymapper support.
  • Fixed a crash when trying to open the game main menu several times in a row.
Nuvie:
  • Added "Transfer a Character" feature to main menu.
Parallaction:
  • Added Text-to-Speech support.
Petka:
  • Added keymapper support.
Pink:
  • Added keymapper support.
Prince:
  • Added Text-to-Speech support.
  • Added keymapper support.
Private:
  • Added several important missing graphics and gameplay sounds, the engine is now considered to be at feature parity with the original game.
  • Fixed inaccessible places, missing interactions or conversations.
  • Added option to highlight decision areas for improved visibility.
  • Added support for third party subtitles.
  • Added missing features and fixed crashes in the desktop screen.
  • Fixed various graphics and cursor glitches.
  • Added keymapper support.
Queen:
  • Added keymapper support.
SCI:
  • Fixed PHANT1 losing save files. (ScummVM 2.9.0 bug)
  • Fixed QFG4 v1.1/German lockup when entering cave at end of game.
  • Fixed PQ2 PC-98 Japanese text not displaying on certain screens.
  • Fixed KQ1 Amiga crash when incorrectly guessing gnome's name.
  • Fixed LONGBOW Amiga crash when going to abbey.
  • Fixed SQ4 Amiga taking three minutes to display title screen.
  • Fixed PQ2 phone when dialing wrong numbers.
  • Fixed script bugs in ECO1, LSL6, PEPPER.
  • Added support for SLATER Macintosh.
  • Virtual keyboard now correctly triggers on/off wherever text input is needed.
SCUMM:
  • Added support for the classic SE variants of MI1, MI2, DOTT and FT.
  • Added support for the remastered speech and sound effects in the remastered version of Day of the Tentacle.
  • Added speech support in the SE versions of MI1 and MI2.
  • Improved graphics support for Macintosh DOTT, Sam & Max, The Dig, Full Throttle, and the PowerPC version of Fate of Atlantis.
  • Added an option to render Sega CD MI1 with the "Shadow Mode" palette which was originally used for that release. (It's unclear whether that much darker rendering was used on purpose, or unintentionally.)
  • Added Text-to-Speech support.
  • Added support for Catalan fan translations of Maniac Mansion, Indy3, Monkey1 and Indy4.
  • Fixed game detection for the Macintosh version of MI1 from the first LucasArts Mac CD Game Pack. Previously you had to make sure to only copy the data fork, not the (empty) resource fork.
  • Fixed various crashes when loading some old/special saves.
  • Fixed a bug with background layers, which could cause some small glitches in The Dig.
  • Fixed an edge case when decoding SMUSH videos. This would cause some gray artifacts/pixels to appear in the ending video of The Dig.
  • Fixed minor visual issues in Backyard Baseball (1997) and Pajama Sam 3.
  • Fixed missing graphical effects in Spy Fox in Cheese Chase.
  • Fixed Spy Fox in Cheese Chase always preferring custom levels over the built-in ones.
Sherlock:
  • Added keymapper support.
Stark:
  • The OpenGL renderer now works on older GPUs not supporting non-power-of-two textures.
Supernova:
  • Added keymapper support.
Sword1:
  • Fixed harsh noise being played instead of the intended audio on PS3, Wii, and other big-endian ports.
  • Fixed some engine leaks that could lead to crashes in some situations.
Sword25:
  • Added keymapper support.
Teenagent:
  • Added language support for Polish, Czech and Russian versions. New teenagent.dat file is generated.
  • Added keymapper support.
  • Added Text-to-Speech support.
  • Added support for Polish CD version with voice-over.
Tetraedge:
  • Added keymapper support.
Titanic:
  • Added keymapper support.
Toltecs:
  • Added keymapper support.
Toon:
  • Adjusted the speed of the Gift-O-Matic machine sequence, so that it better matches the way it behaved on original hardware.
Touche:
  • Fixed a crash when quitting the game while some speech was about to be played.
TwinE:
  • Activated original bug fixes (FunFrock's HQ door and safe bugs).
V-Cruise:
  • Fixed text rendering in Chinese and Japanese localizations.
  • Added support for Japanese DVD version of Schizm: Mysterious Journey.
Voyeur:
  • Added keymapper support.
Wintermute:
  • 3D renderer enabled by default for 2D games.
  • Added Text-to-Speech support.
  • Added support for several fan translations.
Desktop ports:
  • Allow the user to disable manual resizing of the ScummVM window (using Ctrl+R).
  • Add support for building with SDL3 (although SDL2 is still used by default).
  • Add support for scaling shaders within 3D engines.
  • Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
Android port:
  • Support Android 16.
  • Add support for scaling shaders within 3D engines.
  • Add support for antialiasing with 3D engines.
  • Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
  • Take screen forbidden zones into account.
  • Use Android networking code instead of libcurl: system HTTPS certificates are now used.
  • Long-press on back button with latest Android versions is fixed.
Atari port:
  • Unified paths for FreeMiNT and TOS in scummvm.cfg (better delete the old config file).
  • Added translation for longer than 8+3 .dat filenames.
  • Fixed slow rendering of Eco Quest's intro.
  • Fixed cursor rendering of Phantasmagoria, KQ7 and other SCI32 games.
  • Increased stack size to 256k to avoid stack overflow in some engines (e.g. Supernova).
  • Fixed launching games from command line.
DS port:
  • Migrate to latest devkitPRO SDK.
iOS port:
  • Add support for scaling shaders within 3D engines.
  • Add support for antialiasing with 3D engines.
  • Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
  • Take screen forbidden zones into account.
PS3 port:
  • Fixed crashes for games using a screen shaking effect.
Merged PRs
ScummVM 2.9.1 is out!

Changes:
AGI:
  • Added support for early version of Christmas Card 1986 with advertisements
    for Tandy hardware.
  • Fixed many graphics bugs and improved responsiveness in Mickey's Space
    Adventure, Winnie The Pooh In The Hundred Acre Wood, and Troll's Tale.
  • Save games in Mickey's Space Adventure now restore to the planet they
    were saved on instead of Earth.
AGS:
  • Added official support for Old Skies and Rosewater.
  • Added support for sound clip speed variation, used in some games to
    slow down background music or other audio effects.
  • Fixed some audio volume changes not being triggered in some situations
    (e.g. automatic music volume drop during dev commentary or when a
    characters speaks, in the Blackwell series).
  • Added/updated detection entries for various AGS games.
Asylum:
  • Fixed crash in Sanitarium main menu, when moving the cursor to the
    top part of the screen.
BAGEL:
  • Fixed crash when inserting the credit card in the slot machine.
Bladerunner:
  • Fixed 2x scaling and fullscreen support in non-interactive demo.
  • Fixed memory leaks that could cause Out of Memory issues on some
    ports.
  • Fixed a path finding issue that could cause soft-lock in some rare cases.
Hopkins:
  • Fixed a crash when using the elevator to go to other floors.
MADS:
  • Fixed Rex Nebular inventory and verb area UIs not updating.
NGI:
  • Optimized game resource loading, improving the performance on
    Android.
SCI:
  • Fixed KQ6 CD crash when talking to Rotten Tomato from inventory window in
    high-resolution mode. (ScummVM 2.9.0 bug)
  • Fixed KQ4 Amiga skipping title screen. (ScummVM 2.8.0 bug)
  • Fixed QFG4 v1.0 crash in Thieves' Guild. (ScummVM 2.1.0 bug)
  • Fixed messages disappearing every 18.2 minutes in BRAIN1, LSL5, and SQ1.
    (Original game bug)
  • Fixed SQ5 introduction comets not appearing on machines faster than a 386.
    (Original game bug)
  • Fixed LSL1 lockup when entering casino. (Original game bug)
  • Fixed LSL6 crash when entering hotel. (Original game bug)
  • Fixed LSL6-HIRES tram disappearing after restarting game.
    (Original game bug)
  • Fixed LSL6 help cursor not appearing. (Original game bug)
  • Fixed QFG1 EGA lockup when tripping over trip wire. (Original game bug)
  • Fixed KQ1 lockup when drowning in cave. (Original game bug)
  • Fixed GK1 day 5 phone lockup in all game versions at all speeds.
    (Original game bug)
  • Fixed incorrect blue dither pattern in EGA vector pictures.
    (All SCI tools since SCI Decoder in 1992)
SCUMM:
  • Restored the ScummVM 2.7.0 behavior of allowing all the DOS v2-v4
    (i.e. Maniac Mansion to Monkey1) EGA titles to be played with the
    Amiga palette again, using the Render mode game option.
  • Fixed most of the iMUSE tracks being silent in the Booty Store,
    in Monkey2.
  • Fixed an accuracy issue with some character positioning in SCUMMv2
    and below. This would happen when interacting with the devotee at
    the airport in Zak McKracken (all releases but the FM-TOWNS one),
    for instance.
  • Fixed Moonbase Commander multiplayer mode crashing guests when
    starting the game.
  • Fixed pops in Sega CD Monkey1 sound effects.
  • Fixed saving over an existing save in COMI.
  • Fixed excessive MIDI messages being sent during iMUSE music volume
    reduction (e.g. in the Sam & Max intro), which could cause
    slowed-down, garbled speech when using older, real MIDI hardware.
  • Fixed an iMUSE crash when loading an older savegame with a sound
    fade in progress.
  • Fixed the Jolly Roger enhancement for Monkey1; enabling this
    enhancement would prevent this flag from appearing when it should
    no longer be visible anymore, but the fix was incomplete in some
    VGA floppy releases.
  • Fixed the enhancement for Smirk's cigar smoke in Monkey1 FM-TOWNS.
Sky:
  • Fixed a crash in the intro of Beneath a Steel Sky on some platforms,
    such as Android.
Sword1:
  • Fixed audio balance issue when using the Windows executable option.
Tetraedge:
  • Improved OpenGL vs. software rendering support, preventing the
    engine from erroring out on Android and some other platforms.
Tinsel:

  • Fixed Discworld Save/Load menu becoming inaccessible.
Tucker:
  • Fixed skipping cutscenes, when the Esc key is mapped.
TwinE:
  • Fixed crash when restarting a game from the launcher a second time.
  • Fixed pressing Space in normal mode not triggering Use/Talk action.
  • Fixed meca penguin movement.
  • Fixed sound related issues.
TWP:
  • Added an error message when trying to play Thimbleweed Park on
    platforms not having support for OpenGL with shaders.
The team thanks all contributors, supporters, testers, bug-reporters, and fans for helping build yet another great release!
Full Changelog: v2.9.0...v2.9.1
ScummVM v2.9.0 is out!

New games
  • The Adventures of the Good Soldier Schweik
  • Backyard Basketball
  • Castle Master
  • Marvellous Mice Adventures: Meeting Sea Rat
  • Marvellous Mice Adventures: Sea Rat's Birthday
  • Mask Show
  • Moonbase Commander
  • Orion Burger
  • Rise of the Dragon
  • The Space Bar
  • Thimbleweed Park[^1]
  • Total Eclipse
  • Total Eclipse 2
  • Unrest
  • Wait for it! Issue 3. Song for a Hare
The full release notes contain a comprehensive summary of the changes and enhancements can be found here:
https://downloads.scummvm.org/frs/scummvm/2.9.0/ReleaseNotes.html.
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ScummVM 2.8.1 is out!

Changelog:

General:
  • Fixed GLSL version parsing on some OpenGL ES2 platforms.
  • Don't try to use shaders on old OpenGL implementations.
AGI:
  • Fixed Space Quest 1 version 1.0X freezing in the skimmer.
  • Fixed Mixed-Up Mother Goose message boxes during nursery rhymes.
  • Fixed Mixed-Up Mother Goose graphics in Amiga version.
  • Fixed Gold Rush clock time at Fast and Fastest speeds.
  • Fixed Atari ST version of Manhunter 1 not starting.
  • Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting.
  • Fixed Tandy CoCo3 unofficial ports not starting.
  • Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2.
  • Fixed Graham facing away from the king in King's Quest 1.
  • Fixed Alexander getting stuck on the stairs in King's Quest 3.
  • Fixed Larry being able to shoplift in Leisure Suit Larry 1.
  • Fixed ducks not jumping at the start of Donald Duck's Playground.
  • Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga".
  • Fixed buttons freezing in fan game "DG: The AGIMouse Adventure".
  • Fixed unrecognized words in fan game "V - The Graphical Adventure".
  • Added detection for Macintosh version of Mixed-Up Mother Goose.
AGS:
  • Updated detection tables.
  • Simplified character import from Sierra games for QfG2 AGDI.
  • Fixed graphical glitch affecting Unavowed and Heroine's Quest.
  • Fixed partial outlines for some letters in Kathy Rain.
  • Fixed crash in Alum.
  • Added stub to prevent crash at the beginning of Falcon City.
Broken Sword 2:
  • Fixed crash when quitting the game while it was paused.
MM:
  • Enabled engine, allowing MM1 and Xeen to be compiled.
  • Added MT32/LAPC-1 support for Xeen engine.
  • Fixed Xeen regression which caused some sound effects to stop abruptly.
mTropolis:
  • Fixed crash in Muppet Treasure Island on some platforms.
  • Fixed jewel puzzle in Muppet Treasure Island not being randomized.
NANCY:
  • Fixed the telephone hints in Secrets Can Kill.
  • Fixed the crashing and drawing issues on ARM machines when playing Message in a Haunted Mansion's maze minigame.
  • Fixed the 'M' keyboard key not working in Message in a Haunted Mansion.
  • Allowed general keymaps to be shown in the engine Keymaps menu.
  • Virtual keyboard now correctly triggers on/off wherever text input is needed.
SCUMM:
  • Fix screen corruption (and sometimes even crashes) in Mac Loom and Indiana Jones and the Last Crusade, most noticeably when using menu shortcut keys.
  • Fix enabling/disabling of Open and Save in Mac Indiana Jones and the Last Crusade.
TWINE:
  • Fix ladder climbing regression.
  • Fix scenery zoom issue.
  • Fix animation glitches after using the holomap.
Ultima:
  • Fix Ultima VIII hidden minimap blocking keyring use.
  • Fix Ultima VIII page breaks in books.
  • Fix Ultima VIII text centering for plaques.
  • Fix Ultima VIII crash on dragging items to screen edge.
  • Fix Ultima VIII unexpected jumping on left click.
  • Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones.
  • Fix Ultima VIII invalid placement of items within containers.
  • Fix Ultima VIII never-ending lava sounds.
V-Cruise:
  • Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey when music is muted.
Android port:
  • Fixed crash in built-in help with German language.
Atari port:
  • Fixed crash when exiting ScummVM.
  • Fixed BBVS (and possibly others) gameplay by using more precise math model.
macOS port:
  • Fixed a problem where some Mac games would not load resources correctly.
  • Updated application icon to conform with modern standards.
ScummVM 2.6.0 is out!

Changelog:

New games:
  • Added support for Sanitarium.
  • Added support for Hades Challenge.
  • Added support for Marvel Comics Spider-Man: The Sinister Six.
  • Added support for The 11th Hour.
  • Added support for Clandestiny.
  • Added support for Tender Loving Care (CD-ROM Editions).
  • Added support for Uncle Henry's Playhouse.
  • Added support for Wetlands.
  • Added support for Chewy: Esc from F5.
General:
  • The project license has been upgraded to GPLv3+.
  • Now ScummVM requires C++11 for building.
  • Removed support for VS2008, as it doesn't support C++11.
  • Implemented enhanced filtering in the Search box. See "Understanding
    the search box" in the documentation for details.
  • Implemented Icon view in GUI (GSoC task).
  • Added support for the RetroWave OPL3 sound card.
  • Added OpenDingux beta port.
  • Removed Symbian port.
  • Added the create_engine tool to aid when creating new engines.
  • Fixed mouse capture in HiDPI mode.
  • The GUI Options dialog now marks settings overridden via command lines in red.
  • In GUI launcher it is now possible to group games by different categories.
  • GUI launcher has new game icons grid look.
AGI:
  • Added support for Macintosh versions of Manhunter 1-2.
AGS:
  • Synced changes from upstream AGS.
AGOS:
  • Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
  • Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode.
    Depending on the game, this will prevent cut-off notes, add extra notes or
    instruments and/or add stereo.
  • Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
  • Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support
    (MT-32 music with AdLib sound effects).
  • Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
  • Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS
    and Windows versions now offer the choice of the DOS music tempos or the
    faster Windows tempos.
  • Simon the Sorcerer 2: Improved AdLib and GM support.
  • Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the
    intro.
BBVS:
  • Fixed the size of the main menu buttons being incorrect in some cases.
  • Fixed crash at the end of the Hock-A-Loogie mini game.
Buried:
  • Added support for skipping synchronous audio and video.
  • The mouse pointer is now hidden during cutscenes.
  • Implemented game pausing via Control-P.
  • After saving, the player returns back to the game instead of the Biochip
    menu.
  • The game is now always paused when the Biochip menu or the save/restore
    dialogs are open.
  • Added metadata to saved games, including thumbnails, creation date and
    play time.
  • Saved games are now sorted by slot, like in other engines, instead of
    being sorted alphabetically.
  • The currently selected item is now stored in saved games.
  • Comments from Arthur that play in the background can now be stopped with
    the space key (the same key that replays Arthur's last comment).
  • The agent evaluation (current points) can now be shown with Control-D.
  • Fixed global flag corruption in death screens.
Dreamweb:
  • Added text to speech for dialogs and object descriptions.
Glk:
  • Added support for ZX Spectrum games with graphics in the Scott sub-engine.
Kyra:
  • Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
  • Added sound support for the Macintosh version of Legend of Kyrandia.
  • Added support for playing the Macintosh non-talkie version of Legend
    of Kyrandia 1 directly from the files on the CD. This means you no longer
    have to run the installer to extract the data files.
NGI:
  • Fixed the rolling bridge state in scene 13.
  • Fixed getting stuck when teleporting to the foot in scene 30.
  • Fixed inconsistent cactus state.
Private:
  • Refactored code to allow rendering using the original 256 color palette.
  • Fixed endianness issues.
  • Added support for the Korean release.
Supernova:
  • Added text to speech for dialogs and object descriptions.
SCI:
  • Added support for Text To Speech in SCI floppy games.
  • Allow saving from the ScummVM Global Game Menu in the following games:
    BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN,
    KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3,
    LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT,
    QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
  • Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
  • Fixed loading autosaves in Shivers and Phantasmagoria 2.
  • Added support for Korean fan translations from the scummkor project:
    EcoQuest 2 and Gabriel Knight 2.
SCUMM:
  • New Digital iMUSE engine. Support for re-compressed audio files dropped in
    Full Throttle, The Dig and The Curse of Monkey Island.
  • Rewrote music player for Amiga versions of Indy3 and Loom in accordance
    to the original code.
  • Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana
    Jones and the Last Crusade after loading a savegame.
  • It is now possible to replace the music in the floppy versions of Loom
    with audio tracks. The ScummVM Wiki has a list of which parts of the Swan
    Lake ballet the game uses: https://wiki.scummvm.org/index.php/Loom.
  • Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions
    of The Secret of Monkey Island.
  • Fixed the lava flowing in the wrong direction in the VGA floppy version
    of The Secret of Monkey Island.
  • Fixed Full Throttle distorted graphics when Ben runs past the Corley
    Motors entrance.
  • Fixed the dissolve effect, and Bobbin's palette when leaving the darkened
    tent in the TurboGrafx-16 version of Loom, to match the original behavior.
  • Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such
    as Dreamcast, Apple silicon and various handheld devices.
  • Rewrote text rendering routines for Full Throttle, The Dig and The Curse
    of Monkey Island in accordance to the original interpreters.
  • Rewrote timer handling routines to better approximate both the original
    hardware behavior and the intepreters' quirks.
  • Fix lip syncing in Backyard Baseball 2003.
  • Fixed various original game bugs and oversights in most of the LucasArts
    titles: https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements.
    Most of these enhancements can now be disabled in the game's settings if
    one prefers playing with the original behavior.
  • Added sliders for tweaking the CD audio playback in the MI1 CD intro, as
    well as VGA CD Loom in general. Loom is particularly sensitive to the
    amount of silence at the start of the track, and the CD version of MI1
    never synced the music as well to the intro as previous versions. See the
    Wiki for more details.
  • Detect and reject the EGA floppy version of Monkey Island 1 that Limited
    Run Games sold in their Monkey Island 30th Anniversary Anthology, if using
    the default DISK4 image, which is corrupted. It's possible to recover a
    working image from the KryoFlux dumps they also provided.
  • Fixed random number generation which fixes throwing in Backyard Baseball.
  • Marked a workaround in Monkey Island 2 (FM-Towns version) as an
    enhancement; this workaround originally restored a portion of the
    map chasing puzzle in Booty Island which had been cut in the
    FM-Towns version of the game.
  • Made the sentence line in Maniac Mansion work like the manual says, i.e.
    you can click on it to execute the command.
Sherlock:
  • Fixed slowdown in Serrated Scalpel intro when playing the game from a small
    installation.
  • Fixed UI glitches in Serrated Scalpel.
Titanic:
  • Fixed not being able to see House in Starfield puzzle.
TwinE:
  • Fixed a bug in the collision code that made the game unfinishable due to the
    tank not moving any further in scene 63.
  • Fixed light angle calculation which produced rendering artifacts in a few
    scenes.
  • Fixed polygon rendering method for the boat windows.
  • Fixed wrong shooting direction for some actors.
  • Fixed door movement in some situations.
Android port:
  • Added hardware acceleration for 3D graphics.
  • Improved touch controls.
macOS port:
  • Added support for displaying OSD messages on the Touch Bar.
Windows port:
  • Added "Portable Mode" in which the executable's directory is used to store
    application files if a scummvm.ini file is present, instead of the user's
    profile directory.
  • Fixed detection of the Application Data path on Windows 95/98/ME.
RISC OS port:
  • Added support for dynamic plugins.
  • Added a native MIDI driver.
Nintendo DS port:
  • Fixed screen scrolling when using the Load and Save dialogs.
Sources:
https://www.scummvm.org/news/20220801/,
https://wiki.scummvm.org/index.php?title=PlayStation_Vita.

Download (look for PlayStation 3 package):
https://www.scummvm.org/downloads/
1.9.0 (2016-10-17)
New Games:
- Added support for Myst.
- Added support for Myst: Masterpiece Edition.
- Added support for U.F.O.s.
- Added support for Hi-Res Adventure #0: Mission Asteroid.
- Added support for Hi-Res Adventure #1: Mystery House.
- Added support for Hi-Res Adventure #2: The Wizard and the Princess.

General:
- Fixed audio corruption in the MS ADPCM decoder.
- Fixed audio pitch in the CMS/GameBlaster emulation.
- Switched SDL backend to SDL2 by default. SDL1 is still a fallback.

AGI:
- Added support for Hercules rendering. Both green and amber modes are
supported.
- Added support for the Hercules high resolution font. The font is also
usable outside of Hercules rendering.
- Added optional "pause, when entering commands" feature, that was only
available in the original interpreter for Hercules rendering.

Beneath a Steel Sky:
- Fixed a bug that could possibly make the game unfinishable due to a
wrong animation for Officer Blunt that makes further interaction with
this character impossible.

Gob:
- Fixed graphical issues in Gobliiins (EGA version).

Kyra:
- Updated Italian EOB1 translation.
- Fixed a bug that caused a crash in Lands of Lore.

SCI:
- Fixed a missing dialog line in QfG3 which awards the player with 3 additional
points. This is a bug in the original game interpreter. Due to this bug,
it was not possible to get all points in the original game.
- Fixed a bug in Space Quest 1 that caused issues with the spider droid.
- Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when
interacting with the armor in room 37 (main house, downstairs). This bug is also
present in the original game.
- Fixed auto-saving in the fan-made Cascade Quest.
- Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
- Added support for the ImagiNation Network (INN) demo.

SCUMM:
- Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
- Fixed visual glitches in DOTT that occured after loading a savegame with the stereo
in Green Tentacle's room turned on.
- Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
- Added support for the Dutch demo of Let's Explore the Airport with Buzzy.

Sherlock:
- Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
- Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
- Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.

Amiga port:
- Added support for AmiUpdate autoupdates.

Linux port:
- Added basic support for the snap packaging system.

Windows port:
- Fixed taskbar support on Windows 10 onwards.
- Fixed keymapping for non-QWERTY keyboards.
- Added support for WinSparkle updater.
1.8.1 (2016-05-25)
New ports:
- Added Nintendo 3DS port.
- Added Android SDL port.

General:
- Removed TESTING flag from several supported games.
- Added Chinese Pinyin translation.
- Fixed cursor stuttering in the launcher that occured on some systems.

BBVS:
- Fixed game restart.

CinE:
- Fixed sound effect loading.

Drascula:
- Fixed text alignment to be faithful to the original.
- Fixed character walking off screen.
- Fixed loading savegames in the Pendulum scene.
- Fixed wrong background for inventory items during chapter 6 in the
Spanish version.
- Fixed animations speed (they were running two times slower than in the
original engine).
- Fixed noise at start and/or end of speech. This was most noticeable
with the Spanish speech.
- Fixed delay when interacting with the verb menu and the inventory.
- Fixed possibility to pick up the axe in the castle multiple times.

Gob:
- Fixed lock up for some games during sound initialization.

KYRA:
- Fixed potential crash when using swamp snake potion on the rat in Hand
of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
added to the NEWS file).
- Fixed missing voice reactions when hitting enemies in CD version of
Lands of Lore.

Lab:
- Fixed lock-up during ending sequence.
- Improved internal game controls.
- Fixed lock-up during some in-game animations.

SAGA:
- Fixed user interface colors in the French and German versions of I Have No
Mouth and I Must Scream.

SCI:
- Make cursor workarounds work properly on OpenPandora (and other devices, that
support touch screen and analog sticks/mouse at the same time)
- Script patch to fix broken ending battle in multilingual King's Quest 5
(French, German + Spanish versions are all broken)
- Fixed invalid memory access, when loading broken King's Quest 5 credit music track
- Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
setting and restoring the saved game afterwards.

SCUMM:
- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
version of ScummVM.
- Fixed a sound effect not stopping in Loom EGA with AdLib.

Broken Sword 2.5:
- Added option to use English speech instead of German one when no speech is
available for the selected language.
- Fixed resource releasing on game exit.
- Fixed game restart after language change in-game.
- Fixed flickering in main Menu.
- Fixed long save time on Windows.

Windows port:
- Fixed bug in MIDI device listing affecting cases where MIDI devices were
not usable.

Mac OS X port:
- Dock menu for ScummVM now lists recently played games when ScummVM is
not running and allows starting those games.
- Enabled Sparkle application updater.

GCW0 port:
- Improved support for built-in ScummVM documentation.
1.8.0 (2016-03-04)
New Games:
- Added support for Rex Nebular and the Cosmic Gender Bender.
- Added support for Sfinx.
- Added support for Zork Nemesis: The Forbidden Lands.
- Added support for Zork: Grand Inquisitor.
- Added support for The Lost Files of Sherlock Holmes: The Case of the
Serrated Scalpel.
- Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
Tattoo.
- Added support for Beavis and Butthead in Virtual Stupidity.
- Added support for Amazon: Guardians of Eden.
- Added support for Broken Sword 2.5: The Return of the Templars.
- Added support for The Labyrinth of Time.

New Ports:
- Added Raspberry Pi port.
- Added GCW0 port.

General:
- Updated Munt MT-32 emulation code to version 1.5.0.

SDL:
- Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
- On POSIX systems we now follow the XDG Base Directory Specification for
placement of files for users. This effectively results in new locations
for our configuration file, our log file, and our default savegame path.
We still support our previous locations. As long as they are present, we
continue to use them. Please refer to the README for the new locations.
File locations on Mac OS X are not affected by this change.

3 Skulls of the Toltecs:
- Improved AdLib music support.

AGI:
- It is now possible to disable mouse support (except for Amiga versions
and fanmade games, that require a mouse).
- Fixed PCjr sound volumes.
- Major rewrite of graphics subsystem.
- Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
cursors. The Atari ST 8x8 system font is not included with ScummVM.
- Added ability to make for example a PC version look like an Apple IIgs
version. This includes palette, cursor, transition and even font. Just
set corresponding render mode.
- Fixed Apple IIgs game versions running too fast.
- Added support for automatic saving/restoring used by Mixed Up Mother Goose.
- Removed forced two second delay on room changes; replaced with heuristic.
- Fixed certain key bindings breaking after saving/reloading.

AGOS:
- Fixed arpeggio effect used in music of Amiga version of Elvira 1.
- Fixed loading and saving progress in the PC version of Waxworks.
- Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
- Added Accolade AdLib & MT-32 music drivers for the games:
Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
- Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
output and makes it closer to the original.

Broken Sword 1:
- Fixed Macintosh version speech when running on big endian systems.
- Fixed loading from Main Menu in bull's head scene, and maybe other scenes.

CinE:
- Added support for music in CD version of Future Wars.

MADE:
- Improved AdLib music support in Return to Zork.

SAGA:
- Improved AdLib music support.

SCI:
- Handling of music priority has been greatly improved.
- A lot of fixes for original game script bugs that also occurred when
using the original interpreter. This affects the following games:
KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
SQ4 (CD).
- Restoring from the ScummVM in-game menu should now work all the time.
- Improved support for Japanese PC-9801 games.
- Default to hi res version of KQ6, changeable using engine option.

SCUMM:
- Major improvements to Korean versions text rendering.
- Implemented original Maniac Mansion v0-v1 walking code.
- It is now possible to play Maniac Mansion from within Day of the
Tentacle, with a few caveats. See README for details.
- Alt-x can now be used to quit SCUMM games on all platforms.
- Improved lip sync animation in later HE games.

Tinsel:
- Improved AdLib music support in Discworld 1.
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