allow autostarting of config file via command line argument. On Switch, the same forwarder that works with RetroArch can be used. On Vita, a custom bubble builder is provided. It uses the same method as DaedalusX.
allow suspend/resume again. On Switch, it was fixed in SDK. On Vita, please install fdfix plugin to prevent corruption on resume.
1.99
allow touch input to control on-screen keyboard, in addition to dpad
1.98 (Switch only)
recompile to add support for 9.0.0 firmware
1.97 (Switch only)
add option to main menu that displays online instruction manual (opens web browser)
1.96
increase maximum displayed lines from 270 to 286, useful for overscan games like Babeanoid
fix cia overlay in AGA mode, fixes Reshoot-R hang at title screen
add instruction manual to Vita livearea screen
1.95
add support for .zip floppy files (read-only)
on Switch, also compile with optimization level 3
1.94
fix hdf settings with non-zero hd dir causing wrong mounted drives
implement .adz floppy disk format support (read only)
widescreen file dialog to show longer filenames
1.93 (Switch only)
fix mouse pointer getting stuck sometimes when using USB mouse (fixed in SDL)
1.92
add frameskip option back in
on Vita, also use 48 kHz as default sound frequency (seems to work a bit better)
1.91
widescreen menu
physical keyboard and mouse support also on Switch. All keyboards I tried seem to work. Not many mice work. The Logitech M187 mouse seems to work fine.
on Switch, no more slow-down when returning from sleep (thanks @Cpasjuste)
1.90
Add keyboard style option with many choices: original, warm, cool, dark (thanks @wronghands)
On Switch, quit gracefully when using home button to exit
Speed up rendering of savestate menu when thumbnails are displayed
1.89 (Switch only)
On Switch, fix scaling artifacts when sharp_bilinear_simple was selected. Pixels are even sharper now!
1.88
add French on-screen keyboard (thanks @CrashMidnick)
1.87
improve savestate thumbnail quality
rename joystick port option to clarify what it means
1.86
implement thumbnail previews for savestates
savestates are now always stored in the saves folder, never in the rom folder
1.85
make some notifications in menu more readable
fix some visual inconsistencies in the menu
1.84
implement config load with dialog, config save as, and config delete
fix 68020+ bitfield instructions (fixes crash in Virocop AGA)
1.77
increase max files per dir from 3072 to 10240
on Switch, in split JoyCon mode, make SL/SR act as L/R also in menu
on Switch, in split JoyCon mode, disable L/R/ZL/ZR in menu
1.76
fixed lag when navigating the savestate menu
on Switch, added split Joycon option for tabletop multiplayer with up to four single Joycons
on Switch, allow menu navigation with analog stick
1.75
fixed crash when booting a floppy with floppy speed >1x
fixed inconsistencies in menu navigation
enabled long filename display in file browser (hold Triangle or X to show it)
fixed an issue where HD Dir could not be selected unless Boot HD was set to OFF
removed legacy code and data files that were not needed
1.74 (Switch only)
Allow remapping of ZR/ZL on Switch
Map ZR/ZL to "slow-down mouse" on Switch if custom controls are off
Add option to misc menu to choose either A or B as OK button on Switch
Add sharp-bilinear-simple scaling routine, and make it the new default
Add point filtering scaling routine
1.73 (Switch only)
Fix savestates on Switch
1.72switch
Added Switch release
1.72
Savestate location can now be changed in the menu
Savestates can now be deleted from the menu
Implemented an automatic savestate. There's a new savestate slot called auto. If it exists, this savestate will be loaded immediately when inserting a floppy.
1.71
Fix hd settings not saving, and displayline settings not loading in certain situations
1.70
Improve pointer response to diagonal stick directions
1.69
Improve pointer response to slow finger motion
1.68
Parallel port joystick adapter support. By default, Amiga joysticks 3 and 4 are controlled by VitaTV gamepads 3 and 4. They can also be mapped to other inputs using the custom controls screen.
1.67
Improve pointer controls with bluetooth mouse by re-compiling with latest SDL-Vita
1.66
Prevent accidental clicks when moving pointer using touch
1.65
eliminate transparent keyboard slowdown
fix joystick port setting affecting custom controls unless set to 'port1'
1.64
improved 'normal' blitter mode (fixes flicker in PP Hammer and Spindizzy Worlds)
1.63
implemented three-finger drag as right-button drag (useful to hold-down the right mouse button). Fingers have to be somewhat apart from each other, otherwise they are recognized as single or dual touch by the Vita.
1.62
re-compiled in safe-mode
fix empty directory listing of uma0:
1.61
re-compiled in unsafe-mode
1.60
support for uma0: added
prevent suspend mode because it can corrupt hdf files
1.59
implemented touchpad-style pointer controls. Touch controls are configured under 'More Options/Touch.' Choices are 'Touch Off', 'Front only', or 'Front and Back.' The default is to use only the front panel. Both panels work the same, using relative touch mode. How far a certain finger motion moves the pointer depends on the Mouse Speed setting, which also affects how fast the analog stick moves the mouse.
1.58
fix 'movec pcr,d0' not throwing exception on 68020 (fixes WHDload 18.3)
recompiled with latest SDL library supporting full analog joystick range
1.57
sticky virtual keyboard keys implemented. The alt, ctrl, amiga, and shift virtual keyboard keys are now sticky. Press them once to enable and another time to let go of the key. Key combos like "Amiga-Q" can now be entered using the virtual keyboard. The circle button quickly un-sticks all keys.
1.56
fix keys being pressed when pressing Vita buttons (introduced in 1.55)
1.55
support for Bluetooth keyboard and mouse added. The Vita doesn't pair with all Bluetooth keyboard/mouse combos. As a rule, if the keyboard works to highlight bubbles with cursor keys, it should also work in UAE4All. Mouse + keyboard tested working with the "Jelly Comb Mini Bluetooth Keyboard With Mouse Touchpad, ASIN:B06Y56BBYP." The Amiga keys are mapped to Windows (GUI) keys as well as Page Up/Down.
1.54
more choices for setting mouse speeds in steps of 0.25 now
a button can be mapped to "slow mouse" in custom controls. When custom controls are on and that button is held down, the mouse pointer speed is greatly reduced. This is useful for precisely positioning the cursor.
1.53
fix analog stick angular zone sizes (22.5 degrees per half zone now e.g. eight 45 degree zones)
1.52
improved joystick diagonals and deadzone when controlling the Amiga joystick with Vita analog stick. The joystick analog-to-digital conversion is now done using a proper radial deadzone with eight symmetric angular zones for the possible directions.
1.51
fix autofire for ply 2 w/o custom controls
1.50
fix improved analog deadzone (broken in last release)
1.49
improved analog mouse deadzone (radial and scaled)
added option to use autofire with custom configs, can choose one Vita button that will have autofire, or set it to 'none' (default) to turn it off
1.44
improved contrast of virtual keyboard overlays (thanks to ScHlAuChi for new images)
added option to choose between US, UK and German virtual keyboard overlay (thanks to ScHlAuChi for new images)
1.43
full support for up to 4 controllers on Vita TV that can be fully mapped individually
filelists (adf, hdf, etc) are now sorted alphabetically with directories at the top
added option to turn off mouse emulation because it often interferes with second player (port 0 joystick) when playing multiplayer on the Vita TV
added option to turn on sprite-sprite collisions, useful for Spacetaxi 3
changed blitter default to "immediate" it seems to be more compatible
1.42
added two player support on Vita TV, second paired Dualshock controller controls the 'other' joystick, only works if port is not set to 'both'
fixed a crash bug when changing audio parameters while sound was playing
1.41
assembler optimizations enabled by Cpasjuste, emulator is faster now!
1.40
disabled the menu entries 'screenwidth' and 'stylus offset' that did nothing on the Vita. To show the borders in overscan games like Settlers, simply use the menu option 'Preset Width' and set it to >320 for lores, (or >640 for hires). There are choices 352, 384, 704 and 768 that cover the full overscan range.
1.39
fix sound setting changes not being applied until restart
fix sound distortion for stereo separation settings 0 (mono) and 25%
1.38
added stereo separation setting to select between 0 (mono) 25%, 50%, 75% and 100% (stereo, default, original Amiga sound)
added the blitter options 'normal, immediate, and improved' default is 'normal.' Might help with some games
1.37
some fixes to savestates. Now savestates work even with no disk inserted in df0. Savestate file name is now the first available name among df0, boot-hd, hdf2, hdf3, hdf4, df1, df2, df3.
1.36
added measures to prevent file corruption: Disabled PS button because it caused corruption of hdf files; display a warning about file corruption if the Amiga is writing to hdf while the user tries to exit the program
fix hdf size checking
fixed up some menu text
adjusted quickswitch screenmodes by two pixels
1.35
now upto four hdf files can be mounted. From my own testing, it looks like 2 Gb is the hdf size limit. Geometry for each file can be changed by manually editing the config file, default is sectors:surfaces:reserved:blocksize=32:1:2:512 for files <1 GB, 32:2:2:512 for files >1Gb and 32:4:2:512 for files >2Gb. Only files <=2 Gb seem to work.
1.34
hires support (e.g. 640*256), switchable in display menu. (Select a screen mode with "640" as width in the first option of the display menu, and the Workbench will be rendered with every pixel. A width of "320" reverts back to old behavior.)
1.33
implemented three fully mappable custom configs, configurable in controls menu. Quick switch between them using "L+Start"
allow the "other joystick" to be mapped in custom controls to the Dpad or any buttons. This only works if ports is not set to "both". Works great for Llamatron in dual joystick mode!
1.32
virtual keyboard transparency adjust now toggles between four values, two of which cause zero slow-down when keyboard is displayed.
resolution/zoom quick switch with R+Start+Dpad left/right is now more responsive
1.31
Allow menu quit from within sub-menus using 'select'
1.30
updated autocentering of analog sticks so that both sticks are always auto-centered, not just the one that controls the mouse
1.29
Changed controls. The virtual keyboard is too useful to put it on an obscure combo. Start Button now toggles the virtual keyboard. When keyboard is active, right analog stick then controls the keyboard's vertical position and transparency. When keyboard is off, use R+Start+Dpad to move screen up and down and to quick switch between common resolutions. This used to be just Start+Dpad. Now it is R+Start+Dpad.
1.28
bugfix: the virtual keyboard sometimes sent joystick button presses to the emulator when selecting keys. This has been fixed.
virtual keyboard transparency is now adjustable (START+dpad left/right)
fixed bug in virtual keyboard initialization where the keyboard send an endless string of ' symbols on boot up before it was first opened
1.25
vastly improved virtual keyboard: The image is now bigger, supports more keys including the shift modifier, and is transparent (thanks to ScHlAuChi for the new keyboard image and many ideas)
Fixed virtual keyboard not reacting when custom dpad mode was active
The virtual keyboard can now be moved up and down using start+dpad up and start + dpad down.
1.24
virtual keyboard (mapped to "hold start then press select")
labels in custom control menu now reflect Vita controller
default analog mouse control deadzone increased from 100 to 1000 to fix mouse pointer drift (can be changed in menu)
default joystick port set to 1, since the mouse is always on (can be changed in menu)
1.23
added analog joystick deadzone setting
implemented autocentering to fix mouse pointer drift on some Vitas. Centering happens on program start and whenever the menu is opened
START+DPAD left/right for quick switching between different zoomed screenmodes, useful for games like Chaos Engine. Use START+DPAD up/down to center screen after quick switching.
1.22
fixed broken analog mouse control dead zone and improved mouse analog sensitivity
1.21
moved shader config to display menu
1.20:
added analog mouse support with menu option to choose left or right stick for mouse control
new menu items in misc menu:
shader choice (default: sharp_bilinear_simple)
choice which analog stick to use for mouse
disabled broken gp2x stylus mode and mouse emu mode
L/R are mouse buttons now
screen movement switched from L+R+DPAD to START+DPAD
START does not switch input modes anymore (mouse is always enabled)
updated Readme.txt with new Vita control scheme
fixed misc menu entries for shader and analog mouse
custom controls menu is now more snappy
<1.20:
perfect 2x scaling support to reduce pixel wobble
HD Dir fix (supports one HD Dir & one HDF simultaneously, but max hdf size is still 1 Gb)