PS VITA / PsTV A lot of lag when playing PSP games on Adrenaline

I didn't lie. They did complain about problems and like you said now, you (apparently) fixed all of then (did you actually fix the memory setting issue that might crash games?). This isn't disinformation and doesn't mean I don't want your help or that I only badmouth you or your wor. If it weren't for me, your instructions on GitHub about the installation of ARK-4 on the PS Vita would be incomplete (you only added the need of installing Ape Quest because of what I said) and so other users would have the same problems as I did. This is a fundamental step so I don't know why it was missing in the first place.

How could I know that about Adrenaline's developer and why should he/she be the only want to help me, anyway? When I ask for help I don't necessarily want to be answered by the developer but from someone who can help me. I might as well have FPS drops than not being able to play certain games.
Sorry, I had no idea that the Official PSP Emulator on Vita was actually buggy and made some games crash.
I was still right when I said this wasn't ARK's issue, though you probably also had a bad experience since you used ARK around the same time I made some heavy modifications to the CSO driver for better performance, which introduced new bugs.
It's all good now, all bugs fixed and stabilized. Give it another go.
 
Sorry, I had no idea that the Official PSP Emulator on Vita was actually buggy and made some games crash.
I was still right when I said this wasn't ARK's issue, though you probably also had a bad experience since you used ARK around the same time I made some heavy modifications to the CSO driver for better performance, which introduced new bugs.
It's all good now, all bugs fixed and stabilized. Give it another go.

Thanks, but what about the problems with some games the GBATemp user (and the Reddit user whose post he quoted) complained about? Did they happen because he has .pbp games? I only have .iso ones. Do they have to do with the Force High Memory Layout or Memory Stick Speedup settings? Also, I'm not using a Memory Stick but a microSD card in both the PSP and the PS Vita so will the Memory Stick Speedup setting work in both the PSP and PS Vita (in PRO-C, Adrenaline and ARK-4)?
 
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Thanks, but what about the problems with some games the GBATemp user (and the Reddit user whose post he quoted) complained about? Did they happen because he has .pbp games? I only have .iso ones. Do they have to do with the Memory Setting or Memory Stick Speedup setting? Also, I'm not using a Memory Stick but a microSD card in both the PSP and the PS Vita so will that Memory Stick setting work in both the PSP and PS Vita (in PRO-C, Adrenaline and ARK-4)?
They should work well now, I think the only game with issues right now is N.O.V.A., which I can't seem to get working on neither ARK not Adrenaline, but other users say they got it working so maybe I just downloaded an old buggy version or maybe firmware 3.65 fixes it.
 
They should work well now, I think the only game with issues right now is N.O.V.A., which I can't seem to get working on neither ARK not Adrenaline, but other users say they got it working so maybe I just downloaded an old buggy version or maybe firmware 3.65 fixes it.

Could you tell me why some games have more than one version (not exclusive to the PSP and PS Vita scenes) and answer to my question regarding the Memory Stick Speedup setting? Also, may ARK-4's Force High Memory Layout setting break some games if enabled?

Does one need to install CFW or LME before installing ARK-4 in the PSP?
 
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Could you tell me why some games have more than one version (not exclusive to the PSP and PS Vita scenes) and answer to my question regarding the Memory Stick Speedup setting? Also, may ARK-4's Force High Memory Layout setting break some games if enabled?

Does one need to install CFW or LME before installing ARK-4 in the PSP?
- Why there's more than one version? I don't know, I guess to fix bugs in the previous versions, or to patch exploits.
- I don't know, memory stick speed up works fine for me.
- It's written in the readme that PS Vita doesn't work with high memory layout for now.
- No, you only need to install Infinity to have permanent CFW.
 
- Why there's more than one version? I don't know, I guess to fix bugs in the previous versions, or to patch exploits.
- I don't know, memory stick speed up works fine for me.
- It's written in the readme that PS Vita doesn't work with high memory layout for now.
- No, you only need to install Infinity to have permanent CFW.

So, just to be sure, one can Install Infinity and afterwards ARK-4, not needing PRO-C and LME? I'm asking this because a Reddit user told me the opposite.

Weird, EmuMaster has slowdowns on Adrenaline but gpSP doesn't.
 
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So, just to be sure, one can Install Infinity and afterwards ARK-4, not needing PRO-C and LME? I'm asking this because a Reddit user told me the opposite.

Weird, EmuMaster has slowdowns on Adrenaline but gpSP doesn't.
No you don't need PRO or ME, only if you want to tripple boot.
Emulator compatibility is a hit and miss on Vita due to lack of Media Engine.
 
No you don't need PRO or ME, only if you want to tripple boot.
Emulator compatibility is a hit and miss on Vita due to lack of Media Engine.

Thanks. In order to be less confusing, I guess I only want to have ARK-4, not LME and/or PRO-C too.

So, is ARK- more stable and game-compatible in the PSP than in the PS Vita?
 
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Thanks. In order to be less confusing, I guess I'd only want to have ARK-4, nor LME and/or PRO-C too.

So, ARK-4 is more stable and game-compatible in the PSP than in the PS Vita?
Yeah but that's mostly due to Vita's fault in some parts of the "emulation", though we're talking about a very small amount of games, near zero.
 
Yeah but that's mostly due to Vita's fault in some parts of the "emulation", though we're talking about a very small amount of games, near zero.

If ARK-4 is a CFW by itself, does one need to run a launcher to play games or can one run them after clicking "Memory Stick" like with PRO-C/LME?
 
It works both ways on PSP. Only Vita lacks the XMB.

Do you know if some PSP games require a plugin (like npdrm_free or other ones) to work in the PSP and PS Vita in ARK-4?

Also, should I test every game I have in the PS Vita (I can't test the games in the PSP since the microSD card Adaptor broke) in ARK-4 and tell you if they work or have slowdown issues or should I blindly trust ARK-4 and use it after removing PRO-C and Adrenaline?
 
Do you know if some PSP games require a plugin (like npdrm_free or other ones) to work in the PSP and PS Vita in ARK-4?
No, games don't need any plugins to work, not in ARK, not in any CFW. I think you're not understanding what npdrm_free is even used for, it's not for game compatibility, it's to remove DRM and encryption from EBOOT.PBP format games downloaded from PSN, it's not needed for ISOs.
 
No, games don't need any plugins to work, not in ARK, not in any CFW. I think you're not understanding what npdrm_free is even used for, it's not for game compatibility, it's to remove DRM and encryption from EBOOT.PBP format games downloaded from PSN, it's not needed for ISOs.

But I thought they were only playable after removing DRM and encryption from EBOOT.pbp games. Also, I thought PSP (and not only) games downloaded from PSN were in PKG format, not PBP.
 
But I thought they were only playable after removing DRM and encryption from EBOOT.pbp games. Also, I thought PSP (and not only) games downloaded from PSN were in PKG format, not PBP.
npdrm_free is a plugin that lets you play encrypted EBOOT.PBP games without having to manually decrypt them yourself.
PKG is an installable format, no PSP ever will play any game in PKG format, I have no idea how you even came up with that, there isn't even a PKG installer.
 
npdrm_free is a plugin that lets you play encrypted EBOOT.PBP games without having to manually decrypt them yourself.
PKG is an installable format, no PSP ever will play any game in PKG format, I have no idea how you even came up with that, there isn't even a PKG installer.

No.PayStation and P.SNDL downloaded PSP games come in PKG format. I thought every PS game downloaded from PSN came in PKG format. So, one has to extract the EBOOT.PBP from PKG to make the games work and maybe convert it to ISO afterwards if the user wants it and to not have to decrypt the EBOOT.PBP?

Could you add an automatic/manual updater to ARK-4 so that one can install the latest ARK-4 versions without accessing the PC?
 
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npdrm_free is a plugin that lets you play encrypted EBOOT.PBP games without having to manually decrypt them yourself.
PKG is an installable format, no PSP ever will play any game in PKG format, I have no idea how you even came up with that, there isn't even a PKG installer.

I installed ARK in the PS Vita and it's crashing often when running PSP games with the C1-2858-3 error.

Also, after running ARK in the PS TV, most of the times in the initial startup black screen with white letters being written, an error shows up, and if I don't do nothing, ARK crashes with the C1-2858-3 error. When I don't have this issue, most of the time it crashes with the C1-2858-3 error when running PSP games just like the PS Vita.
 
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npdrm_free is a plugin that lets you play encrypted EBOOT.PBP games without having to manually decrypt them yourself.
PKG is an installable format, no PSP ever will play any game in PKG format, I have no idea how you even came up with that, there isn't even a PKG installer.

I have a huge slowdown when playing Dragon Ball Z: Tenkaichi Tag Team on Adrenaline in the PS Vita and the PS TV.

I have it in the #17 and #18 Awakened level when Android 18 approaches Krillin to kiss him after defeating her and Android 17 with Vegeta.

Even though the game freezes, she keeps moving. Maybe if one waits even more she stops and the game proceeds. Perhaps this isn't technically called freezing, but a huge slowdown.

I use a microSD card in the PS Vita and another one in the PS TV together with SD2VITAs 5.0 and after using different microSD cards and SD2VITAs 5.0 in both of them I still have this issue. Also, I formatted all of them in the PC, tried downloading the game from different sites, tried no PS Vita and PSP plugins installed and tried different UMD ISO MODEs and I still have this issue.

EDIT: I changed the CPU CPU CLOCK GAME setting from Default to 333/166 in both PS Vita and PS TV and although Android 18 is still slow, it's less and it doesn't freeze. Also, won't these new settings wear the PS Vita's battery faster? I guess I'll reinstall the previous plugins since I have this issue anyway.

EDIT 2: So, this time I removed some plugins and Android 18 no longer freezes while moving and has the same speed if using the 333/166 CPU CLOCK GAME setting of it set to Default so im both cases it's still slower than my PSP 3000 and so is it possible the PS Vita/PS TV is just slower than the PSP in this scene and there's nothing that can be done about it?

Here's my PS Vita's current config:

# ITLS
*KERNEL
ur0:tai/storagemgr.skprx
ur0:tai/0syscall6.skprx
ur0:tai/nonpdrm_un.skprx
ur0:tai/itls.skprx
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
ur0:tai/nosleep.skprx
ur0:tai/reAuth.skprx
ur0:tai/staybright.skprx
# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
ur0:tai/nolockscreen.suprx
ur0:tai/shellbat.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx

Here's my PS TV's current config:

# ITLS
*KERNEL
ur0:tai/storagemgr.skprx
ur0:tai/0syscall6.skprx
ur0:tai/nonpdrm_un.skprx
ur0:tai/itls.skprx
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
ur0:tai/nosleep.skprx
ur0:tai/reAuth.skprx
ur0:tai/staybright.skprx
# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx

it's weird I'm not having the previous issue when I'm sure I previously tried with no plugins installed.

EDIT 3: Is there a way to preserve XMB's Custom Firmware settings and Custom Launcher's settings every time a new version is released and the ARK_01234 folder is replaced or since they're tied to this folder which in turn is replaced, there isn't?

EDIT 4: There's a PSP ISO which shows up in XMB but not in the Custom Launcher (Spider-Man: Web of Shadows – Amazing Allies Edition).

Why does the Custom Launcher even exist when one can access games, DLC and homebrew on the XMB?Why does the Recovery Menu also exist when its settings can be changed on the XMB?

EDIT 5: When running Tekken 6 (ULES01376) from XMB and the Custom Launcher, the PSP turns off, even with settings from both set to default.
 
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